NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Operation: Burning Lance
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Update: 20 Feb @ 6:39pm

0.75

All Fleets are likely broken with this update

Global:
- Added Carriers/Strikecraft
- Changed a lot more stuff
- Fixed NRE on Spinal EWar
- Most hulls had their compartments adjusted.
- Replaced more stock missile components with OBL Specific ones
- S2s have an additional seeker/support slot
- Reduced VFX CPU impact on several VFX
- Stuff changed

Maps:
- Rebuilt Octrees for all maps
- Added (8p) Farluaan Ruins
- Fixed missing colliders on Kentauri Rock

Update: 19 Jan @ 10:56pm

0.73A

- Fixed Maelstroms not being able to fired from Onagers
- Minor optimisations on 20mm impacts/RPF impacts
- Ran every map through the octree optimizer, still not exactly ready for craft yet.
- Updated Zaretian Grinder PDT to use 41mm instead of 35mm to deconflict with stock's 35mm
- Fixed blast frag loaded missiles from chain reacting on death
- Updated AI classifications for all factions

Update: 10 Jan @ 9:03pm

0.73

Early compatibility patch. There's a NRE related to large AI fights that is currently being tracked.

Global:
- Updated ship trail visuals
- Fix for 20mm visuals being faster then then actual projectile position so it looks inaccurate
- Added hull lights for Aeveria/Zaretian/Diabloians
- Added some loading screen tips
- Fixed AMMs with Frag/Frag EL from dealing damage to other missiles if shot down.

Aeveria:
- Attempted fix for phoenix DC Board missing all rear facing elements
- Fixed crooked panel lines on Aeveria C3 mounts
- Fixed Skybound Mk2 wrong radar panel coverage
- Converted Bulwark to the Grazer Style Weapon instead of a modified continuous beam (To avoid situations where it would gib 2 missiles instead of the expected 1)

Betel:
- Increased kordust armor to 22cm
- Slightly increased kordust AT
- Added 15% LT bonus to Kordust
- Fixed missing module 11 on Vorniket DC Board

Biomatter:
- Increased HP on Biomatter CIC
- Added reinforced tag to biomatter big reactors
- Upgraded a number of Blister, Abscess, Hemorrhage, Sepsis compartments to be 2x in height to allow for bigger magazines
- Hemorrhage base speed increased to 16m/s
- Blister base speed increased to 26.5m/s
- Abscess base speed increased to 19.5m/s, improved angular thrust by 15%
- Flood Rockets, Spore Mines, Spore Birthers and Spore Whiners now have missile cam too.

Diabloian:
- Adjusted arcs on the Lance Destroyer

Maps:
- Not optimized yet
- Fixed misaligned colliders on Illvia Stack
- Added (10p) Kalathean Ruins
- Fixed kentauri rock not getting the tac shader

Margan:
- Combined Explosive and AP crystal ammo into a hybrid ammo type
- Increased Storm Missile Speed
- Increased Storm Missile damage
- Increased Fulguration spinal beam range to 7200m
- Increased Stormwind LT
- Increased Orion Oblivion Base Speed to 20.5m/s base

Zaretian:
- Pulse Jammer made to C4
- Pulse Jammer is now unbuffable, Base stats increased to compensate
- Added Afflictor Corvette
- Adjusted Misery C2 mounts to C3
- Increased misery prog channel to 3
- Increased misery cost to 150 points
- Lamenter FOV increased to 20

Update: 31 Oct, 2024 @ 12:38pm

0.72c

Maps:
- Fixed missing collider in Illvia Stack

Update: 30 Oct, 2024 @ 10:10pm

0.72b

Global:
- Fixed missile trails appearing in the fleet editor

Update: 30 Oct, 2024 @ 9:56pm

0.72a

Global:
- Fixed wrong missile trail settings on several non-modular missiles

Biomatter:
- Fixed wrong shader setup on biomatter missile trails

Update: 30 Oct, 2024 @ 9:17pm

0.72

Operation: Boat Lance

Global:
- Additional minor optimizations for several VFX related to shell bounces/missile engines
- Fixed some VFX sprites import settings, should look sharper now
- All beams now use a new shader
- All missile trails now use a new shader

Aeveria:
- Added Crusader-Class Corvette

Maps:
- Added (10P) Illvia Stack
- Added (8p) Calypsis Ice Shelf
- Added (10p) Seabyssal (Naval)
- Added (10p) Storm's Bluff (Naval)
- (Naval) postfix indicates that the map hard locks all ships elevation to around 40m of movement and prevents pitch and roll, it's an actual gameplay gimmick. No warranty will be provided if things break on a Gimmick Map and things likely will.
- AI no worky on (Naval) maps

Update: 28 Oct, 2024 @ 12:45am

0.71d

Global:
- Fixed funny looking fire effects on hull subparts (Radar Panels, Comms Antennas)
- Additional smaller optimizations for the following effects to reduce CPU load when missiles are flying and in combat: RPF, RPF Impacts, Plasma Impacts, Missile Engines, Missile Impacts, Flak, 450mm muzzle flash.
- Adjusted Muzzle flashes size on 450mm weapons and equivalents

Aeveria:
- Fixed Gyre missiles rendering both stage missile engines.
- Fixed Gyre missile engine remaining after explosion instead of being immediately removed.

Diabloian:
- Fixed C2 250mm using wrong muzzle flash
- Fixed C5 450mm using wrong muzzle flash color

Zaretian:
- Added LODs to the Hatred Corvette

Update: 26 Oct, 2024 @ 1:22pm

0.71c

Optimization and stuff

Global:
- Almost every VFX in OBL has been adjusted to reduce CPU load. This will likely impact situations where a lot of ships are in view of the Camera.
- As this is a very far reaching change, there will be some effects not correctly tuned. Will likely to be fixed down the line.
- Idle blinky lights on Aeveria and Zaretian ships will no longer play if your graphics settings is set to anything lower then Very High when the ship is loaded. Changing the settings mid match will not affect it, but is something to consider if you're CPU bound.
- Note that memory costs have increased as a result of some optimization and VFX reworks.
- Note that if you're GPU bound and not CPU bound, these optimizations/changes will likely have a negative effect.

Aeveria:
- Fixed wrong LOD settings on the Ranger
- Note that there is a part of the Ranger that will not receive damage decals, this is not an issue but something for the future.
- Fixed hit effects pointing the wrong way on turreted Aeveria beams

Maps:
- OBL maps will now use GPU instancing on some map objects, this may or may not cause issues on iGPUs, but then again neb doesn't support iGPUs.

Update: 13 Oct, 2024 @ 12:03am

0.71b
- Fixed networking issues caused by Diab/Margan/Zaretian Chaff