Arma 3
Riksu's Arma Additions (RAA)
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Update: 11 Mar @ 9:39am

v1.38

- Fixed drinkable items multiplying in "Drink while moving" self-interaction menu
- Modified Zeus module "Skip time with hunger". Now allows manually setting blackout lenght to allow Zeus to mask their actions easier.

Update: 21 Feb @ 7:11am

v1.37.5
Minor hotfix

- Fixed SaveLoad feature's setting "Saving trigger" in Save module's settings not being read correctly and therefore always reverting to default value.

Update: 8 Dec, 2024 @ 9:30am

- Force Drinking/ Feeding now supports both food and drinks. Whichever is needed more will be given to patient.
- Removed requirement for zeus.pbo from ACEA.pbo

Update: 20 Nov, 2024 @ 6:58am

v1.37.3

- Added CBA setting to disable BeltSlot functionality.

Update: 11 Nov, 2024 @ 8:23am

v1.37.2
Minor Update

- Improved DamageableItems system to be more accurate now in regards of hit detection
- Fixed: Item Description box in ACE Arsenal now works in 3DEN
- Adjusted Item Description Box's functionality
- Adjusted Items Overview slightly
Trello documentation now available for both: https://trello.com/c/CSBoHLPl

Update: 28 Oct, 2024 @ 7:24am

v1.37.1
Minor hotfix

  • Fixed error while trying to open ACE Interactin menu while Remote-controlling (Zeus) unit.
  • Adjusted Item Description box in ACE Arsenal

Update: 22 Oct, 2024 @ 12:44pm

v1.37

ADDED:

  • SaveLoad, which allows for saving equipment, vehicles and player's gear on one mission, then load them to next one. Idea is to create a continuous (guerrila-style?) campaing.
    NOTE: This is not suffiently tested yet, so if you encounter any problems please let me know!
    Documentation: https://trello.com/c/SDeGULGu
  • Added Item Description to (ACE) Arsenal. This shows currently selected item's inventory description directly in Arsenal dialog.

    CHANGED
  • Tearing someone else's uniform no longer tears yours instead. Docs: https://trello.com/c/DrTx090G
  • Switching to different uniform now resets tear count.
  • Force Drinking is no longer shown in Medical menu if ACE Field Rations is disabled.
  • Force Drinking now consumes drink and requires drinkable item in helper's inventory.
  • AISkillPresets will no longer complain about undefined skill levels. This feature is supposed to be optional.
  • TimeOutReminders removed, since it was only configured to support Taisteluosasto Motti's internal system only.

Update: 18 Apr, 2024 @ 8:22am

v1.36.1

- Merged RAA- ACRE Compatibility to main mod and automated it using skipWhenMissingDependencies command.

This means main mod does not require ACRE2, but will still be automatically supported if ACRE mod is loaded.

Update: 17 Apr, 2024 @ 9:27am

v1.36
This update adds couple of new features, removes ACRE dependency, removes one depreciated item and removes one broken item completely.


- [ADDED] Ability to whistle (with mouth, no items required. Done via ACE interaction menu or keybind)

- [ADDED] Ability to tear off pieces of cloth from uniforms using ACE action menu. Can be used as makeshift bandages, tourniquets or handcuffs.

- [ADDED] Zeus module "Change Inventory/ Cargo Size". Used to adjust size of vehicle's inventory size and ACE cargo size.

- [CHANGED] ACRE2 dependency removed. A seperate ACRE Compatibility mod now provided for users of ACRE: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3193243240

- [FIXED] Fieldration items can now be drunk directly from belt while inside vehicle.

- [DEPRECIATED] Item RAA_painkiller hidden and existing ones should auto-convert to ACE's version. There's no reason to keep this around anymore since ACE (finally) released their own one.

- [REMOVED] Fieldphone, which I never got to work reliably enough. Completely removed, but available as hidden mod in case removing it breaks some mission or you wish to try your luck: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3225081049

More details of new features as well as other things in this mod can be found in Trello: https://trello.com/b/C58Mb1HV

Update: 30 Oct, 2023 @ 11:12am

v1.34.1

- Added new feature: Local Map Markers. Basically removes magic-sharing of map markers between players, forcing more coordination between players.
DISABLED by default, can be enabled via CBA settings. See more: https://trello.com/c/DUXxztMI

- Removed RHS requirement from mod entirely. Not quite sure why it was present to begin with.

- Fixed AED & Defibrillator not working with Zeus' Remote Controlled units