Caves of Qud

Caves of Qud

Crungle Mode!
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Update: 25 May @ 8:33pm

Crungle Mode version 1.0.0

- Fixed some blueprint merges that were no longer valid.

Update: 11 Jun, 2024 @ 3:10pm

Updates to Crungle Mode to make it compatible with Spring Molting.

Fixed a separate bug in Crungle Mode that could mess up navigation between windows when starting a new game.

Update: 20 Dec, 2023 @ 5:41pm

Fixed some code that would otherwise be deprecated in Q1 / Q2 of 2024.

Update: 4 Nov, 2023 @ 8:26pm

Fix an API incompatibility in game version 2.0.206.18.

Update: 12 Oct, 2023 @ 11:40pm

Hotfix to add a Subtype property to the player for mods that depend on the presence of that property.

This fix also adds some more machinery to make Crungle Mode a little more robust to changes in Qud's boot handlers, for future updates.

Update: 12 Aug, 2023 @ 10:49pm

Version 0.3.2:

Reduce Svardym sampling probability when spawning in the Palladium reef.

Update: 12 Aug, 2023 @ 12:38pm

Fix a softlock when spawning with CryptSitterBehavior.

Bump version to 0.3.1.

Update: 11 Aug, 2023 @ 6:46pm

Add new features to Crungle Mode:

- A Tomb of the Eaters starting biome
- Roleplay and Classic modes

Bump version to 0.3.0.

Update: 1 Aug, 2023 @ 7:35pm

Fix an issue where faction reputation (as shown in the Factions screen) did not accurately reflection other factions' feelings toward the player.

Bump version to 0.2.0.

Update: 28 Jul, 2023 @ 11:52am

Add additional checks before provisioning players with initial waterskins to handle certain edge cases.