NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Operation: Burning Lance
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Update: 29 Apr, 2024 @ 9:30am

0.68

Global:
- Fixed Zaretians not having the new VFX

Update: 29 Apr, 2024 @ 9:02am

- Optimized Bundles for slight memory savings

Update: 29 Apr, 2024 @ 8:48am

**0.67**

Operation: Burning In

Global:
- Redid burn in sequence for all OBL factions (Minor Incompatibility with the Fly Forward mod, ships will fly backwards if Fly Forward is loaded)

Biomatter:
- Redid damage textures for biomatter ships

Margan:
- Purifier point cost increased to 1800

Maps:
- Added 8p Valkoro Base (Not for weak computers, also if you want to know why it's released blame zopto, he gave me dollaridoos for this laggy map)

Update: 18 Apr, 2024 @ 9:20pm

0.66

Global:
- Attempted Fix for Engine trails still showing up even when engine is destroyed.
- Increased Functioning Thresholds of all LR Beams (So they can't fire if they take too much damage faster).
- Slight beam uptime reduction on the heavy LR beam archetype.

Aeveria:
- Slightly reduced Guardian Angular Thrust.

Diabloian:
- Fixed C2 250mm not affected by GPC

Margan:
- Attempted fix for Oblivion Beam aiming
- Increased LT for Tempest Drives
- Changed Balefire FCR to be a C2 mount
- Reduced cost and changed Aurora signature booster to C1 and 10 points

Zaretian:
- Fixed Mount 8 on Oppressors not showing up



Update: 6 Apr, 2024 @ 10:09pm

0.65

General:
- Updated damage effects
- Updated afterburner effects for ships
- RPF VFX optimization
- Slight overall impact VFX optimizations
- Updated Engine VFX

Aeveria:
- Slightly improved Tsunami Maneuverability
- Fixed missing module on dc board for arcadia
- Updated Ships with minor blinky lights (Womp Womp)

Diabloians:
- Hammer internal density reduced from 0.9 to 0.8

Biomatter:
- Manuever drives HP increase and point decrease

Margan:
- Oblivion beam damage hull modifier increased to 25% from 10%
- Holy Acolyte Reload hull modifier increased to 20% from 10%
- Revelation 3 C3s mounts changed to C3 Deep Mounts
- Absolution Hull cost reduced from 230 to 200
- Harbinger Hull cost reduced from 75 to 70
- Discord Hull cost reduced from 480 to 450
- Transcendence hull cost reduced from 770 to 720
- Revenant hull cost reduced from 360 to 350
- Acolyte point cost reduced to 65
- Orion Absolution base speed increased from 28m/s to 28.5m/s
- Orion Stormwind linear thrust and angular thrust slightly increased
- Orion Transcendence base speed increased from 15m/s to 15.5m/s
- Holy Transcendence and Revelation base speed increased by 1m/s
- Orion Oblivion base speed increased from 17m/s to 18m/s
- Storm missile warhead damage increased, damage per ray increased from 10 to 25
- Fixed oversized VFX on Orion Omen braking thruster
- Fixed engine sparks spawning on margan ships when burning in
- Updated VFX for muzzle flashes to purple
- C2 CIWS ROF changed from 80 to 120
- C2 CIWS Accuracy reduced from 0.15 to 0.2
- C2 CIWS point cost dropped to 15
- 20mm crystal shards now cost 1 point per 6000 instead of 2000 (Adjustments to compensate for harder to use 20mm on Margan ships)
- Revenant beam damage hull bonus removed, replaced with 15% energy reload
- Discord gets a 20% beam uptime modifier
- Revelation gets a 15% beam damage bonus
- Minor increase to Oblivion Angular Thrust (Oblivion Buff)
- Tempest drive HP increase and point decrease to 20

**Zaretians**:
- Fixed missing spikes on galaxy
- Decoy torpedoes now get 2s prog time instead of 20s

Update: 17 Mar, 2024 @ 11:15pm

0.64

Biomatter:
- Increased identification difficulty from 300 -> 360

Diabloian
- Scattergun reload increased to 20s, armor pen reduced to 25cm
- Slight reduction in workspeed and DC team move speed for hammer/voulge/maul

Margan:
- Reverted crystal warheads to pre 0.6.
- Oblivion, Harbinger, Orion Harbinger, Orion Oblivion, Discord, Revenant got slight 0.5m/s - 1.5m/s speed increases.
- Holy absolution armor increased from 27cm -> 29cm
- Orion absolution speed increased from 27.5m/s to 28m/s
- Armor pen for 250/450 crystal ammo slightly increased
- Holy Oblivion/Revenant/Discord gain a slight beam damage percentage increase hull mod
- Orion Lightning/shock ammo gain a slight increase in armor strip and strip radius
- Margan Crystal Infestations now proc their DOT faster, from 22.5s to 20s, now has 75% to spread every 20s from 50% to spread every 25 s
- Discord DR increased to 35% from 32.5%
- Reduced sig bloom on plasma cannons.
- Orion stormbreakers reworked to function like their spinal counterparts.
- Revenant base cost reduced from 400 to 360

Zaretian:
- Annihilator base speed increased by 50m/s across the board, maneuverability also increased.

Update: 10 Mar, 2024 @ 4:50am

0.63

- Fixed an issue causing a bundle to eat more memory then intended

Update: 10 Mar, 2024 @ 12:38am

0.62

Bugfixing

- Fixed fleet editor BG skyboxes not showing up in skirmish/multiplayer lobby fleet editor
- Fixed fleet editor BG not removing when swapping to a faction with no fleet editor BG
- Fixed Pathseeker Bridge LOD being offset
- Fixed Ranger hard edges on engine
- Fixed Tracers not showing up on 257mm HE-RPF and Light Blaster Globule
- Fixed Explosion effects not showing up on Light Blaster Globule
- Fixed Stormwind DC Board hiding a mount
- Fixed Dagger not coming stock with a radar
- Aeveria Stream missile changed to 1 missile launched per decoy that fires 3 rockets (Clean up spam on the left side of the in game menu when fired enmasse)

Update: 24 Feb, 2024 @ 9:14am

0.61

- Fixed wrong visual mesh for the Voulge

Update: 24 Feb, 2024 @ 8:42am

0.6
Operation: Burning Fleets

Lots of changes, not going to mention them all

- Aeveria custom missiles/mine and components
- All factions now have custom missile components, requiring fleet rebuilds (RIP FU Users)
- All missiles have had a point re-balance
- Added new compartments for most factions
- Added Citadel mag for biomatter
- All ships swapped to using the new fast nameplate baker
- Added Diabloians
- Texture optimizations on several maps/ships
- Added Orion (RIP FU Users)
- Biomatter now have new VFX for ammo and missile impacts
- OBL ships now have specific editor backdrops, think of this like a test if you can run OBL in the first place (RIP FU Users)
- Spinal ships have gotten better angular thrust
- Margan got comms jammers
- Fixed SFX delay issues on Margan crystal Ammo
- VFX optimizations to reduce framerate drops on several high intensive explosions