Smack Studio

Smack Studio

Daughter of Song
Showing 11-20 of 42 entries
< 1  2  3  4  5 >
Update: 11 Jan, 2024 @ 2:53pm

PATCH 2.5 - BALANCE + NEW STUFF

--NEW EDITIONS----------------------------------------------------------------------------------------------------------------------------------------

- Added her voice back into the game! I lowkey forgot to put it back.

- She has a third taunt now which is done by taunting while pressing down on the ground.

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

JAB
- Startup lag reduced. (-1 frame. Now out on frame 4.)
* This is still slow for a jab, but now it's at least faster than F-tilt.

UP TILT
- Goes slightly higher.
* It goes higher than her jump now.

Update: 9 Jan, 2024 @ 10:15pm

PATCH 2.4.2 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

SIDE B
- The Harpy Dash can no longer be used more than once in the air. She does regain it when hit, though.

Update: 2 Jan, 2024 @ 8:15pm

PATCH 2.4.1 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

SIDE B
- Reduced startup. (-3 frames. Now comes out on frame 8).

Update: 8 Dec, 2023 @ 1:21pm

PATCH 2.4 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

UP TILT
- Travel distance slightly increased.
* Partially undoes the last nerf.

JUMP SPEED
- 8 -> 7

BACK AIR
- Decreased knockback scaling. (0.14 -> 0.13)

NEUTRAL AIR
- Increased startup lag. (+2 frames. Now out on frame 11.)

DOWN AIR
- Reduced landing lag. (-3 frames.)

SIDE B
- Increased startup lag. (+3 frames. Now out on frame 11.)

Update: 7 Dec, 2023 @ 1:11am

PATCH 2.3 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

UP TILT
- Reduced the travel distance and reworked the knockback accordingly.
* This move set up too well into early topkills, and also provided DoS with an at times unfair ability to escape conflict. This was especially apparent in doubles, so this change honestly doesn't hurt her in 1v1 much.

NEUTRAL SPECIAL
- Reduced startup lag. (-1 frame. Now out on frame 4.)
- Increased active frames. (+5 frames. Animation length increases with this change, so endlag is the same.)

UP SPECIAL
- Reduced travel distance.

UP THROW
- Reduced travel distance.
* This is to help make the up throw easier to balance.

Update: 22 Nov, 2023 @ 1:30pm

PATCH 2.2 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

FORWARD TILT
- Took off one active frame.

SIDE B
- Now has more indication on the start of the move.

DOWN AIR
- Reduced landing lag. (-5 frames.)
* The startup lag on D-air is more than enough to ensure it isn't spammable.

THROWS
- F-Throw damage +3 (6 -> 9)
- B- Throw Damage +3 (9 -> 11)
- U-Throw damage +2 (6 -> 8)
- D-Throw damage +2 (7 -> 9)

ULTRA
- Travels farther and faster.

Update: 21 Nov, 2023 @ 12:04pm

PATCH 2.1.1

Fixed an issue where air side-b and neutral-b variables were not restored upon grabbing ledge.

Update: 21 Nov, 2023 @ 12:02pm

PATCH 2.1 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

FORWARD TILT
- Reduced damage (8 -> 6)

UP AIR
- Reduced damage. (9 -> 7)

DOWN AIR
- No longer does damage.
- Increased landing lag. (+3 frames.)

SIDE B
- Increased endlag upon miss. (+3 frames.)
- No longer does damage.

DOWN B
- Has more endlag on the ground.

ULTRA
- No longer does 52 damage. It now does 40 as intended. My bad.

Update: 20 Nov, 2023 @ 10:01pm

VER 2.0 - REMODEL!!!

COMPLETELY NEW RIG, ANIMATIONS AND MOVESET.

Daughter of Song still plays like she always does, but her moveset has gotten a remaster that is pretty faithful to the original but expresses her character more. The most notable changes are her Down-B, Ultra, Forward Throw, Down Throw, Down Tilt and Forward Tilt

Update: 19 Oct, 2023 @ 3:36pm

PATCH 1.8.3 - BALANCE

The top blast zone being raised in Dash City means she lost one of her best stages.

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

UP A
- Reduced startup. (-1 frame. Now comes out on frame 9.)
* It's not as good as frame 8, but now up-tilt should be a little less sluggish.

RUNNING A
- Reduced startup. (-2 frames. Now comes out on frame 6).
* The nerfs to DoS' ground options encouraged her to play very campy and evasive. I may have to nerf her ability to camp if this doesn't fix the issue.

NEUTRAL AERIAL
- Reduced startup. (-2 frames. First hitbox is out on frame 11.)

BACKWARD AERIAL
- Reduced startup. (Move now active on frame 8.)

NEUTRAL SPECIAL
- Increased active frames back from 10 to 20.
* NEUTRAL B SUUUUUCKED after the nerf.

*Now that the game has been changed, I plan to probably nerf DoS later on to rebalance her. She may a little overpowered.