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Currently working on splitting into modular components now for rifles with a core mod.
First release should be out in the next month or so, then I'll polish and add full content onwards from there. Snipers first, then carbines.
Because of this drastic change in structure, this mod will receive no further updates to ensure I don't break any missions etc.
Much of the Sniper pack has started hitting 1.0 release standards so I should start putting in some screens of them plus some infographics.
I post Wip pics over in the discord. When ive completed the next pack (Modern Sniper Systems) it'll have its own workshop page with proper pics.
Certainly are! 100% ACE Ballistics ready.
Great fan of your pistol pack!
The sniper rifles you're working on here - are they compatible/ configured to work with ACE Advanced Ballistics? Would be much appreciated if they were! :)
The AMZ sound mod has inbuilt sounds patched for most guns.
Roger, I've seen it on my end too.
It'll be patched out completely in the next update, coming next week or so. Unfortunately it's required significant rebuilds of a few areas before I can update,
Error Missing ;
16:57:36 File MSS\MSS_OPTICS\Scripts\fnc_loadScriptedOptic_MSS.sqf..., line 30
I did that as a personal preference for sure. Generally when shooting while you maintain peripheral vision you absolutely focus in and I wanted to make it feel a bit like that. Obviously you can hold RMB to zoom in to the natural 'focus' zoom of the game.
Im pretty sure I allowed it that you can zoom out more than 'normal' but.
Turns out I did pack and update correctly for the full release MPP pack, but forgot to copy the file across for this one! Ooops!
On the contrary, it looks like the file hasn't been updated.
The only file that has been updated is MPP_ACE_EXT_ARS.pbo, and the contents of MPP_AA_MZ_Compat.pbo seems to be unchanged since the last update.
I deleted and re-downloaded the mod to try it out, but it didn't change.
Did you forget to include an update? Either way, lots of guns make me happy. Thank you.
That's a great pickup! I completely forgot I had reload sounds in that patch, I've just done the config fix. I'll pump an hotfix out tonight!
May you remove reloadsound config from those compat?
Hey mate, I'm actually chasing feedback on that right now to try work out how to stop that happening. Could you send a couple screenshots in discord and let me know resolution?
Hey mate, Certianly have been. This is the beta for the 3 mods (2 Not yet up to full release). So I deploy future works for all 3 here before they go to the main packs, that way bugs, issues, general quality control can all get sorted before I push it out to the main branch. I have a good 8 hours worth of free time I'm about to sink into the mod this afternoon, so expect a pistol pack update out today plus some fresh stuff here!
Great news, got a Rec7 model, it'll be ready for your enjoyment very soon.
Long road of good content still to come.
Hey mate, as stated in a few earlier comments, ACE is currently required for high magnification optics. I hope to drop the requirement, but it's not there yet. This is essentially a large WIP collection of the 3 mods I'm working on in tandem, obviously the Pistol packs already out. Once the Sniper packs ready, it'll release without requiring ACE and hopefully that'll be dropped as a required add-on here.
But for now, if you run without it, you may find glitches in the magnified optics, otherwise you should see no other negative effects.
Not yet. I can't find a 3d model to use.
But a gun I'm always looking for, if one comes available it's a garunteed inclusion.
The scopes break seemingly entirely without ACE. I'll be honest, still very much in development. Once the seperate packs are released, that sort of issue will be fixed. Eg, if you don't have ace loaded, vanilla friendly optics modes will be confined, but if ace is loaded it'll be switched to an ace version automatically. But, not there yet!
But to answer, scopes should be the only thing it breaks by not having ace