tModLoader

tModLoader

Archery Overhaul
Showing 1-5 of 5 entries
Update: 12 Mar @ 1:45am

1.5.4.5 - 06.03.25, 08:33am (third update of 1.4.4 Archery Overhaul)
- created hints to be shown in the recipe browser about where to get items that don't drop from enemies
- made the meteor projectiles actually appear (they were invisible before)!
- created RecipeGroups for all ores (analog to the vanilla "Any Iron" recipe group) and simplified all possible recipes
- deleted useless duplicates of the SturdyQuiver and HunterShield
- added back the alternative recipes for vanilla items and ore bars exchange and made them configurable
- fixed the weird projectil trail graphics when using the CoolerItemVisualEffect mod
- concised the code for dropping the item of an arrow on tile collision / creating gore otherwise. Creating gore for all arrow types is a WIP (i.e. still not all arrows have a gore).
- revised every creation of projectiles, so they work fine in Multiplayer
- fixed all armor pieces giving their stats only on a full set. Now its correctly separated into equip item bonus and set bonus.
- moved the set bonus messages of armor to the Localization so it's translateable
- made sure all accessories and armor actually do what their tooltip states...
- completely rewrote the "xx% to save arrows" effect, now they stack with all existing vanilla ammo reserves. Ordered the quivers into two variants of arrow reserve: 10% for the beginner quivers and 20% for the advanced ones
- gave life to the already existing Freezeflame Quiver sprite! (a combination of the Flaming Quiver and Frozen Quiver) and overhauled the creation of Flaming / Frostburn arrows from the 3 quivers and of the Freezeflame Bow). Also gave the 3 quivers some more immersive ingredients.
- put the SteelTarget as ingredient of ArcherEmblem, instead of only Target (the SteelTarget accessory wasn't used for any combination until now and was basically a dead end)
- completely rewrote the Homing Sensor effect: doesn't slow down arrows anymore, ignores Target Dummies if there are enemies nearby and prevents projectiles from circling around enemies (there is a configuration option to enable the latter again, for players who want to maximize their possibilities to hit an enemy)
- added Configuration for:
- create gore of arrows on tile collision
- create items of arrows on tile collision
- additional recipes for vanilla accessories
- recipes for changing vanilla ore bars of the same tier into each other
- Homing Sensor arrows only targeting enemies that are in front of the projectile (to stop / enable arrow circling around enemies)

All in all (updates 1.5.4.3 and 1.5.4.5) revised every single feature, code line and spelling of the mod, making it smooth, concise and free of bugs. In other words: took all the existing awesome ideas of Archery Overhaul and made them work as intended.
The mod should now be Multiplayer compatible and not act weirdly.
Besides the Freezeflame Quiver and the configuration no new content was added.


1.5.4.4 - 20.02.25, 04:25am (second update of 1.4.4 Archery Overhaul):
- just some updates to description and build


1.5.4.3 - 15.02.25, 00:06am (first update of 1.4.4 Archery Overhaul)
- reworked crossbows, especially their alternate firing modes
- fixed the abundant dropchance of some arrow bags / arrows and improved arrow bags looting mechanism
- fixed long lasting projectiles (f.ex. yoyos, flails, arrows) loosing damage over time until being completely damageless
- set all stackable items to max stack size (9999)
- put all boots to the "boots" category so they can be put into the "Boot Slot" (from the Shoe Slot mod)
- fixed the spawn algorithm for the Archer NPC and fixed some of his texts
- added all item drops to monsters, so they show in the RecipeBrowser
- the negative effect when having no Target equipped now only affects weapons that shoot arrows
- fixed almost all special traits to work as intended (Mystic Quiver, Strange Quiver, Target, elemental Stones, the set bonus of the Steel Armor, etc.) and how the mod takes track of what accessory is equipped. They shouldn't act weird anymore in Multiplayer.
- fixed the ranged steel amor set bonus for the Metal Burst. It also doesn't overwrite weapon prefixes anymore.
- fixed some projectiles to do ranged damage instead of magic / melee
- added correct Journey Mode research count to all items (same values as respective vanilla items)
- made the RainBow have only one active rainbow at a time (like the Rainbow Gun does)
- added Configuration for:
- Vortex Arrows don't target Target Dummies anymore,
- Shrapnel creating effect of the Flint,
- the display of the visual hit effect of arrows
- handing the starting bag to newly created players
- the "fumble mechanic" of the Target (so the random spray when the Target is not equipped),
- enabling auto reuse for all ranged weapons
- enabling the mods prefixes
- the +-5% randomness in damage and size of player spawned arrows








mentioned bugs in comments:

DONE: 22. Okt. 2024 um 20:05
that and the flaming grenades says it shoots skydrop arrows

DONE: 2. Okt. 2024 um 19:56
can we get a configure for how often the arrow bags drop please? its kinda a little much

DONE: 18. Mai 2024 um 9:20
You should really add configuration to this mod for drop rates.
I like the new bows, the zombie archer is a great early game enemy, and I like the concept of arrow bags, but they are kind of spammed, and the arrows that just drop from everything like stone arrows kinda make autotrash a required mod.

DONE: 24. Apr. 2024 um 10:08
This mod breaks ALL yoyos and trown weps. They do reduced damage over time and then just stop hitting things. Removed this mod and problem went away. ITS AN ARCHERY MOD NOT A YOYO MOD stop changing yoys and thrown weps it has nothing to do with archery!!!

19. Apr. 2024 um 11:56
@Riptide can you make a config for this mod so that way I cant see the splash damaging shockwave everytime I shoot an arrow at an enemy? Like a on and off?

14. Apr. 2024 um 5:37
your mod causes an exception to be thrown whenever the "icon_small" file is trying to be loaded (from dragonlen's modify item stats menu) this is likely because you didn't make a basically required image file. also several weapons are unbalanced and homing weapons prefer to target target dummies instead of actual enemies. otherwise cool mod 7/9


14. März 2024 um 5:40
Apollo set has worse basic stats than an Adamantite set, and it's set bonus has 5% less chance to preserve ammo, and Archery Potions aren't hard to make, the point being Adamantite is better than a set you have to fight all three of the Mechanical bosses for.

19. Jan. 2024 um 22:35
The Apollo armor set is worse than the hallowed armor set dmg wise. Sure, it has 10 more defense but the hallowed's immunity buff is just straight up better. Apollo's set is just a permanent archery potion which is already really easy to get. Not sure if it can stack with the archery potion tho.


DONE: 25. Feb. 2024 um 4:37
Also, it seems adding stats from goblin doesn't affect bows, i rolled Legendary i have 40% speed plus Steel set and the bow only acknowledge the 33% from the set


DONE: 29. Nov. 2024 um 4:36
The Strange Quiver is still broken to this day, it fails to shoot any arrows when using wooden arrows, yet still consumes a wooden arrow

DONE: 24. Feb. 2024 um 23:03
Strange Quiver crashes the game

DONE: 4. Jan. 2024 um 0:22
Strange quiver prevents me from shooting arrows, anyone know a fix?

DONE: 22. Dez. 2023 um 5:41
for some reason when i equip the strange quiver and try to shoot only normal arrows can be seen and do damage the other arrows are invisible or non existant for some reason and idk why


DONE: 17. Feb. 2024 um 3:59
theres a misspelling in the Hunter's Crossbow

DONE: 9. Dez. 2023 um 7:18
can we get a config to disable starting pouch?

30. Sep. 2023 um 12:09
this adds weird shadows to the arrow, can i d

Update: 5 Mar @ 11:33pm

Version 1.5.4.5 has been published to Stable tModLoader v2025.1, learn more at the homepage[discord.gg]

Update: 19 Feb @ 7:25pm

Version 1.5.4.4 has been published to Stable tModLoader v2024.12, learn more at the homepage[discord.gg]

Update: 14 Feb @ 3:06pm

Version 1.5.4.3 has been published to Stable tModLoader v2024.12, learn more at the homepage[discord.gg]

Update: 22 Jul, 2023 @ 4:28pm

Version 1.4.4 has been published to Preview learn more @ https://discord.gg/XbzKuFg