tModLoader

tModLoader

Archery Overhaul
26 Comments
Barzen 1 hour ago 
Now referring to the bows:
I've never watched these in such detail. You're right, the Elemental Wrath should use the True versions of the Demonic Destruction and the Crimson Death or else they're a dead end!
I changed the recipes for all these bows to resemble the vanilla progression from Night's Edge over True Night's Edge (the normal version + 20x Souls of each mech boss) to Terra Blade (using the Broken Hero Bow as limiting component - the Ectoplasm is no longer part of recipe).
Keeping that change in mind, I also accepted your recommendation to make the Elemental Wrath and Poseidon's Wrath craftable on the Mythril Anvil - a logical step.
As I've prepared some other changes already, I'll tell Riptide to deliver an update and prepare a changelog for it.
Thanks again!
Barzen 1 hour ago 
@Lius: first of all, thanks a lot for paying attention to these details and reporting them!
What you're telling about the Hide dropchance seems strange to me. It has a 10% drop chance from a bunch of enemies and should drop quite a lot 🤔 Seems like you were a victim of Terrarias "RNG's a bitch" feature 😅
But I like the idea of the archer selling it, so I now he sells it after Skeletron is defeated.
Lius 6 hours ago 
Also, i believe i've found an unintentional mistake

I noticed that the crafting of the Elemental Wrath is different for crimsom and corruption worlds, since each have a bow version of the Night's Edge (Crimsom Death and Demonic Destrucion), but the crafting of the corruption version doesn't use the Demonic Destrucion, but the Cursed Bow (the bow that shoots cursed flames arrows), while the crimsom version still uses the Crimsom Death.

The fix should be simple, but i would sugest to change the crafting component for the "True" version of the bows, because if you upgrade either of them with the Broken Archer Bow, you will need to de-craft them or create another to make the Elemental Wrath.
Lius 6 hours ago 
Fantastic mod, but i do have some sugestions.
- Hide drop chances are really low, i had to stop and farm them before the cultist battle because in my entire playthrough i didn't have enough for 1 Hunter Quiver, also couldn't make the new armor since it also uses a lot of Hide. The Archer NPC could sell Hides if the change in drop rates seems too much, but some chance is necessary since a lot of items use Hide
- Another change i suggest is to use the hardmode anvil to make the Elemental Wrath and Poseidon's Wrath, i didn't even need to use Poseidon's because when i made it, i could already create Heavenly Volley. Almost the same thing for the Elemental Wrath, created for the pillars and moon lord, and then never used again. As the Terra Blade bow counterpart, it should be available earlier.
mantodeawings 7 Jul @ 6:14pm 
@Barzen: Oh, no i haven't experienced that possible issue you mentioned while i played with this mod on (the Multiple bag tiers dropping at the same time from a single enemy kill one), so apologies if my wording made it sound something like that happened.
And i also wasn't aware of the pouches being tied to progression, which i find quite neat.

Although, thanks for reading and being willing to still continue with the mod even with a strict time.
i will appreciate the possible configs! ^ ^
Barzen 7 Jul @ 11:14am 
@mantodeawings:
This mod is still maintained but right now I'm constantly out time to work on it.
The Tier 1 Archery Pouch has the same drop chance as the other 4 tiers (does their amount also seem abundant to you?). Restraining them from dropping from critters is a good idea, I'll put it on the TODO list.
Same goes for config option for lowering the drop chance for the pouches, thanks.
Just to be clear I understood correctly: did you ever experience various tiers of Archery Pouches drop at the same time? (they are tied to boss progression, so only one tier should drop at any given moment)
mantodeawings 3 Jul @ 4:11pm 
(assuming this is still being worked on)
I have been experiencing some things that i find odd, usually related to bags dropping even from friendly creatures getting killed, and just general abundance of the tier 1 ranged bag (mostly from killing any living thing)
i would like an option/way of disabling them from dropping off kills in general btw
Barzen 24 May @ 4:18pm 
@sæl: Do you experience the same lag, having only the vanilla Magic Quiver equipped?
https://terraria.wiki.gg/wiki/Magic_Quiver
sæl 24 May @ 11:56am 
the mechanical quiver seems to be causing quite a bit of lag
Barzen 27 Apr @ 12:30pm 
@Bunrako man: the other one is from a lost account. This one here is the most recent one 👍
The Roaring Knight 26 Apr @ 12:15pm 
why are there two archery overhaul mods on the workshop? is one a new version or smth?
Barzen 8 Apr @ 2:27pm 
@Kauperwood: the thanks goes to Riptide, the request goes to my ToDo list 😁
Kauperwood 7 Apr @ 6:29pm 
Great mod!

Please, add the bag dropchance setting to the config file :)
Barzen 17 Mar @ 11:16am 
@Bictor-=12-: the tiered bags have a 3% dropchance and the ice and jungle bag have a 7% dropchance. I just killed 300+ zombies and got 19 arrow bags. I sadly cannot confirm your statement.
Bictor120 16 Mar @ 11:54am 
please remove the constant arrow bags that drop from literaly every mob
Zynso 16 Mar @ 12:00am 
maybe change the name a bit because there's two existing mods with the same name, just saying
ShotGunGodOG 13 Mar @ 3:31pm 
we got the 1.4.5 update before 1.4.5 :O
Barzen 12 Mar @ 11:24am 
@宫月槿: Riptide published the update for Archery Overhaul, now all armor set bonus texts should be in the localization 👍
I'm preparing the same for Sorcery Overhaul but like I already said, it'll take me quite some time (weeks) to get the update ready.
Mentality 12 Mar @ 11:09am 
how it works with calamity+infernum?
宫月君 23 Feb @ 11:08pm 
Good job! I'm waiting for the good news.:steamthumbsup:
Barzen 23 Feb @ 12:32pm 
@宫月槿: yes, the armor set effects are still written in the code. As well as the dialogs of the Archer. I know more or less how to do it (or at least where to look it up), so I'll put it on the TODO list.
With Sorcery Overhaul it's even more complicated, as there some item tooltips are generated in the code (example: the "Inept Tome" tooltip gets the healed amount of life updated when the spellPower increases). I'll have to investigate how to separate text and numbers. Don't expect this to happen very soon.
宫月君 23 Feb @ 10:25am 
I’m totally into Archery Overhaul, it really boosts the pro feel, you know? I wanna translate it into Chinese so more folks can use it! But I’m stuck—can’t seem to localize the armor set effects. (Probably same issue with Sorcery Overhaul too.) I think I need your help, my dude!
ReiTheTrap 30 Jul, 2023 @ 5:55pm 
why theres 2 Riptide? did you lost acess to other account ? what version should i use ? this or other one
Leafdoll 30 Jul, 2023 @ 12:44am 
Oh please do. Sometimes not having tooltips can dupe people. Glad to know they're still working as intended Riptide.
Riptide  [author] 23 Jul, 2023 @ 9:19am 
I'm going to fix the tooltip issue. When I published, it deleted the localization files that contained the tooltips. I've fixed the issue but I will need to re-write them. Give me a couple days!
上岳临空 22 Jul, 2023 @ 10:31pm 
There is no specific effect description or even a simple introduction for multiple early stage decorations. As for the later decorations, I'm sorry, we haven't played until that period yet