Kenshi
Bringing Balance to Kathun - A Kenshi Star Wars Mod Tweak Alpha V0.3.1.2 (Outdated)
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Update: 30 Jun, 2023 @ 9:28pm

Also Version 0.2.2, simple misspelling fix.

Update: 30 Jun, 2023 @ 9:23pm

Version 0.2.2

Fixed Composite Armor.
- Accidentally gave insane range multiplier to one of the version of composite armor, this has been fixed. Raised pricing to accomodate for further improved melee skills and harpoon/pierce resistance to truly let it shine in melee combat how I originally intended.

- Further tweaked pathing on more npc/vehicles such as AT-ST.

- Low level lightsabers damage tweaked with minor buffs, most damages leveled out throughout different blades. Differing factor is style of weapon giving specific minor damages over another and aesthetic choice. E.g. Two-Handed has minor "blunt" damage buff over One handed.

- Training sabers given very minor Armor penetration. Description also updated.

- Chossik's saber reverted to Heavy Weapon type. Accidentally changed this before when I was initially testing. Description also updated.

- Given minor pierce damage buff to Master's Double-Bladed Lightsabers to further differentiate the finesse needed to use these sabers compared to single bladed sabers. Buffed indoors dmg penalty to compensate for extra damage using such a large saber indoors.

Update: 30 Jun, 2023 @ 8:41pm

Version 0.2.1

- Further tweaked pathing on more npc/vehicles such as AT-ST.

Update: 30 Jun, 2023 @ 1:53am

Version 0.2

Here's a summary of changes, figure out the changes first hand in game since I've noticed there's a character limit here. I can't make detailed number patch notes.

Most armors are slightly more expensive now, slightly. This is because of how the empire regulates things to keep possible rebellions down as well as more advanced armors use rarer materials in lore. (Can be reverted in future patches if this is looked down upon.)

Many races and followers have had their path finding improved.

Certain droids have had their bleed rates tweaked as some would bleed out oddly fast for droids without oil or blood in them. Such as R5 units.

Some Rebel gear tweaked for better damage output and slight better defense. Only so much tweaking I can do with people wearing papier mache in a battle field.

Most Imperial gear tweaked to fit lore. E.g Scouts have less armor but are more nimble and better at shooting though no gas or acid protection on helmets. Nova troopers have better armor and stormtroopers variants have gas and acid protection.

All "backpacks" now have stacking of some kind, skill multiplies etc have been changed as well as pricing to fit value of each backpack more "appropiately".

Mando armor has been tweaked to be more of a jack of all trades, master of none but still one helluva good armor set. You have more freedom to decide the play style with this armor set.

Composite armor has been tweaked to fit lore more accurately, being more talored to being a heavy melee armor set. No longer a blaster sponge, instead far better for melee combat.

Infected trooper armors have even worse stats. Eugh, why'd you wear icky smelly zombie armor anyway lol.