Arma 3
Bruceys Project M - Beta
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Update: 19 Apr @ 12:40am

See Discord updates since October

Update: 17 Oct, 2024 @ 3:28am

- Hotfix for Mark 5 2-10 Pop up error

Update: 14 Oct, 2024 @ 3:47am

Hotfix - LRF staying on screen after exiting scope.

Update: 14 Oct, 2024 @ 12:22am

Modern Pistol Pack:
- Added Trijicon RMR HD
- Optmized files & textures

Modern Sniper Systems:
- Added Zero Compromise 5-27
- Updated all Leupold Mark 5HD Assets, moved 2-10s to MCC:
- Added new LRF module (WIP phase)
- Tweaked M107 Model
- Removed pop-up error from Optic scripts
- Tweaked TRG Surface Textures
- Major P3D cleanups

Modern Combat Carbines:
- Added initial heavy WIP FN LICC
- Added Numerous new Surefire cans (762, Ti2, RBC, Warcomp, Warden etc)
- Added Leupold Mark5HD 2-10
- Tweaked vortex brightness
- Tweaked REC7 textures.
- Fixed DD Soundguard spelling error

Update: 21 Aug, 2024 @ 5:02am

Added:
MHS Assets (All)

Migrated all M17/M18 & Romeo M17 into this file.

Minor bug fixes.

Update: 12 Aug, 2024 @ 6:53pm

- Added NV Variants copes
- Fleshed out Mark 5HD & S&B 5-25 scopes
- Tweaked all optics
- Texture & optimization tweaks across mod
- Coding improvements across mod

Update: 5 Jul, 2024 @ 6:06am

- Added First iteration PIP-CBA Scripted Optics
- Added correct bolt animation to suit RHS Hand animations
- Removed bolt actions locking to the rear suddenly when empty
- Minor visual fixes to AXSR & RACS chassis
- A few other small tweaks Im sure I'm forgetting!!

Update: 28 Jun, 2024 @ 5:42am

Added:
- RHS Replica bolt action cycle animations
- Sig Sauer M17 & M18

Tweaked:
Scope UI & ongoing colimation efforts

Fixed:
Minor code fixes

Update: 26 Jun, 2024 @ 1:56am

- Actually fixed MPP AMZ Compat for magazine reloads (Sorry!)

Update: 24 Jun, 2024 @ 7:04am

- Hotfix to fix AMZ Sound - Reload glitch