Call of Duty: Black Ops III

Call of Duty: Black Ops III

Downfall
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Update: 31 Jul, 2023 @ 10:27am

Post-Contest Update 1

-Added a bit more detailing to certain rooms in the map, adjusted the lighting and color grading. Feedback on visuals is encouraged.

-Added simple caves behind barriers, preventing players from seeing beyond the playable space.

-Rebalanced damage values and hit location multipliers for every weapon on the map (including PaP variants) to be more aligned with WaW, BO1 and BO2 weapon balancing. This map is meant to be a challenge, and these tweaks reflect that, perhaps a bit too harshly. If a weapon is particularly undertuned please let me know, as I did make sweeping changes that may feel off for how cramped the space is and how ridiculously powerful they originally were. Personally I think most weapons feel really good but haven't tested every one yet, I've played this map (and WaW Der Riese, BO1 Der Riese, and BO2 Town) about three dozen times already to make sure damage/ammo/PaP feels and scales similarly.

-Added ceiling spawn to PaP room, as it was too safe for my liking.

-Added (and fixed) Der Wunderfizz, temporarily placed next to PaP until I develop more of the map. It has some perk weighting that I would like to work out, currently it is guaranteed to give you quick revive and staminup last.

-Added Death Perception.

-Added hintstrings to every perk on the map.

-Rebalanced Vigor Rush: Increased bullet damage from 1.5x to 1.75x. Increased explosion damage from .2 to .25 of original bullet damage. This change effectively doubles damage, as the explosive damage is added on top of the damage multiplier. Combine with Double Tap to become a monster. Justification for this change is cost similarity to PaP, and high rarity of both perks spawning.

-Rebalanced Bandolier Bandit: Instead of adding clips to weapons regardless of total ammo count, the perk now grants 1/3 of the TOTAL weapon capacity as extra ammo, way more worth its 3,000 point cost.

-Rebalanced PhD Slider: Increased how fast the charge bar refreshes while sliding. Increased the radius zombies get damaged from 50 units to 75.

-Added perk FX to Bandolier Bandit and PhD Slider. I may adjust these lights in the future, as they aren't fully polished.

-Changed perk icons to match theming.

-Changed zombie models to match theming.

-Temporarily removed perk limit until I implement a way for a player to increase it through gameplay. Enjoy this overpowered change while it lasts.

This is just the first and likely smallest of many updates I plan on making to the map post-contest. Expect more. Get nothing less than my ambition allows. All it takes is time. And I do take my time.

Update: 9 Jul, 2023 @ 3:09pm

Removed buggy collision on box room and second room walls.
Added clipping to address a bug where players could get stuck behind spawned perks.
Edited some questionable textures to make the map more stream-friendly.
Removed the trigger on the upstairs door, unfinished map geo should no longer be accessible through normal gameplay.

Update: 30 Jun, 2023 @ 10:31pm

Fixed map crashing on load related to improperly edited wallbuy prefabs.
Fixed improper starting weapon

To Do:
Remove Sphynx's console commands (have fun with them for now lol)
Fix shoddy geometry
Fix improper Mystery Box sounds
Properly remove MR6 from the weapontable
Adjust/remove trigger locations for unused/unfinished area
Properly credit the legends whose content I've used as an invaluable basis to learn from
Adjust the Steam Page to be somewhat more appealing

Get some much needed sleep, it's way later than I would have liked.

Update: 30 Jun, 2023 @ 8:23pm