Hearts of Iron IV

Hearts of Iron IV

Vanilla Navy Rework
Showing 41-50 of 94 entries
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Update: 11 Jun, 2024 @ 6:15pm

-Fixed wrong texticon of light cruiser classification

Update: 11 Jun, 2024 @ 7:06am

Update: 11 Jun, 2024 @ 6:58am

-Compatible with 1.14.6
-Note that the version numbering button does nothing right now. That's due to a pdx bug which adds version to starting ship designs, so the version for ships are completely removed until they fix the bug.

Update: 8 Jun, 2024 @ 6:04pm

v1.8.1

Updates:
-Add small icons for all heavy fleet cruiser to distinguish them from capital cruiser
-Update secondaries on American carrier to be DP guns
-Nerf speed bonus from treaty cruiser tech
-Remove Heavy MG as a valid module for auxiliary ship
-Rename Japan's tier-4 medium gun, add names for its heavy medium guns
-Allow civilian engines on light hulls

Fixes:
-Fixed cruiser design is outdated by panzerschiff
-Fixed some typo

Update: 31 May, 2024 @ 10:20pm

v1.8 "Mirage"

Notable Changes:
-Rebalance piercing and attack of cruiser guns.
-All fleet cruiser roles now get heavy debuff on heavy gun hit rate to make them concentrate on screen ships.
-New Module: Seaplane Hangar

Updates:
-Advance tier-1 heavy medium guns to basic medium gun tech.
-Civilian ship disguise can be installed along with single light medium guns now.
-AP shells no longer compatible with medium and light medium cruiser guns.
-Allow an additional miscellaneous module on battleship's airplane launcher slot.
-Destroyer can install one more AA gun.
-The armor bonus from treaty cruiser tech is changed to buff HP.
-Escort carrier hull will no longer decommission standard carrier designs.
-Reduce armor bonus from cruiser guns.
-Add presets for auxiliary ships and escort carrier.
-Postpone unlock time of some late techs in AI auto unlock mode.

Fixes:
-Fixed HP bonus from light medium guns is applied as average value.
-Fixed super heavy engines can't be upgraded.
-Fixed interwar large cruiser preset can't be applied.

Update: 20 May, 2024 @ 5:54pm

-Fixed wrong ship gun on Germany's pre dreadnought

Update: 18 May, 2024 @ 9:29pm

v1.7 "Atlantis"

Notable Changes:
-Heavy cruiser is now split into 2 types: Heavy Capital Cruiser and Heavy Fleet Cruiser, performing action in capital line and screen line respectively. The medium ship gun no longer decides whether a cruiser is a capital ship.
-New modules: Capital Cruiser Role
-Medium guns' impact on visibility is reworked to fit cruiser updates.
-Positioning is reworked with its base value being 0.5 instead of 1, positioning gained from detection is increased from 0 to 0.5.
-Add naval history intro for Australia.

Updates:
-Add unique positioning bonuses to different naval doctrine branches.
-The number of anti-air guns on light hull is now limited to 2 on earlier hulls and 3 on later hulls.
-Buff Kerrison Predictor to make it more useful.
-Slightly buff ballast tank techs.
-Reduce research time of armor and naval support techs.
-Add special triple 28cm turret with better stats for Germany's panzerschiff.
-Rework medium heavy gun icons.
-Add an AI strategy to stop AI from naval invading a country with much better navy.
-Acquire never-built blueprints will no longer be blocked as cheating option.

Fixes:
-Fixed Italy's cold-war destroyer icon missing.
-Fixed super heavy steam engines can't be upgraded.
-Fixed a wrong fleet name of Japan.
-Fixed medium heavy guns having wrong interface on designer's topview.
-Fixed some typos.

Update: 3 May, 2024 @ 5:14am

v1.6 "Furinkazan"

Notable Changes:
-Rework and paint all ship icons.

Updates:
-Destroyer leader and super destroyer have higher visibility.
-In AI auto tech unlocking, move super carrier techs to 1949.
-Add some ship names for China.
-Add a name group for Japan's second-class submarine.

Fixes:
-Fixed missing localisation about cruise missile category.
-Fixed auxiliary ship has no model.
-Fixed cruiser triple guns not aligning at front.

Update: 18 Apr, 2024 @ 4:50am

v1.5.1

Updates:
-More country specific module names for majors
-Periscope is default on cruiser submarine

Update: 16 Apr, 2024 @ 5:05am

v1.5 "Guadalcanal"

Notable Changes:
-Rework most module icons to make their style more consistent.
-New tech: Cruise missile submarine, Unmanned gun turret, Naval automatic gun system, Wake homing torpedo, Proximity Detonator
-New modules: Cruise missile, Automatic light guns, Cold-war torpedo launcher, Cold-war torpedo tubes

Updates:
-Add starting navy of Latvia.
-Submarine torpedo tubes and wire guided torpedo are moved to torpedo techs.
-Nerf early ASW techs and modules.
-Sub detection from radar modules is nerfed.
-AI will build more convoys and escorts.
-Add a limiter for minors to prevent it from spamming ships and draining its manpower.
-Effects of memory expansion are changed to buff in overall hit chance.
-Navy escape speed will be a little faster.
-Slightly lower base submarine reveal chance.
-Number of sonar and radar added on submarine is now limited to 1 for each.
-Reduce manpower needed for all hulls.
-Reduce research time of most techs.
-Reduce base range of panzerschiff, now diesel engines will provide more range bonus.
-Move panzerschiff and super heavy battleship to 1924 techs.
-Buff Ap of missile modules.
-Rework pictures of all behemoth related events.