Shadows of Forbidden Gods

Shadows of Forbidden Gods

Orcs Plus
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Update: 27 Sep, 2023 @ 2:17pm

Version 2.0.01 (Hotfix):
- Fixed invalid variable call in `onStartTurn` hook.

Update: 23 Sep, 2023 @ 9:02am

Tenets:
- Orc Cultures now always start with their Intolerance tenet elder aligned.
- Removed "Temple Builders" tenet form orc cultures.

Influence Gain:
- Humans now lose influence over orc cultures when they are defeated by orcs. This should reduce human influence gain from close wars, and reverse it for wars where orcs are winning.
- The "Organising the Horde" challenge now grants a small amount of orc influence.

Orc Raiders:
- Warlords are no longer killed when their Raiders are killed. Instead they survive with 1 HP.
- Orc Raiders are now very slightly stronger (+2 max HP per Command).

Orc Agents:
- All orc agents can now Drink Orc Grott.
- - Reduced initial Might and Command of Orc Upstarts so that their total might and command is the same while influenced by grott, as it was before grott was introduced.
- - Orc Upstarts command stat is now randomized between 1 and 2 (30% and 70% likely respectively), instead of a fixed 3.
- All orc agents, of an elder aligned culture, can drink from the Primal Font if it's 50% or more elder controlled.

Changes to Orc Temples
- Great Halls (orc culture temples) can now only be built by commandable agents (player controlled agents) in infiltrated orc camps. The camps must be specialised
- Building a great hall now grants a one time reward of an orc champion minion to the agent that built it.
- Building great halls now grants orc influence.
- You can now drink orc grott at the seat of the elders or at great halls.
- You can refill drinking horns at the seat of the elders or at great halls. Drinking grott also refills all drinking horns.
- - AI Agents will get rid of their excess minions if they have more than their command limit allows after the effect of Grott lapses. Player agents are exempt from this.
- Added three "Buy Item" challenges to the seat of the elders and great halls.
- - The Seat of the Elders now always stocks horde banners.
- - Horde banner's are purchasable as "NO_DROP" level items (the level above artifact) for 140 gold.
- - Every 25 turns a random stocked item changes to a new stocked item.
- - - Orcs will not change an item that is being bought, or someone is on their way to buy.
- - You can now pay the orcs to restock the buy options if the camp is infiltrated. This also resets the item change timer to 25 turns.

Items:
- Added drinking horns - Orc drinking horns act as reusable bottles for orc grott.
- - You can drink orc gott from a full drinking horn at any time.
- - When the effect of grott runs out, you receive an event that allows you to immediately refresh the effect by drinking from a full drinking horn.
- - A drinking horn's icon is different when full and empty.
- Added Snakeskin Armour - -1 damage received from each instance of damage, minimum 1, in agent battles.
- Added Shaman's Staff - +1 Lore, +3 progress per turn to geomantic challenges.
- Added Spirit Caller's Staff - +1 Lore, +1 attack and defence if in a location with 50 or more death.
- Added Idol of Madness - On attack drain 1 sanity, on kill drain 5 sanity from close relatives, +3 progress per turn to madness challenges.
- Added Orc Headdress - Profile at minimum while in orc camp and +20% XP gain from challenges relating to Orcs.
- Implemented `getOrcItemFromPool2` and `getOrcItemFromPool3`.
- Implemented `Item getOrcItem(Map map, SG_Orc orcSociety, Location location)` in mod kernel.

Minions:
- Orc champions are now accessible to the player. You get one for free when you build an orc temple.
- Added Orc Corsiar - Recruited from shipyards. 1 worse attack and defence than orc warriors on land, but 1 better while at sea. Also periodically disrupts agents operating in a city with docks.

Miscellaneous:
- You now receive a message when you gain or lose access to a Power through a tenet change or seal breaking.
- - When gaining access to a power, the cost of the power is displayed in the message.
- Orc Waystations can now be built in Deep One Sanctums.
- Orcs will no longer try to build waystations on the ocean if there is a valid settlement type there.
- Mage Camps that have been built on a geomantic locus now have the following effects.
- - The Geomantic locus' recharge rate is increased by 1.
- - Neighboring locations gradually gain habitability, up to a maximum equal to the minimum habitability that orcs need to survive. This effect stacks.

Update: 9 Sep, 2023 @ 2:26am

- 1.1 - Fixed incorrect image name for Bestial Horde.

Update: 2 Sep, 2023 @ 4:51am

- 1.0 & 1.1 - Fixed many variables not saving their values.
- 1.1 - Updated all icon names to match the standard format introduced in the upcoming overhaul.
- - 1.0 - Fixed incorrect image name for Ophanim's Perfect horde power.
- - 1.0 & 1.1 - Fixed that Orc Corsairs did not adhere to the new standardised naming scheme.

Update: 2 Sep, 2023 @ 3:40am

- 1.0 - Fixed incorrect image file name for Perfect Raiders.

Update: 29 Aug, 2023 @ 10:18am

- 1.0 & 1.1 - Implemented handling of Orc Elders for religion map mode.
- Backported all hooks from 1.1 branch to 1.0 branch, to account for scheduled update.

Update: 27 Aug, 2023 @ 4:56am

- 1.0 & 1.1 - Orc camps now show up in the religion map view as belonging to their culture. This functions correctly when filtering to view a specific holy order's territory. This does not yet affect Orc Elders, which are still hidden by the holy order map view.
- 1.1 - Updated all transpilers to the modern format.
- 1.1 - Implemented debugging in all transpilers. This should reduce silent errors, and make fixing bug reports faster.

Update: 25 Aug, 2023 @ 3:48am

- Fixed incorrect image name for Bestial Horde.

Update: 24 Aug, 2023 @ 9:03am

Update: 23 Aug, 2023 @ 6:13am

- Fixed duplicate influence gain for holy orders.
- Fixed missing Orc Waystation icon for game version 1.0.