Total War: WARHAMMER III

Total War: WARHAMMER III

[SFO]Roar of the Jade Sea Compatibility Patch
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Update: 28 Apr @ 9:57pm

Fixes the unit cap issue

Edit: NVM still broken, and it might have something to do with the base mod.

Update: 28 Apr @ 9:56pm

Update: 27 Apr @ 9:30pm

Update: 27 Apr @ 9:25pm

Yi Cha Jungle Fighter:

Range now applies slow death instead of toxic venom.

Range has higher range, however the projectile itself now do less damage with worse ap proportion. Reload time is also increased.

Update: 27 Apr @ 12:57pm

Additional level for Yin Yin's skill nodes are added to better reflect the SFO's LL skill tree.

Unit tiers on unit card are updated to better reflect balance changes made by this compatibility patch.

Further cost are adjusted, noticeably higher tier units are more expensive while lower tier units are cheaper.

Some more fine tuning especially on lower tier units, namely wokou pirates.

Some building effects are changed, namely landmarks now reduce your relation with lizards and increase ur PO, not the other way around.

Additional effects are added to some buildings to reflects changes in SFO (i.e. fleet building now reduce growth like all other military building of cathay).

Update: 27 Apr @ 1:33am

Mod has been updated.

Some units has gone through re-balance. Most of high tier units have receive additional attribute and some mid tier unit (namely Jade Sea Ronin) has been tuned down a bit.

Bullet point on unit sheet is also changed to SFO standard.

Update: 16 Jul, 2024 @ 11:17pm

Mod has been updated.

There is no need for content update, this update simply aim to fix some outdated table and UI element.

Update: 14 Mar, 2024 @ 8:12pm

Update: 14 Mar, 2024 @ 7:52pm

Update the mod to the current patch and work with SFO beta.

Adjust some stat of samurai units and Yi Cha Jungle Fighter

Update: 1 Jul, 2023 @ 2:42pm

Fix the problem where port income modifier isn't working correctly.

I have notified the original modder.