Garry's Mod

Garry's Mod

Perks System - Call of Duty Perks
Showing 11-20 of 50 entries
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Update: 12 Oct, 2024 @ 12:33am

- Remove obsolete parts of code that I forgot to remove

Update: 12 Oct, 2024 @ 12:29am

Perk Changes:

Stalker
- Fixed an error related to collision groups

Marathon & Stamin-Up
- Adjusted the way player movement speed is modified
Should now respect external addons that alter player movement speed
- Sprint speed bonus is now 20%

Mobility
- Adjusted the way player movement speed is modified
Should now respect external addons that alter player movement speed

Update: 9 Oct, 2024 @ 3:30am

- Adjusted stencil functions to (hopefully) reduce performance impact

Update: 8 Oct, 2024 @ 8:33am

- I forgot to change some text in the list

Update: 8 Oct, 2024 @ 8:31am

- Added a list in the settings menu for entities that are affected by the Stalker perks new mechanic

The list shows all entities that will currently interact with the "disruption mechanic", meaning the player should not trigger their activation (so long as the entity relies on collision groups and traces to trigger)

Note that the list can't filter for non-existent entities, so you will have to ensure there are no typos when adding in items

The list is stored inside a text file inside the data folder, but it's easier to edit in-game

Update: 8 Oct, 2024 @ 7:26am

Considerable update

- Various perk tooltips have been updated to be more informative

Mostly distance values of distance-based perks

Perk Changes:

Scrounger
- Extra measure to ensure the bonus ammo is only given once

Scavenger
- Updated tooltip to more accurately describe function
- Will always give at least one round of ammo
- Dead players no longer trigger pickup

Armorer
- Updated tooltip to more accurately describe function
- Dead players no longer trigger pickup
- Players with full armor can no longer pick up armor boosts

SitRep
- Explosives are detected at ALL ranges now
This is accurate to how the perk performs in the actual game

Stalker
- Removed damage reduction mechanic
It was a stupid mechanic and only added in because I had no other ideas to add to the perk

- Added new mechanic: SLAM evasion

SLAMs no longer trigger when the player is within a certain distance of it

Explosives affected by Stalker intermittently emit sparks and an electrical zap sound when they are being affected

Players without Stalker can still trigger the explosive

Works by changing the player's collision group. Affects the way traces interact with the player, so this may have unintended side-effects

Spotting
- Perks now have individual settings for halo, stencil (overlay) or both
- Additional settings to change whether stencil overlay is only visible when the target is obstructed, unobstructed or always

Death Perception
- Fixed issues with NPCs remaining permanently highlighted

Update: 16 Jul, 2024 @ 6:06am

- Removed unnecessary code

Update: 15 Mar, 2024 @ 8:58am

- Fixed Armorer not giving the +25 Max armor

For some reason this was not in the code, even though I'm 99% sure it was at one point

- Fixed Tactical Mask not functioning at all

The code was checking the wrong perk slot, thus making the perk not function whatsoever

Update: 24 Feb, 2024 @ 2:08pm

- Doors without owners should no longer cause issues

Update: 24 Feb, 2024 @ 11:46am

MAJOR UPDATE:

- Spotting related perks:
All perks now use a stencil system to draw an overlay over enemies/objects behind walls
This helps with visibility and gives a better idea of what is being spotted
It also looks cool

- New setting to change between Halo/Stencil only or combination
This allows the player to choose between having only the halo, the stencil, or both
Also includes an option to disable this entirely
I may expand this in the future to allow for individual halo/stencil settings

- Updated Engineer perk
Players can now pick up and place down turrets that have been hacked
Note that you can only pick up turrets hacked by you
You can only carry one turret at a time
Dying with a turret on your back will drop the turret on the ground

- Updated Elemental Pop
Brainrot now resets the targets HP
This ensures Brainrot enemies last a little longer

- Updated Cold Blooded
Protection against High Alert moved from Ninja to Cold Blooded
This makes the perk slightly more useful

- Updated Pulsar
Should now work properly in multiplayer environments
Pulsar now emits an audible ping that can be heard by any player

- Nerfed Quick-Fix
Now grants 10 HP per kill
The HP boost now decays gradually rather than vanishing all at once

- Fixed perks not ignoring Jug properly
Hardened and Assassin were not ignoring the DMG Res properly

- Vulture's Aid now properly highlights ammo
The icon for Vulture Drops is now smaller as well, making it look slightly better

- A ridiculous amount of effort to make sure everything works
Team-shared and individual spots should now function 99% of the time
I had to revamp massive amounts of code to ensure everything works as it should