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With all your mods activated I have the following error on gunfight rework
Code/Prop_CharacterEffect.lua:11 - attempt to index a nul value (field 'autoweapon')
Code/Prop_HitChance.lua:15 - attempt to index a nul value (field 'default')
TGCN edition is actually working well without nightmare mod :) The only thing is that gunfight could be brutality & lethality. Cover, stance, distance, sight are all matters.
This mod still could be updated and it is not abandoned
Let me ask you if this original mod will be updated or not in the future. E.g. can we expect bugfixes (quest weapons are missing from the scripts)? Or only in TGCN edition?
Currently I'm considering switching to the TGCN edition, but for my curent campaign, I would keep using Tactical Enemy mod, and only try your "nightmare" mod later, in a next playthrough. What do you think, is it safe to switch to the TGCN edition of Gunfight Rework in mid-game? Besides the bugfixes and minor balance differences (e.g. larger range and noise, lower AP for pistols etc.), is there any other aspect we should consider when switching? Thx.
Lua 0:02:34:638
[LUA ERROR] Attempt to use an undefined global 'HeavyWeaponsTrainingCostMod'
...
Mod/PrQF4Kk/Code/Func_AttackCost.lua(31): method GetAttackAPCost
Data/CombatAction.lua(8674): method GetAPCost
Zulu/Lua/CombatActions.lua(823): <>
Zulu/Lua/ClassDefs/ClassDef-PresetDefs.generated.lua(802): method GetVisibility
Zulu/Lua/UI/UnitCaching.lua(835): method RecalcUIActions
Zulu/Lua/Tactical/Unit.lua(8817): method OnSetActiveWeapon
Zulu/Lua/Tactical/Unit.lua(1138): method SyncWithSession
Zulu/Lua/Tactical/Unit.lua(1019): method InitMerc
Zulu/Lua/Tactical/Unit.lua(889): <>
...
[mod] Lua error in mod Overhaul - Gunfight Rework (id PrQF4Kk, v3.01-3036) from steam
So, my question is: I am using this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3043185881 which works with weapons in a more realistic way and so on, so can I use both at the same time or should I choose one or another because of somesort of incompatibility?