Kenshi
Bringing Balance to Kathun - A Kenshi Star Wars Mod Tweak Alpha V0.3.1.2 (Outdated)
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Update: 2 Jul, 2023 @ 11:24pm

Version 0.3.0.1

- All Hive variants can now use their racial armour just like vanilla hivers.

Update: 2 Jul, 2023 @ 10:07pm

Version 0.3

Balancing previous changes update

- Infected Trooper Armour set multipliers and immunities partly nerfed. Such devastated armor is of no use.

- Lightsabers have further minor tweaks. (Mostly trying to fix Crosschik’s missing saber sounds.)

New changes

- E-11 Blaster series damage and range slightly buffed to closer meet lore standards. Game wise, deviation raised to combat better performance.

- DH-17 series range slightly lowered to meet lore standards, slightly better human damage given for game balance.

- Further pathfinding fixes for droids.

- Security and Rogue Droideka pathfinding fix.

- All droideka vision distance slightly nerfed.

- SK Spider droids bleed rates lowered slightly.

- Tried fixing slightly rare occurance of Droideka blaster flash expanding and flashing for a split millisecond.

- All Beak Things caged and exported off world to be be shot down by orbital laser. Kidding, they're still around.

Racial Fixes

- Trandoshian's added to pathfinding fix.

- Chiss pathfinding improved.

- Chiss racial stats now balanced and the same across all variants and lore friendly. This seems to be the only race that had drastic differing stats between styles E.g. "Sniper", "Gunslinger" etc. So I leveled that out.

They now have slightly improved strength and dexterity fitting their lore. They also have slight increased hunger rate just like in lore and coincidentally a good balance for in-game. Though not as much as a trandoshan or wookie eats. Racial Multipliers is as follows:

Good Racial traits: Science, Perception and Toughness. A good rival or opposite to trandoshans.

- B1 Battle Droids AI Goals updated. They will now prioritize fixing their legs if crippled like every other race.

Update: 1 Jul, 2023 @ 10:46pm

Woops forgot something important.

- Lightsabers price now also reverted.

Update: 1 Jul, 2023 @ 9:12pm

The Economy Update Reverted


- Global prices lowered from previous update. This is due to some items having odd price fluctuations leaving some items extremely pricey for no real reason. Gonna keep the multiplier lower like this for a while, while I manually find each and every item that's oddly priced.

Update: 1 Jul, 2023 @ 9:08pm

Update: 1 Jul, 2023 @ 6:28pm

Version 0.2.3.3

The Economy Update continued

(Certain changes can be reverted in future patches if this is looked down upon.)

Decided to take this out earlier since certain items had insane pricing. While I think it's fine to have expensive items since it's easy to make money in this game, for some reason certain basic items in the base mod are priced extremely high by default.

- Price has been lowered on lighter gear such as certain light armors, suits/bodysuit, vest, shirts etc.

- Lightsabers pricing have been adjusted based on type, weapon grade/quality and if they are a unique named item.

Update: 1 Jul, 2023 @ 5:15pm

Version 0.2.3.2

The Economy Update


- Price for most armors and weapons properly tweaked. Wasn't showing correctly before globally. (The Empires regulations on armaments now more properly envisioned. This affects everyone. More tax on armors, lower on blasters. They'd rather you shoot a rebel and hunt animals than be able to protect yourself from their troops. Individual pricing on certain armours will be manually tweaked to be lower next update and lightsabers will be tweaked to be more expensive to reflect their power and rarity in this post republic, barren wasteland. Will this change force you to question your morality more?)

- Being a trader is slightly more worth investing into now. Stick it to Imperial trade goods restrictions.

- Thanks to more efficient farming, food is slightly cheaper.

The Dialogue Update


- Some lore friendly terminology dialogue tweaks.

Miscellaneous


- The Empire isn't kind to those who break their laws. Slightly increased jail time.

Update: 1 Jul, 2023 @ 4:51pm

Version 0.2.3.1

- Fixed misspellings.

- Tweaked double bladed lightsaber indoor damage slilghtly depending on version, I vs II vs Master's.

- Some rebel armor price tweaks.

Update: 1 Jul, 2023 @ 2:56am

Update: 1 Jul, 2023 @ 2:01am

Version 0.2.3

- Scout Trooper leggings are now made from Leather instead of Metal plates, altering their weight. With this change, they're now classified as Medium gear instead of light due to armor plating, which will help balance Rebel fights.

- Overlooked in the previous update, Pierce/Harpoon resistance has been nerfed from swamp trooper leggings.

- Armor stats for Elite Rebel Armor has been improved on helmets and chest pieces to enhance combat ability somewhat more. Still figuring out how to tweak this one to fit in game wise correctly vs its imperial counterpart.

- Rebel Battle Armor has been buffed across the board. This is to fit its lore. "The armor provided protection against both kinetic and energy-based weapons, such as blasters, aiding Rebel infantry survival while being outnumbered by superior Imperial forces." Though Harpoon/Pierce resistance is untouched as it's already outstanding. (Next update will make these troops appear in roaming parties slightly less, contrary to base mod update.)

- Rebel Marine Armor completely overhauled to fit its lore purpose. "Light, modern combat, high protection against blasters, but lesser protection from kinetic damage." Unlike other light armors, this will have outstanding blaster def compared to them, but nerfed melee multipliers. Do keep your marines away from melee range yeah?

- Rain immunity has been added to select Rebel helmets I had time to get to.

- Further armor sets have been granted No Cut Efficiency.

- Tweaked price, size and stacking on Bandoliers and Travel pack.