NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Operation: Burning Lance
Showing 1-10 of 92 entries
< 1  2  3 ... 10 >
Update: 28 Jun @ 9:42pm

Update: 28 Jun @ 9:40pm

Update: 5 Jun @ 8:49pm

Update: 5 Jun @ 8:06pm

Update: 5 Jun @ 8:05pm

Update: 10 Apr @ 5:35am

Update: 26 Feb @ 7:27pm

0.75D

- Adjusted Stormlords/Gunships/LF Evasion Rules
- Reduced spook and diviner radar sigs
- Reduced LF health/ammo pool
- Increased Haphazard Negative Modifiers
- Fixed Scattergun attempting to fire through obstacles
- Razik having double the intended ROF on 34mm
- Fixed missing guardian component 9 on DC Boards
- Updated Name/Stats of SEWACS radar package
- Reduced Bravado weapon ranges from 5.2km to 4.8km

Update: 22 Feb @ 9:29pm

0.75C

- Removed BSHRT from rapier
- Reduced rapier traverse
- Reduced Razik Speed
- Fixed uneven mass on Razik fuel pods
- Fixed Missing Repair Slots on Skybound, Skybound MK2, Router
- Slightly increased collision radius on craft 20mm equivalents
- Reduced structure HP on fleet carriers
- Reduced Photon Laser ROF to 25 RPS
- Fixed Tanto's always drawing power instead of only drawing when firing

Update: 21 Feb @ 6:47pm

0.75B
- Fixed Annihilators having terminals
- Fixed Command being placed at the last of the hull list

Update: 21 Feb @ 3:36am

0.75A

- Fixed offset exohull rear hangar
- Fixed duplicate network keys
- Fixed some wrong descriptions