Shadows of Forbidden Gods

Shadows of Forbidden Gods

Orcs Plus
Showing 41-50 of 111 entries
< 1 ... 3  4  5  6  7 ... 12 >
Update: 4 Feb, 2024 @ 3:41pm

Version 2.4.02 (Hotfix):
- Orc Upstarts that are gathering Avenging Warriors will now cancel their task if the target dies before they reach the nearest Great Hall.

Update: 4 Feb, 2024 @ 3:06pm

Version 2.4.01 (Mod Options, Events, & Death-Prevention):
Mod Options:
- Moved "Target Orc Horde Count" mod option to the Community Library.
- Moved "Dynamic Orc Horde Count" mod option to the Community Library.

Items:
- Gourd of Blood's death prevention feature has been re-enabled.

Events:
- Now overrides Orcish Hospitality event such that the event grants the Orc Grott trait.

Rituals:
- Fixed `validFor` function on Orscish Gift so that it is valid for orc warlords.
- Fixed agents being given the Orcish Gift ritual when they shouldn't be.
- - The ritual will be removed from agents that shouldn't have it when you next load an ongoing save.

Back-end:
- Moved the following functions to the Community Library; `checkHasAnyLocus`, `checkIsVampire`.

Update: 1 Feb, 2024 @ 11:07am

Version 2.4.00 (Balance and Fixes):
Items:
- Temporarily disabled partially functional Gourd of Blood death-prevention feature in order to release the other fixes sooner. It should return in a functional state in the next update.
- Gourd of Blood now correctly identifies other Gourds of Blood as duplicates, instead of Idols of Madness.
- Orc Headdress now correctly identifies other Orc Headdresses as duplicates, instead of Idols of Madness.
- Orc Shaman's Staff now correctly identifies other Orc Shaman's Staffs as duplicates, instead of Snakeskin Armours.

Blood Feuds:
- Orc agents that attack an agent with a blood feud, will now gather an escorting army of orc warriors.

Orc Elders:
- Orc Elders now respects the following factors when calculating disruption utility; Soft disruption timeout, Disruption exhaustion, Distance to target, Dislike for target, Other elders disrupting target, Other agents disrupting the target.
- Orc Elders will now properly move to disrupt agents that are en route to perform a challenge or ritual in orc territories, regardless of where the target is.
- Orc Elders now ignore targets that are going to Lay Low.
- Orc Elders now correctly call the `unitAgentAIDisrupt` hook when determining disruption utility, instead of the `unitAgentAIAttack` hook.
- Orc Elders will now cancel their disrupt task if the target is no longer attempting to perform a challenge in territory controlled by their orc society.

Orcish Gift Challenge:
- Orc Warlords can now perform the "Orcish Gift" ritual.
- No longer has "Holy: " in the name.
- Halved the cost and effectiveness, and more than halved the complexity, to make orc elders more responsive to small changes in society menace.
- Doubled the utility gain caused by high society menace.

Orc Corsair:
- The bonus Attack now applies in both Ocean and Coastal locations.
- Updated description to match.

Misc:
- Fixed Typo in descriptive text for a blood gourd preventing death.

Update: 28 Jan, 2024 @ 11:43am

Version 2.3.10 (Gourd of Blood Fix):
- Gourd of blood was not resetting properly after [REDACTED]. It now does so.
- Gourd of Blood is now limited to 1 active per person.
- Fixed missing space in Orc Headdress description.

Update: 6 Jan, 2024 @ 6:41am

Version 2.3.09 (Load Order fix):
- Refactored ModData class to be initialized on game launch and cleaned when a new game is made, instead of being instantiated only when starting a new game. This should solve load order issues with Living Societies.

Update: 5 Jan, 2024 @ 8:46am

Version 2.3.08 (Waystation Bugfix):
- Fixed longstanding error that prevented other mods from properly registering settlement types that orcs can build waystations in.

Update: 2 Jan, 2024 @ 2:25am

Version 2.3.07 (Hotfix):
- Fixed incorrect mod integration data call in `AgentAIs.populateConditional`, which would lead to null error if Escamrak was active and Covens, Curses, and Curios, wasn't active.

Update: 26 Dec, 2023 @ 7:23am

Version 2.3.06 (Hotfix):
- Orc Corsairs can no longer be recruited by heroes. Heroes that are already performing, or are on their way to perform, this challenge will conclude doing so.

Update: 22 Dec, 2023 @ 4:37am

Version 2.3.05 (Hotfix):
Bugfixes:
- Fixed incorrect dictionary assignment in `ModData.manageGeoMages` function.

Back-end
- Implemented `updateSaveGameVersion` function.
- Consolidated mod-version compatibility checks into new `updateSaveGameVersion` function.

Update: 17 Dec, 2023 @ 2:15pm

Version 2.3.04 (Hotfix):
- Fixed null error in `ModCore.isHostileAlignment`