Jagged Alliance 3

Jagged Alliance 3

Overhaul - Gunfight Rework [!!!Obsoleted!!!]
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Update: 16 Oct, 2023 @ 8:52am

V3.01 (Patch 1.2x)

Thank to @LionCat for the update and maintenance.
Update the mod for JA3 patch 1.2x.

Update: 28 Aug, 2023 @ 10:00pm

V1.3 (Categories)

Set the Categories.

Update: 26 Aug, 2023 @ 10:30am

V1.3 (Small Update)

Add options for head aiming penalty and armor degrading.

Update: 24 Aug, 2023 @ 4:49pm

V1.3 (Localization Support - Russian)

Great thanks to @Varkom from discord.

Update: 22 Aug, 2023 @ 10:33pm

V1.3 (Game Update)

A new "Under Fire" effect replaces the old "Suppressed", which has many levels.
Rewrite some codes to fit the update.
Fix multi-load bug.

Update: 20 Aug, 2023 @ 11:31am

V1.3 (Quick Fix)

Fix the display of tac-grip.
Remove "training" hit-cth modifier.
Level effect will be back in another way.

Update: 19 Aug, 2023 @ 11:17pm

V1.3 Released
(This version should be stable for a while.)

Decrease the base damage of 7.62NATO to 24.
Increase the autofire penalty for 7.62WP and 7.62NATO.
Reduce the max range penalty and change the curve.
Autofire penalty is now related to strength.
Auto weapons perk only reduce 33% of penalty.
New effects for light stock and tac-grip.
Increase scaled crit chance of all firearms.
Twist SMG, SG and SR.
Buff 556AR.

Update: 17 Aug, 2023 @ 7:30pm

V1.2 (Small Update)

A new effect "shocked" is added to replace unconscious for headshot.
Reduce damage area of RPG7 from 3 to 2.
Increase the AP cost of RPG7 and MGL.

Update: 16 Aug, 2023 @ 8:42am

V1.2 Released

Decrease 12 gauge base damage from 30 to 24.
Fix a bug (vanilla) that shotgun burst has no "sactter" effect.
Shotgun burst also suffers from "autofire" penalty.
Shotgun burst costs +1 AP, and cannot aim.
Give M1014 burst fire mode, but only 2 shots.
Give glock full-auto fire mode, with 15 shots.
MG burst also cause suppressed, even missed.

Update: 14 Aug, 2023 @ 6:47pm

V1.1 (Fix Mortar AP Change)

Last update causes a fatal bug that kill the ui when using full-auto.