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Ahh ok. So there wasn't really any compatibility in the first place? Since the main purpose of the other mod can't work correctly with this one. You get total count but all hidden units, when this mod doesn't include hidden units in total count.
"and turning off, Individual Units, Unit Counts, Hidden units"
Tested it. Shows a total enemy count of 2 in a mission with 6.
and turning off, Individual Units, Unit Counts, Hidden units
I thought maybe if I turned off all the settings it wouldn't overwrite the base game version. And I would get enemy count (hidden with other mod) on just the geoscape, which is fine by me too. But nope, it showed 2/6 enemy count.
I'll just use your mod and willingly ignore what the unit types are.
there's not much I can do to change the behaviour.
what result was you expecting to get?
It was always a bit of a weird compatibility when you consider the design goals of the mods... this to show you as much shadow chamber details as possible, that one to hide them all....
https://imgur.com/a/SHaUNkM , I can't get them to work together.
I'll look into it.
You could just "not activate" the feature until after the first retaliation?
This option was made to be a non-spoiler reminder of what chosen could possibly be on the mission, not a direct confirmation without knowledge.
It's a mod by Rusty so the .ini is extensively commented. Which parameters are unclear?
Specifically panel/colour/text list. -is there a readme or help file somewhere?
Awesome mod otherwise; i especially like the granular control.
cheers
Must have LWOTC?
I don't see any xpos offsets anywhere
The few remaining things are to move the panel positions, which needs to be done in the config/MCM menu... see the screenshots for details..
Hey man. Just wondering; are you still considering fixing this for LWOTC? Thanks.
I can't fix a problem when I don't have one. I have nothing to diagnose, it shouldn't do that.
You could try adjusting the delay in the configs, maybe your PC needs longer?
the problem seems to persist
i seem to be experiencing some problem with the squad manager mod, it stretches that squad bar into ridiculous proportion
Of course, it could be the OS...I'm running Proton-GE+Arch, but I'm not thinking so as I've not run into this with other mods...or the old version I was using before updating to this one and removing that one. Before starting this campaign I did clean the config folder and removed the older legacy version of the tool.)
I'll keep an eye on it. It ain't a deal breaker, just an FYI.
This might have something to do with screen refreshing/refocus and how tooltips are formed/created.
((I've experienced this before with alt+tabbing from xcom2 as well))
-- I'm not sure if it's something I can be fix... but I'll add it to my investigation list :)
Love the mod, first off.
When in Squad Select, the info box works as advertised. However, if I go to the 'build items' from there and come back to squad select, mouseover no longer functions on the info. The icons and box are there, but there is no way to check it for specifics. (This applies to the header bar for the info box as well.)
I used a translator, but I think it's better than nothing.
I want you to add this mod to this file.
I'll post a link to the discussion. It seems like the file is deleted when I post a link to the adder.
... and this will most likely still display the first encounter of said unit as "Enemy Unknown" .. because to reveal the name the unit must be in the "xcom has seen this unit" list.
If you want to "preview" what it will look like for when you do get the Shadow Chamber.. the mod has a "cheat" option in the MCM menu where you can set it to behave as if the Chamber was built, even when it isn't .. "Show Without Shadow Chamber" ;)
Also :) I'm happy you like the mod :)
It just makes sense to know where and when you're going!
The layout is nice too
Thanks for the mod