Shadows of Forbidden Gods

Shadows of Forbidden Gods

Orcs Plus
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Update: 16 Nov, 2023 @ 9:51am

Version 2.1.04 (Hotfix):
- Orc Hordes will now build Menageries as part of their Great Constructions.
- Caged manticores will no longer escape prematurly.
- Using the Perfect Horde power on the army that you currently have selected will now change your selection to the Perfect Horde that the power creates.

Update: 16 Nov, 2023 @ 8:10am

Version 2.1.03 (Hotfix):
- The Great Construction property will now remove itself if it drops to 0 charge.

Update: 16 Nov, 2023 @ 7:05am

Version 2.1.02 (Hotfix):
- Orc armies will no longer start the "Build Camp" ritual if there is another orc army of the same social group already performing it at that location.
- If a Perfect orc society is merged into a non-Perfect orc society, the non-Perfect society will now immediately become perfected. This used to take a turn to update.
- Perfect Hordes now correctly adjust their current and maximum HP when created.
- A Great Construction will fail to create a shipyard or menagerie if the requisite shipwreck or manticore is no longer present. In this situation, the camp will become an empty shipyard or fortress instead.
- Increased the ratio of Fortresses to Unspecialised orc camps from 1:6 to 1:4. The result now rounds up instead of down, resulting in the next Fortress being eligible for construction the moment the 5th unspecialised camp is built.
- The Start Great Construction national action now takes 8 turns to complete instead of 4.
- The Start Great Construction national action now gives a message to the player when it is completed.
- The Great Construction property name now states which specialised camp is being built.

Update: 15 Nov, 2023 @ 1:25pm

Version 2.1.01 (Location Faith Buttons):
- All orc camps now link to their corresponding orc cultures.

Update: 15 Nov, 2023 @ 9:53am

Version 2.1.00 (Great Constructions):
Feature Updates:
- Doubled damage dealt by Vinerva's "Thorn Wall" property.
- The Dark Empire and Ophanim controlled societies will no longer start wars against orc hordes that are both elder-aligned and elder-tolerant.
- Orc Hordes now have a limited set of cicumstances under which they will specialise their own camps. This is done using the new "Start Great Construction" national action. Only one great construction can be underway at a time.
- If the Expansionism tenet is fully elder aligned (-2), orc hordes, spelltwister hordes, and orc corsairs will build new camps using the "Build Camp" ritual, if they find themselves in a valid location, such as after completely razing an enemy settlement, and there are no armies for them to attack instead. If the orc society has a shipyard, this will allow them to build on disconnected coastlines.

Bugfixes:
- The power's gained from Vinerva's god specific tenet now properly check if they are within range of a heart of the forest.
- Vinera's "Sapling of Life" power now checks against all waystations in each neighbouring location instead of only the first.
- Vinerva's "Sapling of Life" power must now be adjacent to an orc camp or waystation of a valid culture, not just next to orc territory of a valid culture.
- Fixed collection modified error that occurs when Vinerva's "Thorn Wall" property kills an army.
- A location with an Orchard of Life is no longer a valid target for the "Sapling of Life" power.
- The "Build Camp" ritual is now only valid if neighbouring an orc camp or waystaion of a matching orc society, instead of simply needing to be neighbouring the matching orc society.

Update: 9 Nov, 2023 @ 5:23pm

Version 2.0.05 (Hotfix):
- Fixed null reference exception in check alignment function.
- Powers gained from orc cultural tenets will no longer persist or be incorrect when playing muliple games in a row.

NOTE: This fix will not remove or fix the powers from an ongoing game. Those powers will not cause any harm to your game provided they are not used.

Update: 9 Nov, 2023 @ 5:16pm

Version 2.0.05 (Hotfix):
- Powers gained from orc cultural tenets will no longer persist or be incorrect when playing muliple games in a row.

NOTE: This fix will not remove or fix the powers from an ongoing game. Those powers will not cause any harm to your game provided they are not used.

Update: 7 Oct, 2023 @ 3:57am

Version 2.0.04 (Hotfix):
- Fixed incorrect `data` call in `afterLoading` hook.
- Modernised and improved save-load safety.

Update: 6 Oct, 2023 @ 9:15am

Version 2.0.03 (onTurnStart null checks):
- Increased null checks in `onTurnStart` hook in the hopes of quashing a bug.

Update: 30 Sep, 2023 @ 7:15am

Version 2.0.02 (onPersonDeath Fix):
- Increased quality and robustness of onPersonDeath code. This should resolve Cordyceps errors.