Total War: WARHAMMER III

Total War: WARHAMMER III

Campaign Weather Overhaul (includes The Old World Map)
Showing 21-30 of 30 entries
< 1  2  >
Update: 28 Nov, 2023 @ 1:29pm

This is a big update with another huge revamp of lighting and weather. Most importantly, I realized that the vanilla environments had huge areas of overlap with other environments. This really affected the visual changes I was trying to make. Essentially what I modded wasn’t properly portrayed because of the underlying environments that overlapped. As a result, I remade from scratch pretty much ALL the grid of the environments, deleting the vanilla ones entirely and “rebuilding” the mosaic. This is quite a long process with a lot of trial and error (its still not perfect).
I’ve also added proper wind to some weather effects, so they have a new vibe and feel when necessary (ex: monsoons).
On with the changes:

AREAS REVAMPED:

- Bretonnia: Carcassonne and River Brienne are bright sunny planes. Forests of Arden and of Chalon have a more lush foresty feel, with slight leaf fall. Mousillon is dark, rainy and gloomy. The Coast of Lyonesse is foggy but brighter. The northern areas of the Marches are under heavy rainfall.
- Southern Worlds Edge Mountains: new areas properly portray the feel of the WEMs in the Badlands and Southlands areas.
- Western Nehekhara: Lahmia and surrounding now are properly more gloomy than the rest of Nehekhara.
- Estalia & Tilea: remade and have their own proper environments.
- Border Princes: remade entirely. Generally foggy and slightly gloomy. The west has slight rainfall.
- Skavenblight: larger area and has its own new proper lighting.
- Athel Loren: now has its own proper lighting throughout the whole area, not just half of it!

NEW AREAS:

Started working on IEE areas. For now they work in both maps, since landmasses are present in both.

- Kuresh: generally dark, fetid jungles. the mountain passes that give way to Cathay are under a heavy tropical monsoon. The entire coastal areas of the peninsula are misty and under slight rainfall. The inland in the central areas have a “fetid” feel, rainless, foggy and with bugs flying around.

-Gates of Calith: the southern tip of Kuresh and the tip of the southern wastes are under an extremely violent sea storm.

- Ind: as opposed to Kuresh, Ind is sunny, lush and welcoming. Still incomplete, but for now it shall do. The Mountains of Heaven have instead a cold frigid feel and are under abundant, but calm, snowfall.

TWEAKS:

- Wind is now a factor in several rainy environments. The more extreme weather conditions, such as monsoons and seastorms, are now also affected by very strong winds, so appear even more hostile and dangerous.
- Lustrias deserts are clearer.
- Galleon’s monsoon now covers a wider area of the Great Ocean.
- Tweaked Nagashizzar’s lighting.
- Cathay’s Forest of the Moon is back to its nightly, “Yin”, lunar feel.
- Broken Lands of Tian Li, a high altitude plateau that borders the Mts of Heaven, have a colder feel and some slight snowfall.
- The Lustria’s rainless, swampy/fetid environment covers a much larger area and includes Tlaxtlan.
- Rain has been added to Sylvania.
- Lots of tweaks to Empire’s lighting.
-Plenty of other smaller tweaks around the world.

That’s it for now. Next update will continue with the IEE areas, and revamp Naggaroth. Then, off we go to The Old World…!

Update: 11 Nov, 2023 @ 4:25am

Pretty big update with major global revamps of preexisting lighting and brand new environments added to all the Chaos Wastes. I will eventually update the screenshots of the gallery with the new looks.
So I revamped and tweaked a lot of the lighting in most areas of IE in order to make it, I feel, more appropriate for the campaign visuals. I won’t go into detail on specifically which areas have different lighting because its way too many.

Some more specific tweaks:
- Broken Lands of Tian Li have some weak snowfall as i interpret them as a high altitude plateau that borders the Mountains of Heaven (which are under heavy snowfall).
- Forests of the Moon, I cant quite figure out how I’d like to interpret them. I removed the nightly dark feel as it felt too different from the rest, and just made them lush, bright and with magical spores.
- Gryphon Wood has less foliage falling and Athel Loren has less intense fog.
- Fire mouth has a more hellish/red tint.

New Areas:

- Troll Country: new environment with more violent gusts of snowstorm compared to the rest of Kislev that has more gentle snowfall.
- Kislev capital: new environment with more abundant snowfall compared to the neighbouring Ostermark and Ostland.

Northern Chaos Wastes:
- Blood Marshes: new environment, Khorne themed with a reddish feel, some fire embers and slight blood rain
- Blood Marshes – monoliths: new environment, this area gives way to the proper Chaos Wastes so I made it very inhospitable and under heavy snowfall with low visibility, just like the Skull Road but with a more reddish tint.
- K’datha: new environment, Nurgle themed due to the presence of the Gallows Tree. Purtrid feel, greenish tint with toxic spores, flies and maggots crawling on the ground.
- Bloodfire Falls: new environment, Khorne themed, hellish feel with ashes, embers and some slight snowfall too.
- Plain of Illusion: new environment, Tzeentch themed, blueish tint with magical blue embers flying around and some slight snowfall
- Noisome Tumor: new environment, Nurgle themed, spores and flies. No Maggots here
- Eternal Lagoon: new environment, undivided, arctic feel, perpetually under a heavy blizzard
- The Cold Mire: new environment, arctic feel under a heavy blizzard, with a very slight purple tint due to the presence of the Palace of Princes.
- Blood Mountain: new environment, Khorne themed with fire embers, intense blood rain as well as slight snowfall
- Silvered Tower of Sorcereres: new environment, the tower is Tzeentch themed and surrounded by lots of magical embers floating about

Southern Chaos Wastes:
- Icefire Plains: new environment, hellish feel with both fire embers rising and snow falling
- Southern Wastes, Abyssal Glacier and Daemoniun Hills: new environments, all share the same chaotic and arctic feel, and have abundant ash fall as well as violent intermittent snowstorms.

Update: 18 Oct, 2023 @ 1:45am

Small update with a some tweaks here and there.

- Isthmus and Lustrian Swamp areas are slightly brighter.
- Toned down the fog intensity in Vampire Coast and Xlanhuapec.
- Turtle Isles have had their lighting tweaked a bit and fog slightly toned down.
- Slightly tweaked som areas of the Empire and of Ulthuan (Avelorn is brighter)
- Black Pyramid is no longer darker. It has the same lighting as the rest of Nehekhara, but still has ghosts.
- Southern Bretonnia is as bright as the northern areas. Still has a greener tint and some leaf-fall.
- Toned down fog intensity in Mousillon.
- Toned down the abrupt fog levels of the Grey and Black Mountains. Moving the camera around is less abrupt and intense. Also toned down the snow intensity levels of these areas. The Vaults are the same and still ravaged by snowstorms.

New Areas:
- the only new area is northern Couronne which is ravaged by the Sea of Claws, and is thus under heavy rainstorms (as per lore).

Thats all for now. Next in line is a complete overhaul of the entirety of Naggaroth and then the Chaos Wastes

Update: 21 Sep, 2023 @ 10:40am

Fixed a compatibility issue with IEE in the last update. Now it's correctly compatible.

Update: 19 Sep, 2023 @ 3:04pm

UPDATE 3

GENERAL CHANGES TO EXISTING ENVIRONMENTS
- Tweaked the lighting and snow intensity in various subregions of the Mountains of Mourn
- Marshes of Madness are slightly greener
- Warpstone Desert now also has ashfall
- Tweaked the lighting of the Great Maw
- Tweaked the fog intensity of Yvresse. Should be a good compromise now.
- Athel Loren is slightly less greener and with a bit less fog
- Nagashizzar has slightly less fog
- Vampire Coast and Vulcanic Isles have slightly less fog, visibility is increased
- Tweaked and slightly improved visibility in the Skull Road province
- The rain in the Isthmus of Lustria area is less intense
- Modified the lighting in the Culchan Plains, its slightly less saturated now and feels more natural
- Slightly reduced the size of the Firemouth Environment

- Mod now works again with IEE

NEW AREAS

The Empire
- Hel Fenn: new environment, north of Sylvania. Less green tinted, foggy, with moderate rainfall and fewer bats.
- Averland, Wissenland & Solland: new environments, bright, sunny provinces, with clear visibility.
- The Great Forest: new environment, covering much of Talabecland, foggy and gloomy appearance with small rainfall.
- Stirland: new environment, similar to the Great Forest.
- Gryphon Wood: new environment, similar to the Great Forest but with some light leaf fall.
- Middle Mountains: new environment, foggy and with moderate snowfall.
- Reikland: new environment, moderately foggy and small rainfall
- Middenland & Drakwald: new environment, quite dark, gloomy, foggy, with small rain and more intensely lit light sources.
- Laurelorn Forest: new environment, similar to Middenland, with some magical spores floating about.
- Ostland, Nordland & Ostermark: new environments, with light snowfall instead of rain.
- Wasteland: new environment, light rain, low fog.


Old World Mountains
- Northern Grey Mountains & Fort Bergbres: new environment, slight snowfall.
- Southern Grey Mountains & Helmgart: new environment, but with more intense snowfall from Helmgart to Grimtop.
- The Vaults: new environment, the frigid peaks of the Vaults are ravaged by powerful gusts of snowstorm. The southern Vaults have more tame and tranquil snowfall.
- Black Mountains & Black Fire Pass: new environment, moderate snowfall

Southlands
Crater of the Walking Dead: new environment, has some wisps and ghosts flying around.

World's Edge Mountains
- Karag Dron: new environment, big active volcano, the area has a reddish tint, as well as ashes and embers flying around.
- Forest of Gloom: new environment, darker and gloomier with a stronger greenish tint and leaf fall.
- Blackwater: new environment, now also has moderate snowfall just like the adjacent Karaz-a-Karak region.

Bretonnia
- Mousillon: new environment, darker, foggier, with moderate rainfall and a few bats flying around.

Cathay
- Celestial Lake: new environment, shares the same lighting of the Celestial Riverlands.
- Forests of the Moon: not a new environment, but i have completely changed the lighting from the previous regions. Tried giving it a night-time feel, dark but blue-tinted and peaceful, with strong light intensity from lanterns, lamposts and other light sources.

Update: 9 Aug, 2023 @ 4:23pm

Update 2 released!

GENERAL CHANGES
- First things first, mod is now fully compatible with Immortal Empires Expanded!
- Changed and modified the visuals of rain for every environment that has rain. Rain is now less thick and visually intrusive, thinner and more abundant. The audio of rainfall is retained despite the change. Also added rain splashes on the ground visible when you zoom a bit closer.
- The amount of bats spawning when panning over Sylvania and V.Coast has been slightly reduced for both (though Sylvania has much more than the latter).

NEW ENVIRONMENTS & CHANGES

Mountains of Mourn
- The general surface area of the overall region has been slightly reduced so it won’t extend to parts of proper Darklands anymore (no snow in Darklands!).
- Snow intensity varies from south to north. Slight snowfall in the far south, strong violent gusts of snowstorms in the center, heavy but calm snowfall with gusts in the north, violent blizzard in the Ancient Giant Lands.
- Firemouth: new environment, a strongly vulcanic area, very distinct from the surrounding snowy peaks. Lots of ashes and embers, and a markedly reddish tint.
- Great Maw: new environment, putrid feel, greenish tint with plenty of flies flying around.
- Ivory Road: new environment, the southern part of the Mountains of Mourn now has its own distinct features, with some very light snowfall and slight fog.
- Gnoblar Country: new environment, foggy, gloomy and with a few bats flying around.
- Haunted Forest: new environment, like Gnoblar Country, but darker and gloomier.

Darklands
- Mouth of River Ruin: new environment, putrid feeling, green tinted, lots of bugs flying around and toxic spores floating in the air.
- The Plains of Zharr are more hellish and redder than the rest of the Darklands.

Cathay
- Mountains of Heaven: new environment, now have their own environment and are under thick snowfall.
- Warpstone Desert: new environment, a toxic wasteland full of warpstone. Has a clear greenish tint, and the warpstone assets on the map are brighter and glow much more.
- Forests of the Moon: new environment, I assume these to be magical wonders of nature. The whole areas have a greener tint, bit of green mist, plenty of magical spores floating around and some slight leaf fall.
- Broken Lands of Tian Li and Wastelands of Jin Shen: new environment, regular deserts with a dry, arid and dull feel.
- Celestial Riverlands: new environment, bit more saturated and colorful
- Weijin: new environment, the immediate surroundings have a magical feel with spores and magical embers floating around.
- Coastal regions: new environment, the Plains of Xi have some slight rainfall. Rain intensifies going south, with the Jade River Delta and then the Serpent Estuary. The fog gets thicker at the far south, around the Serpent Estuary and the steaming jungles that give into Kuresh.
- Reduced the area of the northern environments, so they don’t cover parts of the Eastern Steppes and N. Chaos Wastes.

Chaos Wastes
- The Eastern Steppes, Stonesky Foothills and Chimera Plateau are darked, more barren and arid, with ashes falling and rising from below, and now more snowfall.

Ulthuan
- Saphery: new environment, blueish tint and with lots of magical embers floating in the air.
- Avelorn is a bit less “forcefully” green and looks a bit more natural.
- The size of the Yvresse environments has been reduced and covers less ocean. The mist of southern Yvresse is a bit weaker.
- The “generic” areas (Lothern, Ellyrion. Tiranoc, Chrace) are a but more saturated and colorful

Lustria
- Added ashes rising upwards to the Volcanic Isles, as well as fewer rainfall.
- The misty swamps around Aymara and the Jungles of the Green mist have now a greener tint and darker feel.
- Reduced the size of the “Amazon” region so there’s no misplaced heavy rainfall down south along the Night Forest Road.
- Fallen Gates and Skeggi: new environments, now properly belong to Lustria, share a similar lighting and and have some light rainfall. Previously they were covered by Naggaroth’s environment.

Badlands
- Marshes of Madness are slightly greener.

Border Princes
- Tweaked the lighting to both East and West.

Southlands
- Araby is brighter.
- The Southlands jungles have completely different lighting: greener, darker, bit grimmer and feel more inhospitable, dangerous and impenetrable.

Dragon Isles
Tweaked the lighting to give them a greener, more tropical feel. Intensified the monsoon feel, with leaves floating around and bugs flying away.

That's it for this time. The to-do list is ever growing: the Old World, all of Naggaroth, the Chaos Wastes and plenty more, all have tons of improvements and new, custom environments on its way. And eventually, Nippon, Ind, Kuresh and plenty more of the new regions added by ChaosRobie!

Update: 17 Jul, 2023 @ 4:00pm

First (BIG) update to the mod! As mentioned in the comments, I’ve now started to create from scratch, move, and position my very own new “areas” on the map. Up until now I had only changed the pre-existing CA areas. As a result, i have (time consuming) total freedom and there’s a TON of new, specific areas added to the map. Biggest updates are to Lustria and Ulthuan. I’ll keep modding, customizing and adding new lore-appropriate territories to all the rest of the continents!

General Changes:
I’ve toned done the intensity of blur effects in every region of the map. This should help with visibility and reduce the fuzziness of every area.
I’ve read some of the comments regarding Fog and visibility. While I do understand, the point of the mod is to put immersion first, and gameplay/visibility later. I’ve tried toning down Fog but it honestly lost in vibe. I really do feel that reduced visibility in certain areas of the world adds a new layer to the game. You won’t have a crystal clear birds eye in certain inhospitable and hostile areas with extreme weather (like the peaks of the Mourn, or the Naggarothi tundra), and you’re going to have to zoom in closer. You will have no issues in the more tame regions like Ulthuan, Bretonnia, Southern Realms, Nehekhara and so on.

On to the goodies!

NEW ENVIRONMENTS:

Galleons Graveyard: magical maelstrom in the middle of the Great Ocean. It won’t be a tame ocean here, so except heavy rainfall, magical sparks, greater fog and much darker lighting.

Southeastern Cathay: the jungles of Cathay, close to Kuresh, and the southeastern coastline, especially the Serpent Estuary, are foggier and mistier, and have moderate rainfall.

Albion: heavy perpetual rainfall, fog, some magical spores.

Nagashizzar: dark, with ghostly spirits flying around, bats and moderate rainfall.

Sartosa: foggier and more isolated from the sunny weather of Tilea. Has moderate rainfall too.

Marshes of Madness: in the Badlands, has a more swampy lighting, some fog and are covered by flies and bugs flying around.

Skull Road: to the north of the Darklands, it’s not tainted by Nurgle anymore. It now has its own proper environment, with heavy snowfall and a colder feel.

Ulthuan:
- Yvresse & Shifting Isles: as per lore, are covered by a relatively thick magical mist. Tried to not make it too extreme.
- Nagarythe: a barren, darker wasteland with ash falling from the sky
- Avelorn: a magical paradise, with a greener tint, magical spores and some gentle leaf fall.
- Vauls Anvil: large active volcano, the area has a reddish tint, embers rising upwards and ash falling from the sky
- The rest of Ulthuan has different, less intrusive and smaller magical spores. The Ulthuan environment size was reduced, so no more spores floating above the Ocean far away.

Lustria:
- Vampire Coast: it’s here, darker, foggier, with bats but also bugs flying around due to the swampy habitats. It also has intermittent rain (varies from no rain to intense rainfall).
- Xlanhuapec: the area around the City of Mists is heavy in fog
- Culchan Plains: brighter and sunnier, with no rainfall but still a green tint.
- Deserts: the coastal deserts of the continent are bright and arid, with no rainfall.
- Swamps: the Jungles of Green Mist, Aymara swamps and Forbidden jungle are swampy, hostile environments, with heavier mist, lots of flies and bugs flying around. No rainfall
- Capes: the Capes of the continent have a more cooler, temperate feel. Brighter with no rainfall.
- Vulcano: the big volcano in the Gwakmol Crater has its own little environment, with embers and ashes and a redder tint.
- Turtle Isles: The spine of Sotek would probably stop much of the oceanic clouds, so the area is heavier on fog. No rainfall
- Volcanic Isles: near the Vampire coast, they give way to Lustria proper. As such they are foggier and with reduced rainfall.
- The Isthmus of Lustria is brighter and with less intense rainfall.
- Heavy tropical rainfall is now limited to the “Amazon” region of the continent.

Southlands:
- Black Pyramid of Nagash: added a small region encompassing the Black Pyramid and the Black Tower, which is much darker than the surroundings, and has ghostly spirits flying about (they have been removed from the rest of Nehekhara)
- Southlands Jungles: Added an area that his heavy on rainfall, in the covering part of the WEM’s.
- Zlatlan: the Hidden City, should be one of the most hidden and unreachable Temple Cities of the LM. Tried to give the surrounding area a more mistier feel.

CHANGES TO OLD AREAS:
Athel Loren: has a greener tint, slightly reduced fog and with additional kind of leaves falling. Fixed the area, now the environment correctly works until after Kings Glade.

Empire: torches and light sources have are more bright and intense, giving a gloomier feel amidst the foggy forests of the Old World.

Sylvania: tweaked the intensity of the fog and visibility. Should be slightly better than before. As above, torches and lightsources are brighter here.

Nehekhara: ghostly spirits have been removed (they are limited to the Black Tower and Black Pyramid). The lighting of both Araby and Nehekhara proper as been tweaked. Nehekhara is brighter. Araby is not eye-scorching.

Dragon Isles: reduced the size of the environment, so its less intrusive when playing around the Darkland areas. You wont see the heavy monsoon unless you properly pan over the archipelago.

Skavenblight: darker and with intermittent rain. Plenty of bugs still flying around.

Darklands: reverted the lighting back to a more reddish feel, but still darker. Made the light sources more intense, so lava, torches and fire will stand out more.

Southern Realms: properly divided east and west border princes, the former has a gloomier lighting. Tweaked Estalia’s lighting (less blue tinted).

Eastern Steppes and undivided Chaos Wastes: ash and light snowfall, as well as strong more intermittent gusts of violent snowfall.

That’s all for this update, much more to come as I keep exploring the rest of the world and creating new loreful environments. You can check new areas and tweaks in the screenshot i'll always update!

Update: 4 Jul, 2023 @ 3:27pm

Update: 4 Jul, 2023 @ 3:19pm

Update: 3 Jul, 2023 @ 2:03pm