Jagged Alliance 3

Jagged Alliance 3

Overhaul - Gunfight Rework [!!!Obsoleted!!!]
Showing 11-20 of 53 entries
< 1  2  3  4  5  6 >
Update: 13 Aug, 2023 @ 7:52am

V1.1 (Mortar AP Change)

Change mortar fire AP from 3 to 5, since HE shell is more deadly.

Update: 11 Aug, 2023 @ 10:05pm

V1.1 (Aiming Penalty Fix)

The "light stock" penalty now affects all aiming bonus.
Accuracy penalty added for bipod when not deployed.

Update: 10 Aug, 2023 @ 10:07pm

V1.1 (MG Fix)

Increase the reliability of all MG.
Fix the "auto-fire damage" mod option that not applying to "MG burst".
Fix the MG burst fire penalty calculation (was too high when firing 762nato).

Update: 10 Aug, 2023 @ 1:56am

V1.1 Released

Fixed a huge mistake on understanding "Range".
Overwrite the hit chance calculation on range, generally more penalty and smooth.

SMG ShootAP base value from 4 to 5.
SMG shots more bullets in burst and full-auto.
Long barrel increases aiming bonus.
Give tac-grip the "same target accuracy" effect.
"Free switch" now belongs to no/folded stock.
Light stock aiming penalty now affect the whole aiming bonus.

Update: 9 Aug, 2023 @ 11:44am

V1.0 Released

中文说明发布:
https://docs.qq.com/sheet/DUUtTU2JjQ1ltQ2lF

Update: 9 Aug, 2023 @ 8:36am

Update: 8 Aug, 2023 @ 9:13pm

Update: 8 Aug, 2023 @ 9:08pm

Update: 7 Aug, 2023 @ 10:53pm

Update: 7 Aug, 2023 @ 10:46pm