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Crungle Mode: Some Starts Are More Survivable Than Others
So to the best of my knowledge Crungle Mode is working as-expected now. If you encounter any particular issues with the mod, let me know.
Will take a look into it, although the game is being especially unhelpful about whatever the issue is here.
Note that depending on what creature you jump into, you may end up with a tile that looks identical to one of the possible character models. For instance, mysterious gunslingers (https://wiki.cavesofqud.com/wiki/Mysterious_gunslinger) share the same tile with the Gunslinger calling; Zealots of the Six Day Stilt (https://wiki.cavesofqud.com/wiki/Zealot_of_the_Six_Day_Stilt) share the same tile used by the Apostle calling.
So if you jumped into one of those creatures, you might look as though you're using a normal player character's sprite, but you're still inhabiting the body of the creature you've become.
=== Crungle Mode! 0.3.3 Errors ===
<...>\steamapps\workshop\content\333640\3010917750\Scripts\CrungleStory.cs(50,36): error CS0120: An object reference is required for the non-static field, method, or property 'JournalAccomplishment.MuralCategory'
<...>\steamapps\workshop\content\333640\3010917750\Scripts\CrungleStory.cs(50,36): error CS0176: Member 'MuralCategory.IsBorn' cannot be accessed with an instance reference; qualify it with a type name instead
<...>\steamapps\workshop\content\333640\3010917750\Scripts\CrungleStory.cs(51,34): error CS0120: An object reference is required for the non-static field, method, or property 'JournalAccomplishment.MuralWeight'
<...>\steamapps\workshop\content\333640\3010917750\Scripts\CrungleStory.cs(51,34): error CS0176: Member 'MuralWeight.Medium' cannot be accessed with an instance reference; qualify it with a type name instead
== Warnings ==
None
I've issued a hotfix that should make Crungle Mode and Mycologist compatible with one another. Let me know if you run into any other crashes.
if you'd like, feel free to send me your Player.log (see https://wiki.cavesofqud.com/wiki/File_locations) at @kernelmethod on Discord after you run into a crash. You can also ping me in either the main Caves of Qud Discord (probably in the #modding channel) or in the Kitfox Discord.
That said, I can tune the probability of spawning as certain creatures up or down (a little); I've just made some changes so that you're a little bit less likely to spawn in as Svardym. If there are any other creature types that you feel like you're spawning in as all the time, let me know and I can also tweak their spawn probabilities a bit.
(Also, I didn't mention in before, but the faction membership bugs were fixed back in 0.2.0).