Total War: WARHAMMER III

Total War: WARHAMMER III

[SFO]Roar of the Jade Sea Compatibility Patch
74 Comments
Dilidala  [author] 28 Apr @ 11:09pm 
Note:

Something in the base mod might be breaking the unit cap system in SFO. I am trying to figure out why, but this might gonna take a bit of time to update. Meanwhile if you r using this mod, know that your capacity may be 100 over its actual value.
falx 27 Apr @ 4:52am 
Thank you so much for the update :lunar2020halodragon:👍❤️‍🔥
Cultist of Tzeentch 26 Apr @ 11:48am 
lookin' forward to the update

:)
Dilidala  [author] 14 Apr @ 8:55am 
I should be able to update sometimes this weekend or next week.
Thamas Rugin 13 Apr @ 9:36pm 
We would love an update for this, please!
i am pro at total war 28 Feb @ 1:05pm 
using this mod due to being outdated appears to break caps
AraNg 7 Feb @ 11:03am 
still work for 6.0
Broly The Legendary Super Saiyan 18 Jul, 2024 @ 2:47am 
yea i just checked and its in the base mod as well so my bad for bothering you ;p
Dilidala  [author] 18 Jul, 2024 @ 2:24am 
@Broly The Legendary Super Saiyan

So I take a look on the garrison problem. It seems like the pirate faction (dead flag fleet) spawn into the game and "take over" its starting regions from their original owner. This means the game count it as if it just acquire the regions when the game start, therefore its garrison will be empty and will start replenishing when it is their turn.

I am not sure how to fix it and it is possible that this problem occur in the base mod as well.
Dilidala  [author] 18 Jul, 2024 @ 1:06am 
@AraNg

At the current moment no. I am going to start my master program this august, so I doubt I will have the time to play test, create and maintain more mod from Polijanan, since they tend to be quite massive.

@Broly The Legendary Super Saiyan

I will take a look later, can you confirm if this only happen when you play Nakai or if you are using that submod which effect the pirates faction?
AraNg 18 Jul, 2024 @ 1:00am 
do you have any plans for submods of poljanan's mods?
Broly The Legendary Super Saiyan 17 Jul, 2024 @ 2:38pm 
The jade Sea pirates start with 0 garrison units if i play as Nakai
Orlando Obsidian 17 Jul, 2024 @ 8:38am 
ye, that was the issue i guess, working now, thanks!
Dilidala  [author] 17 Jul, 2024 @ 8:16am 
@Orlando Obsidian @Blader

I have just tested on my side with a new campaign and some custom battle, it should not crash when try to load Cathay's unit list nor should it crash when starting a new campaign.

Chances are steam fked up your mod update, unsub and resub then it should work.
Orlando Obsidian 17 Jul, 2024 @ 6:50am 
crashing when starting a new campaign with any faction
Blader 17 Jul, 2024 @ 1:07am 
好像打开兵种列表还是会闪退
Blader 17 Jul, 2024 @ 12:59am 
厉害啊 宝
Romulus 16 Jul, 2024 @ 11:33pm 
Awesome thank you!
Dilidala  [author] 16 Jul, 2024 @ 11:21pm 
Mod has been updated.

There is no need for content update, this update simply aim to fix some outdated table and UI element.

Do let me know if any of you guys think there could be new attribute/changes to some units tho. I was thinking on giving Samurai units executioner when their passive ability is active, but its still just at the thinking phase.
Blader 9 Jul, 2024 @ 3:00am 
没事 哈哈 很快又要6.0了
Dilidala  [author] 8 Jul, 2024 @ 1:55am 
不是,就是几个朋友假期出去玩而已。12号之后我会更新,不过具体需要多久不确定。
Blader 8 Jul, 2024 @ 1:25am 
girlfriend?祝你好运
Dilidala  [author] 7 Jul, 2024 @ 5:43am 
Currently on a vacation with friend, will be back and update some times after 12th.
Blader 6 Jul, 2024 @ 12:59am 
赶紧更新啊
StrasserL 3 Jul, 2024 @ 11:08am 
Yeah I hope the mod gets updated soon! It's a shame not being able to play the Yin Yin mod without SFO
Kaos of Humbug 3 Jul, 2024 @ 9:59am 
Thanks for bringing the mod to SFO users. Hopefully we can get an updated version :)
Hell Brothers 21 Jun, 2024 @ 6:00am 
thx for this mod, its a master piece
Dilidala  [author] 21 Jun, 2024 @ 12:17am 
Hey folks, its gonna be a bit harder for me to update the mod at the moment since I am travelling plus there is the Karanak update coming in 4 days.

I will update the mod at some time after the June 25th.
夜空 20 Jun, 2024 @ 5:19pm 
update pls
Ghostgg10 15 Jun, 2024 @ 4:41am 
update pls
Thamas Rugin 14 Jan, 2024 @ 3:08pm 
Planning to or working on an update for this?
Marcelx2x 7 Jan, 2024 @ 6:00am 
New year new update, pretty please!
Hell Brothers 19 Dec, 2023 @ 7:42am 
update needed
V 11 Nov, 2023 @ 1:48pm 
i need this back in my life
npdejong 4 Nov, 2023 @ 2:58pm 
Indeed I agree! I understand if you are busy IRL, but I just wanted to say that you brought a lot of joy to SFO fans with this mod :)
FinaL 30 Oct, 2023 @ 4:34pm 
ouh upsy yeah you're right but I also want to say thanks for the balancing mod ! :)
Dilidala  [author] 30 Oct, 2023 @ 3:42pm 
@FinaL you credited the wrong person, this is just a balance/comp patch for the og mod. Model and mechanic is done by Polijanan, I only modified their stats and made changes to starting army.

That said, its kinda hard for me to update the mod even if CA never pull the whole bs with dlc pricing and stuff. My plate is quite full with IRL stuff.
FinaL 30 Oct, 2023 @ 10:53am 
I can just support npdejong and Greymater here. I liked your Dragon Girl very much :)
npdejong 29 Oct, 2023 @ 11:46am 
I hope you will consider updating it regardless of how poor CA has been behaving, as this mod is truly amazing!
Greymater 4 Oct, 2023 @ 9:34am 
Hoping for an update eventually, I appreciate it in advance!
ShadDoUrden 2 Oct, 2023 @ 9:41am 
!cth_yinyin_pol_sfo.pack:
Patch 4.0: New table character_skill_node_set_items_tables required.
ShadDoUrden 30 Sep, 2023 @ 11:13pm 
mod crash :(
Dilidala  [author] 25 Aug, 2023 @ 12:40pm 
Its going to be a bit difficult for me to maintain this mod at the moment, since university is going to start again soon and frankly, I don't think I will give much time to WH3 after CA's greedy ass dlc policy. Feel free to take over tho if anyone is interested
Bolbi Stroganofsky 24 Aug, 2023 @ 11:41pm 
Hi, yeah so the mod isn't compatible with the newest update to Yin Yin mod. Game crashes to windows home screen when loading into a campaign. Did some dissecting and the problem goes away when your mod is disabled.
El Papà 12 Aug, 2023 @ 2:56pm 
And biss, if you're not doing so already I highly suggest extracting the files of the basemod (rpfm feature) every time an update drops. But at minimum the version your submods are based on.

Then you can use the software "winmerge" (free) to compare the whole folder structures of these extracts and see every tiny change the author makes. Important because sometime mod authors leave out extremely important (to submodders) changes in their changelogs.
El Papà 12 Aug, 2023 @ 2:50pm 
Poljana always posts her changes in the comments. Iirc there was an animation changed for a unit recently, which you might need to update in the land_units_tables. Unless it's a custom anim (of which pol has lots) and the name stayed the same.
FinaL 12 Aug, 2023 @ 9:42am 
honestly... I can't tell. I will try out the mod with your submod and let you know if I find something really broken!
Dilidala  [author] 10 Aug, 2023 @ 4:50pm 
@FinaL I have not played WH3 for a while. Is there substantial update on the main mod that is breaking the comp patch?
FinaL 10 Aug, 2023 @ 11:16am 
Hey - I really liked your SFO patch back the days! Thank you for the work! I don't want to bother you, but is there hope for an update ? :)
Dilidala  [author] 21 Jul, 2023 @ 12:08pm 
@Wyny Have you tried to only enable the original mod (yinyin) without this comp patch and see if that crash? This comp patch does only 3 things: it altered unit stats, added cap system and modified the starting army slightly (which is the only modified script from the original mod, and it is very simple), therefore testing it with the original mod only should see if there is some startpos incompatibility between your other mods and the original mod.

Plenty of mods you use I do not use them myself, therefore I cannot say which one might be causing the problem.