Arma 3
Bruceys Project M - Beta
58 Comments
[S.C.] Raptoid 9 Jul @ 8:56pm 
Thank you for bringing in some modern weapons that aren't RHS reliant. I'm eagerly awaiting the new rifles.
Brucey  [author] 21 Jun @ 10:44pm 
Hi Rogue,
Currently working on splitting into modular components now for rifles with a core mod.

First release should be out in the next month or so, then I'll polish and add full content onwards from there. Snipers first, then carbines.

Because of this drastic change in structure, this mod will receive no further updates to ensure I don't break any missions etc.
RogueVisual 20 Jun @ 6:31am 
Are you able to post a Mod for just the attachments? Thank you
Brucey  [author] 12 May @ 2:50am 
There should be 4-5 bipods. Harris, 3 types of Atlas, MDT, Rome etc
KillaAkuma 11 May @ 3:32pm 
Why are there no bipod options for the sniper rifles? Is this by choice or is my mod conflicting?
Brucey  [author] 26 Apr @ 4:37pm 
Fair call, plus a big download!

Much of the Sniper pack has started hitting 1.0 release standards so I should start putting in some screens of them plus some infographics.
LEE O C 25 Apr @ 8:13am 
cool i just wanted to know what is it ha. saw a comment somewhere so checked it out here
Brucey  [author] 24 Apr @ 8:42am 
Hi Lee O C,

I post Wip pics over in the discord. When ive completed the next pack (Modern Sniper Systems) it'll have its own workshop page with proper pics.
LEE O C 22 Apr @ 8:27am 
any more pics?
Brucey  [author] 1 Mar @ 11:24pm 
Q8F4G Certainly keen on the idea, though snowed under at the moment so not adding any new plans.
Q8F4G 28 Feb @ 7:08am 
Do you plan adding machine guns?
Brucey  [author] 26 Feb @ 10:32pm 
@Alerick
Certainly are! 100% ACE Ballistics ready.
Brucey  [author] 26 Feb @ 10:31pm 
@[Black_Hawk_BG]_->_<-_X-Ray Not til I get a model.
Alerick 26 Feb @ 7:52am 
Hi!

Great fan of your pistol pack!
The sniper rifles you're working on here - are they compatible/ configured to work with ACE Advanced Ballistics? Would be much appreciated if they were! :)
[Black_Hawk_BG]_->_<-_X-Ray 24 Jan @ 10:58pm 
When is the Lebedev coming out? :)
Brucey  [author] 16 Nov, 2024 @ 3:36pm 
@Neb
The AMZ sound mod has inbuilt sounds patched for most guns.
Neb 15 Nov, 2024 @ 6:15pm 
any sound compats for this ?
Brucey  [author] 2 Oct, 2024 @ 10:41pm 
@TypicalSergeant
Roger, I've seen it on my end too.

It'll be patched out completely in the next update, coming next week or so. Unfortunately it's required significant rebuilds of a few areas before I can update,
TypicalSergeant 2 Oct, 2024 @ 7:11am 
i get this error everytime i load the game with the mod:

Error Missing ;
16:57:36 File MSS\MSS_OPTICS\Scripts\fnc_loadScriptedOptic_MSS.sqf..., line 30
Brucey  [author] 25 Aug, 2024 @ 7:22pm 
@Naneek
I did that as a personal preference for sure. Generally when shooting while you maintain peripheral vision you absolutely focus in and I wanted to make it feel a bit like that. Obviously you can hold RMB to zoom in to the natural 'focus' zoom of the game.

Im pretty sure I allowed it that you can zoom out more than 'normal' but.
Naneek 21 Aug, 2024 @ 7:32pm 
I don't know if its a personal preference thing of mine, but is it possible to make the pistol red dot sights less "zoomed in". Maybe have it the same as when you're using straight iron's. Also a 10 round extended mag for the m45 would be sick too ;)
Apricot_ale 26 Jun, 2024 @ 4:07am 
it's works fine! thankyou so much.
Brucey  [author] 26 Jun, 2024 @ 1:55am 
All fixed!
Turns out I did pack and update correctly for the full release MPP pack, but forgot to copy the file across for this one! Ooops!
Apricot_ale 25 Jun, 2024 @ 3:30am 
It's ok, We'll wait. Cherish your life!
Brucey  [author] 24 Jun, 2024 @ 1:34pm 
Hi Apricot, that's odd! I did include a quick code change to ace ext, I'm stuck away for a couple days, as soon as I'm back I'll make sure it's fixed properly
Apricot_ale 24 Jun, 2024 @ 9:42am 
Hey, I just checked the update and did a repair (verify) in Arma3 Launcher, but it still doesn't seem to fix the AMZ problem.
On the contrary, it looks like the file hasn't been updated.
The only file that has been updated is MPP_ACE_EXT_ARS.pbo, and the contents of MPP_AA_MZ_Compat.pbo seems to be unchanged since the last update.
I deleted and re-downloaded the mod to try it out, but it didn't change.
Did you forget to include an update? Either way, lots of guns make me happy. Thank you.
Apricot_ale 24 Jun, 2024 @ 3:59am 
Thankyou!! :steamhappy:
Brucey  [author] 24 Jun, 2024 @ 1:58am 
@Apricot_ale
That's a great pickup! I completely forgot I had reload sounds in that patch, I've just done the config fix. I'll pump an hotfix out tonight!
Apricot_ale 23 Jun, 2024 @ 10:27am 
I found that caused by MPP_AMZ_SOUNDS compat (MPP_AA_MZ_Compat.pbo)
May you remove reloadsound config from those compat?
Apricot_ale 23 Jun, 2024 @ 8:58am 
The new pistol animations are pretty cool but the reload sounds seem weird, I'm using AMZ and Sigsound so would it be better to remove them or is this a bug?
Brucey  [author] 22 Jun, 2024 @ 2:12pm 
@PePe!
Hey mate, I'm actually chasing feedback on that right now to try work out how to stop that happening. Could you send a couple screenshots in discord and let me know resolution?
PePe 22 Jun, 2024 @ 8:37am 
Hi, I'm playing on a FullHD and when using optics, gray areas appear around the edges of the monitor, can you check this?
Brucey  [author] 21 Jun, 2024 @ 9:04pm 
@[Black_Hawk_BG]_->_<-_X-Ray
Hey mate, Certianly have been. This is the beta for the 3 mods (2 Not yet up to full release). So I deploy future works for all 3 here before they go to the main packs, that way bugs, issues, general quality control can all get sorted before I push it out to the main branch. I have a good 8 hours worth of free time I'm about to sink into the mod this afternoon, so expect a pistol pack update out today plus some fresh stuff here!
[Black_Hawk_BG]_->_<-_X-Ray 19 Jun, 2024 @ 11:45am 
That's all good news though! But I saw you haven't updated your other mod - Modern Pistol Pack, since 18 april. I can see that you keep updating the pistols in this mod as well, mate, so that could possibly mean, that you could soon update the other one, too, or am I wrong here? Keep up the perfect work!
Brucey  [author] 27 Apr, 2024 @ 4:09am 
@ANGEL_OF_OSIRIS
Great news, got a Rec7 model, it'll be ready for your enjoyment very soon.
Brucey  [author] 20 Apr, 2024 @ 7:33pm 
Thanks @Basil!

Long road of good content still to come.
Basil 20 Apr, 2024 @ 2:39pm 
This is dope. Massively underrated mod man.
Brucey  [author] 18 Apr, 2024 @ 1:34pm 
@Whells It uses CBAs Next Optic Mode function. To toggle through. I beleive it defaults to Shift + / on the numpad, however I've personally got custom bound. You can change the key in controls -> add-on options
Whells 18 Apr, 2024 @ 9:50am 
How does the red dot brightness work?
[Black_Hawk_BG]_->_<-_X-Ray 17 Apr, 2024 @ 1:10am 
It is really good to know the facts, indeed. Thanks for the clarification, mate! I will be expecting even more great stuff from you, so keep up the pressure! Good luck with all the projects!
Brucey  [author] 17 Apr, 2024 @ 12:59am 
@[Black_Hawk_BG]_->_<-_X-Ray

Hey mate, as stated in a few earlier comments, ACE is currently required for high magnification optics. I hope to drop the requirement, but it's not there yet. This is essentially a large WIP collection of the 3 mods I'm working on in tandem, obviously the Pistol packs already out. Once the Sniper packs ready, it'll release without requiring ACE and hopefully that'll be dropped as a required add-on here.

But for now, if you run without it, you may find glitches in the magnified optics, otherwise you should see no other negative effects.
[Black_Hawk_BG]_->_<-_X-Ray 16 Apr, 2024 @ 5:34am 
Hello, mate. This mod is really great and with high quality as well. But I would like to ask you if you can make it without the ACE dependency? Do we really need it for something, is it substantial or vital for anything specific in the mod's mechanics? I, principally, don't mind using ACE, but in the most cases, I don't, it's a personal preference. My question is if anything within the mod is going to be ruined, if I do not use it. Keep up the great work and thank you in advance for your answer!
Brucey  [author] 16 Apr, 2024 @ 12:51am 
@angel_of_osiris
Not yet. I can't find a 3d model to use.
But a gun I'm always looking for, if one comes available it's a garunteed inclusion.
ANGEL_OF_OSIRIS 15 Apr, 2024 @ 9:57am 
is the barret rec7 included in this pack?
Whells 22 Feb, 2024 @ 8:40pm 
Incredible attention to detail, you can even see the LT Spear's boltface rotate when going into battery.
lifeofnerfingwolf 22 Feb, 2024 @ 6:26pm 
thanks. for the info. if you get around to doing another pistol pack the hk usp series of pistols would be neat to see.
Brucey  [author] 22 Feb, 2024 @ 2:04am 
Hi @Lifeofnerfingwolf,
The scopes break seemingly entirely without ACE. I'll be honest, still very much in development. Once the seperate packs are released, that sort of issue will be fixed. Eg, if you don't have ace loaded, vanilla friendly optics modes will be confined, but if ace is loaded it'll be switched to an ace version automatically. But, not there yet!

But to answer, scopes should be the only thing it breaks by not having ace
lifeofnerfingwolf 21 Feb, 2024 @ 12:08pm 
does this work without ace? or is there something besides adjusting the scopes its needed for?
sniper799 24 Jan, 2024 @ 12:06am 
Im liking the new additions the DDM4 and the Shadow pistol. Great work mate
Brucey  [author] 17 Jan, 2024 @ 12:47am 
@Sniper799, I haven't had the VP9 in the pack at any point, closest would be the Walther PDP. Pistols are a key focus right now, but I haven't found an optic ready model of the VP9 yet.