Shadows of Forbidden Gods

Shadows of Forbidden Gods

Orcs Plus
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Update: 24 Feb, 2024 @ 1:38pm

Version 2.5.00-PR7 (The Evil Beneath):
This update only effects the 2.0 closed beta.
Influence Tracking:
- Orc influence tracking now takes account of the powers of The Evil Beneath.
- Orc influence tracking now takes account of armies and settlements killed and razed, respectively, by The Evil Beneath.

Great Construction:
- The utility score for the orcs' Great Construction national action no longer considers adjacent orc camps as a positive factor for orcish mines.
- - This is because they have no army type, and therefore do not benefit from their neighbours' orcish industry.
- The utility of building mines has been reduced from 80 to 40. This functionally lowers the maximum number of mines that orcs will try to maintain from 8 to 4.

God Specific Tenet:
- Implemented "Secrets of Destruction" god specific tenet for The Evil beneath.
- - At -1, orc industry will produce explosives, stored in the "Explosive Stockpile" property, which orc armies will use to quickly raze settlements.
- - At -2, orc armies will also use explosives in army battle, dealing damage to all armies on the opposing side and causing devastation.

Update: 20 Feb, 2024 @ 10:27am

Version 2.5.00-PR6 (Pathfinding Fix):
- (2.0 closed beta) Updated to account for Community Library Update (Version 2.0.00-PR10).
- - Orc Elders will now be able to pathfind via the underground layer if their associated orc society is aware of the underground.

Update: 20 Feb, 2024 @ 7:48am

Version 2.5.00-PR5 (Hotfix):
This update effects both game version 1.1 and the 2.0 closed beta:
- Fixed null reference exception in Opportunistic Encroachment.
- Orc Hordes created as a result of civil wars will now start perfected if their parent orc horde was perfected.
- (2.0 closed beta) Orc Hordes created as a result of civil wars will now start with knowledge of the underground if their parent orc horde had it.

Update: 18 Feb, 2024 @ 3:31am

Version 2.5.00-PR4 (Elder Gender Tweak):
This update effects both game version 1.1 and the 2.0 closed beta.
- Changed how Orc Elders store their gender to prevent a missing foreground sprite in the 2.0 closed beta.
- - When loading a game that was last saved before this update, all currently living orc elders will become female.

Update: 16 Feb, 2024 @ 8:18am

Version 2.5.00-PR3 (Blood Money Fix):
This update only effects the 2.0 closed beta.
- The Blood Money challenge can no longer be performed at Orcish Mines.

Update: 16 Feb, 2024 @ 4:54am

Version 2.5.00-PR2 (Closed Beta Features):
Orc Mines (2.0 closed beta):
- Building Orc Mines now grants influence.
- Orc Mines can only be built in the underground, or in locations that have a link to the underground or the Tunnels Above property.
- Orc Mines now generate plunder over time.
- - This amount is increased by 40% and 100% at Clients of Mammon -1 and -2, respectively.
- The orcish Great Construction can now build mines.
- - An orc horde will not attempt to build mines unless they have previously owned a mine.

Orcish Encroachment (1.1 & 2.0 closed beta):
- Orcs will no longer encroach on settlements belonging to societies that they are fully tolerant of.
- - At Intolerance -2, these are Ophanim's Theocracies and The Dark Empire.
- - At Intolerance 2, these are all humanoid societies, except the above.

Underground Layer (2.0 closed beta):
- Orcs will now only build waystations underground if they are aware of the underground.
- Claim territory will only work on underground locations if orcs are aware of the underground.
- Orcs will no longer raid settlements or outposts in the underground layer unless they are aware of the underground, or the challenge is being performed from the underground.
- Orcs will no longer opportunistically encroach on settlements in the underground layer unless they are aware of the underground, or the challenge is being performed from the underground.
- Underground orc camps now have 75 base defence.

Mercenaries (2.0 closed beta):
- Mercenary companies will now use the Dwarven Army graphic is they originate from a Dwarven civilization.

Update: 14 Feb, 2024 @ 3:46am

Version 2.5.00-PR1 (Experimental):
This update provides experimental support for the closed-beta for the upcoming underground expansion. As far as I can tell, all features are functioning, but there may be interactions from new game content that are not yet accounted for or properly handled.

The following change-log applies only when suing the closed-beta branch of the game:
- Updated civil war logic to prevent crashes when sorting camps by specialism.
- New orc camp specialism (specialism 6), has been introduced; Orc Mines.
- - Despite having only 1 function (to allow orcs to move underground), hosting no army, and having no special features, this still counts as a specialised camp for purposes of building Great Halls, choosing a new capital, performing challenges, and so on.

Update: 7 Feb, 2024 @ 3:40am

Version 2.4.05 (Dockyard Brawler Improvement):
- Improved target acquisition rules for Dockyard Brawler minion trait when the minion is held by an agent of a good society.

Update: 5 Feb, 2024 @ 6:13am

Version 2.4.04 (Great Construction Fix):
- The Great Construction property no longer succeeds in specialising a camp if it runs out of money, and falls to 0.

Update: 5 Feb, 2024 @ 5:58am

Version 2.4.03 (Fixes):
- The Raid Outpost challenge in orc camps will now consider intolerance, and ignore those that they are totally tolerant of.
- - When a player agent uses this challenge, it will always target outposts of societies that are not dark, even if the orc camp belongs to an orc culture with intolerance +2.
- The Dockyard Brawler minion trait will no longer disrupt those who are lying low.
- The Dockyard Brawler minion trait will not disrupt player agents if the agent with the minion with the Dockyard Brawler trait is a player agent themselves or belongs to a dark society.