XCOM 2
[WOTC] Full Shadow Report
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Update: 30 Jul, 2024 @ 11:19pm

v1.9.1

HOTFIX?: The tooltips are still acting weird for some people, reported by DaViper on discord. This version re-adds the OPTION to enable the 1.7 Tooltip Workaround. This can now be found in the MCM menu in the Debug section. To enable it you need to click the debug option first, then the workaround. It is OFF by default.

Update: 27 Jul, 2024 @ 7:22pm

v1.9

BUGFIX: Fixed an issue with the mask size being incorrect for icon overflow, many thanks to LordAbizi for the report.

BUGFIX: I think I've eliminated the "tooltip crazyness" issues. The previous 1.7 workaround has been disabled.

UPDATE: Added an option to show which Chosen controls a region. This is the information you normally have on the Geoscape at the bottom. The icons and text can be coloured from the config file. This option is currently OFF by default, MCM toggleable. Suggestion made by Iridar.

Update: 24 Jul, 2024 @ 7:41am

v1.8.1

LOGSPAM: ?? Removed some log span I accidently left on. Technically no changes to the mod, literally flipped a boolean from true to false for if the log statement should appear. Many thanks to Tedster for reporting the issue :)

Update: 10 Mar, 2024 @ 4:43am

v1.8

BUGFIX: Fixes some issues with the scrollbars should you ever get them or need them. Many thanks to Lord Abizi for highlighting the issue with his 70+ unique units Leviathan finisher....

Update: 8 Mar, 2024 @ 3:44pm

v1.7

UPDATE: New MCM option to show unit names/icons even for "Enemy Unknown" units. Requested by Tedster to aid debugging. Off by default.

UPDATE: New MCM option to replace the Geoscape Shadow Chamber list with the HUHEAD style layout. This has some issues for multi-faction missions as the display may override/clip into the accept/return box. Therefore it is off by default.

UPDATE: Exposed the icon/faction colours to config

BUGFIX: I finally got to 100% reproducing the no tooltip issue. Turns out it has something to do with the NavBar tooltips. I'm not entirely certain what/how/why... but I put in some automation to turn on/off the NavBar if hovering over the FSR panels. Note, there may be upto a 0.5second delay when moving off for the nav bar to re-populate.
This solution might be considered janky by some and isn't needed at all if using the text lists instead of the icons, so you can also turn it off in the MCM option under the Debug section.

Update: 14 Feb, 2024 @ 6:33am

v1.6

BUGFIX: Hopefully fixed an issue where the mouse-over tooltips would become disconnected from the panels and thus non-responsive.

Update: 30 Jun, 2023 @ 8:59pm

v1.5

BUGFIX: Fixes several issues with the quantity display for unit counts. (It would retain a higher unit count into the next enemy string, if that enemy had no/one unit)

BUGFIX: Fixes an issue where the Terrain details would not update for Guerilla-Ops when scrolling through the options on the geoscape.

BUGFIX: Should have fixed any issues with the movement of the LWotC/Standalone Squad Manager button that made it get warped sizes ...

UPDATE: Changed a bunch of the icon colours to more unique variations, added a screenshot showing these. Also made a new console command FSR_DrawFullColourPallette that can be used to preview all the icons and colours on any screen (including the main shell!) for people that might want to adjust them in the configs ...

Many thanks to PhillipCross on discord for his help and assistance with testing the G-ops issues!

Update: 29 Jun, 2023 @ 12:05pm

v1.4.1

REUPLOAD: I Don't know what is happening with steam lately, but it don't like me updating.... lol .... this one works :)

Update: 29 Jun, 2023 @ 11:22am

v1.4

BUGFIX: More minor tweaks for shifting LWotC panels/stuff about, but ideally this mod should not be used with LWotC unitl I can fix/redesign other LW-infiltration information elements ... ... which might take a while .... ...

Update: 28 Jun, 2023 @ 4:09pm

v1.3.1

REUPLOAD: same as version 1.3, but actually working, as Steam decided it didn't like 1.3.

-- Sometimes I'm glad I download and check on my own mods, even if they are normally 99% fine, it's these 1% cases I'm happy to catch .