Shadows of Forbidden Gods

Shadows of Forbidden Gods

Orcs Plus
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Update: 16 Dec, 2023 @ 9:39am

Version 2.3.03 (Hotfix):
- You can no longer Claim Territory on any non-contiguous bit of living terrain.
- Orcs can no longer settle non-contiguous living terrain.

Update: 16 Dec, 2023 @ 9:21am

Version 2.3.02 (Escamrak)
Features:
- Completely replaced the system for managing powers granted to the player by orc tenets.
- Orc Hordes will no longer attack fleshcrafters called to the build Escamrak, or berserk flesh armies, unless the orc culture's intolerance tenet is human aligned, or they are attacking the orcs.
- Orc hordes will, if their intolerance tenet is elder aligned, allow Escamrak's Abomination armies and Spawning Ground Armies pass through their territory.
- Implemented "Fleshweaving" god specific tenet for Escamrak:
- - At -1, orc armies gain a passive 1 hp regen, and non-player-controlled orc agents get the fleshcrafting stat bonus trait.
- - The fleshcrafting stat bonus trait will dynamically change to match the stat type of the challenge that they are performing. If the challenge's stat type is "other", or they are performing a task, it will revert to a default depending on the agent type.
- - At -2, the fleshcrafting stat bonus trait grants orc agents double the bonus, and, if Escamrak is awake, the player gains a "Gift of Flesh" power. They will also be able to live in and spread to living terrain (basic), and build waystations in specialised types of living terrain..
- - Gift of Flesh (2 Cost) - Creates a "Spawning Pit" at a specialised orc camp. This pit spawns Maddened Spawn every 20 turns while the orc are at war (recharge continues between wars, but no armies spawn).

Fixes:
- Fixed null errors in ModCore
- Harvest Gourd challenge now correctly increases in danger as the gourd grows larger.
- Orc Expansion, Cause Orc Expansion, and Claim Territory now remove any waystations that are present on completion.
- Disabled missed log output line.

Update: 12 Dec, 2023 @ 4:52pm

Version 2.3.01 (Horde Count):
Features
- Implemented "Target Horde Count" mod option (default 2). This value can range from 1 to 4, and sets the target number of orc hordes to spawn in your games. The base game is always locked at 2.
- Implementeted "Dynamic Orc Horde Count" mod option (default false). If enabled, it will increase the target number of orc hordes to spawn in games with greater than or equal to 3136 tiles (56 by 56), will be increased by 1, to a maximum of 5, and for games with fewer than 1600 tiles (40 by 40), will be decreased by 1, minimum 1.
- Horde names will now read "[location name] Perfect Horde" for hordes that are perfected.

Balance:
- Perfect Horde's (army) that are created through the use of Ophanim's Perfect Horde (power) now have 1.5 times the base HP of an orc army instead of 1.75 times. As a result, they gain 20% more health than a standard orc army from the same location at 300 perfection, down from 40% more.

Fixes:
- Revived orc agents will now be revived at minimum profile and menace.

NOTE: Due to the way that the game saves data, the target orc horde count will be 1 for ongoing saves. This can be fixed by changing the value after loading the game.

Update: 8 Dec, 2023 @ 4:07am

Mod Compatibility Break:
- Updated to match structural changes introduced in Community Library Version 1.9.00
- Structural Changes relating to Waystattion registration.
- - Changed signature for settlement type registration function.
- - Waystations now respect a subbsettlement blacklist.
- - This will break cross-mod compatibility until the other mods update to match.
- Created Wiki on the mod's GitHub project with an "Integration" page providing explanations, tutorials and code templates for cross-mod compatibility.

Features:
- Removed brute-force check that, each turn, checked if every orc upstart had a horde banner for their society, and gave them a new banner if they didn't. The issue that caused this check to be necessary *should* have been fixed ages ago.
- Implemented "Reclaim Horde Banner" ritual that upstarts will use to get a new orc banner if they don't currently have one. Just in case the fix didn't actually work, or they loose their horde banner for some other reason, such as a mod-interaction, theft, or whatever else might happen.
- Implemented Death Mastery god specific tenet for Ixthus.
- - At -1, the seat of the elders will spawn an orc spirit caller, orc agents will leave remains behind on death which slowly decay, and whenever orc armies take damage in battle, they will spawn untamed dead.
- - At -2, orc spirit callers will gain the ability to revive dead orc agents. They will only do this if all minion slots are filled or they're at max minion limit. Orc armies convert damage taken into undead at a better rate.

Cross-Mod Support:
- The mod kernel now contains the following functions that will return hostility state.
- - `public bool isAttackingSociety(Unit u, Unit target)` - Not currently setup for agents. Even when it is, will not be able to account for all possible agent actions.
- - `public bool isHostileAlignment(SG_Orc orcSociety, SocialGroup sg)`
- - `public bool isHostileAlignment(SG_Orc orcSociety, Location loc)`
- - `public bool isHostileAlignment(Unit u, Unit target)`

Balance:
- Gourd of Blood
- - Heals once every 5 turns, instead of once every 3. This may be nerfed further if needed.
- - Needs to consume 300 [redacted] in order to [redacted], instead of 100.
- - No longer full heals when it [redacted] under certain conditions.
- - Name now dynamically changes to indicate progress in [redacted].
- - Progress in [redacted] decays slowly if no progress is made in a turn.
- Shadow Warriors and Serpent Warriors god specific tenets have been buffed, granting a maximum of 3 bonus damage and block, up from 2, at 100% home location shadow.

Fixes:
- Overhauled the back-end logic for how orc armies check if the target army is valid, based on what it is doing and on the various relevant tenets.
- - Orc hordes will now always consider an army a valid target if it is in combat with an army that belongs to their social group or culture, on the way to attack such an army, razing a settlement belonging to their social group or culture, or razing a human outpost belonging to their culture (future-proofing).
- - Orc hordes now ignore undead unless their intolerance tenet is human aligned.
- - Orc hordes now ignore commandable armies if their intolerance tenet is elder aligned.
- Spirit Callers
- - Can no longer learn arcane secrets after achieving death mastery level 3.
- - Can no longer learn other branches of magic (including curseweaving and fleshcrafting).
- - Now have twice the motivation to create undead minions.
- - Will no longer replace existing minions with new undead minions.
- Orc Waystations
- - Will now properly remove themselves when the settlement that they are in changes to a settlement type that they shouldn't be in, or gains a subsettlement that they cannot co-exist with.
- - Now properly detect infiltration status of the settlement.

Graphics:
- New image for Blood Gourd

Update: 30 Nov, 2023 @ 12:24pm

Version 2.2.04 (Chandalor):
- Implemented Curseweaver god specific tenet for Chandalor.
- Implemented Broken Spirit curse.
- Improved conditions and utility scores for Spread Curse of Glory ritual.
- Blood Gourd item will now heal minions if the carrying agent's health is at max.

Update: 26 Nov, 2023 @ 2:39pm

Version 2.2.03 (Hotfix):
- Implemented influence gain logic for Kishi's powers.

Update: 26 Nov, 2023 @ 10:55am

Version 2.2.02 (Kishi):
Features:
- Implemented "Blood Offerings" as a god specific tenet for Kishi. If you haven't got it yet, it's a fantastic god mod by Dooplis.
- - At -1, orc elders and spirit callers gain the ability to attack hostile agents, same as the orc upstart, and the orc upstart is more likely to engage in combat.
- - Orc agents receive a number of bloodstains equal to the tenet's elder alignment on kill.
- - When an orc agent is killed, the killer gains a number of bloodstains equal to the tenet's elder alignment.

Bugfixes:
- Fixed the "Fund Waystation" challenge being valid when it shouldn't be.

Note: At the time of posting this update, not all of Kishi's powers can be cast on or have an effect on orc agents with bloodstains. This should be fixed in Kishi's next update.

Update: 26 Nov, 2023 @ 6:32am

Version 2.2.01 (Hotfix):
- Fixed index outside array error when processing decay for full orc shipyards.

Update: 25 Nov, 2023 @ 12:20pm

Changelog for next update:
General:
- Fixed description of Orc Headdress.
- The "civilWar" console command now works on orcs.
- The Steal Plunder challenge that good agents can perform to gain orc plunder is now progressively more dangerous the more intolerant orcs are of the agent.
- Claim Territory can now be performed in locations that are only neighbouring an orc waystation of the Warlord's horde.
- Orc Waystations that are in a location that is not owned by any society will claim the territory for the orc horde if the horde is not at war.
- Orc agents can now consider attacking agents that are on their way to perform a challenge in orc territory.
- Orc agents can now consider attacking agents that are attacking an orc agent of their own society or culture.
- If intolerance is elder aligned, orc agents can now consider attacking agents that are attacking player controlled agents. This does not extend to those being escorted by an army.
- Orc Elders and Spirit Callers may now choose to disrupt hostile agents.
- Orc Spirit Callers may now choose to attack nearby agents that are channeling.

Broken Maker Features:
- Those under the influence of the broken maker's "Blessing of the Sword" can now trigger civil wars in orc hordes.
- Implemented Glory Seeker god specific tenet for the Broken Maker.
- - At -1, orc elders and spirit callers gain the ability to attack hostile agents, same as the orc upstart, and the orc upstart is more likely to engage in combat.
- - At -2, an orc elder will apply a the Curse of Glory to a house whom they are at war with.
- Implemented Curse of Glory. When an agent suffering from the curse is recruited, they gain the Blessing of Glory trait. The trait grants +1 might for each agent that they kill which has higher might than they do, including items and all modifiers.

Broken Maker Sleep Cycle:
- Undead armies now gain 3 menace every turn that The Broken Maker sleeps.
- Orc Spirit Callers have a reduced set of valid actions while the Broken Maker sleeps.
- Orc Upstarts' minions gradually get replaced with goblins while the Broken Maker sleeps.
- Orc Hordes over a certain size enter a civil war when the Broken Maker sleeps.
- Specialised orc camps have a chance to decay over time while the Broken Maker Sleeps.
- Non-specialised orc camps and waystations have a chance to decay over time while the Broken Maker sleeps. This will not break the contigiousness of orc hordes' territories.

Update: 16 Nov, 2023 @ 10:33am

Version 2.1.05 (Waystation Fix):
- The Fund Waystation challenge will now work correctly when being performed in an un-infiltratable settlement.