Total War: WARHAMMER III

Total War: WARHAMMER III

The Great Ogre-haul
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Update: 28 Jun @ 7:44pm

Removed wh3_main_ogr_cha_hunter_1 entry from land_units because apparently that was causing an in-battle animation bug. Also some minor land_units classification junk no one cares about.

Update: 28 Jun @ 4:01pm

Re-added dynamic meat levels, adjusting the ranges and buffs provided by meat
Removed Leadbelcher ammo, range, and reload speed from Stolen Black Powder
Removed Maneater and Irongut charge bonus from Ridin' Stick
Added Dismember, Massacre, and Meat Feast to the Whetstones, Tribal Tribute, and Finder's Fee techs respectively
Nerfed some ancillaries (Skull Plucker, Siegebreaker, Mastodon Armour, Bullgut) to adjust for new ancillary changes
Sceptre of Titans economy buffs reduced to vanilla but now grants 10% additional WS for extra krumping
Adjusted skills so camp tyrants should only get the Camp Boss trait (which is what reduces their movement innately)
HOPEFULLY fixed the weirdness of agent caps while off-the-map
HOPEFULLY prevented the AI from recruiting Camp Bosses normally and spamming the map with them

Update: 27 Mar @ 3:12pm

Updated tables.

Update: 11 Jan @ 2:17pm

Should auto-convert starting camps into moving camps now

Update: 1 Jan @ 3:48pm

Fixing the meat can't be transferred to starting camps issues

Update: 1 Jan @ 3:20pm

Fixing the stances issues

Update: 31 Dec, 2024 @ 7:59pm

Realized I'd left some factions out of the camp stance equation and not given the "can't confederate" tag to normal ogre camps.

Update: 31 Dec, 2024 @ 7:42pm

Updated for 6.x. Numerous features adjusted or temporarily shelved, namely Gorger mercenary recruitment and dynamic meat levels. (Pre-6.x version is still saved for reintroduction in future.)

Update: 25 Nov, 2024 @ 3:16pm

got off butt and hopefully updated for current patch

Update: 29 Aug, 2024 @ 4:56pm