Starbound

Starbound

Enhanced Elemental Effects
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Update: 21 Jun, 2024 @ 3:32pm

-Poison now has a minimum limit of 40% original value, ie: reduces speed and damage by a max of 60%.
-Increased "Freeze" rate, minimum rate freezes 300% higher.
-Added "Kenopsea" effect, it's of Ice type.

Update: 3 Aug, 2023 @ 4:41pm

-Added "self.healthMulteee" to store the health multiplier used within a effect, for calculations.
-Minor bug fix, may help with performance.

-Fixed a bunch of effects to try and "normalize" element types.
-Fixed missing and incorrect Elithian Races Effects.

-Added support to some of Arcana's effects.
-Added support to most of RPG Growth's effects:
"fate sealed" now should kill disregarding othe mods that increase health or shields.
"embrittle" now has better expiring in case of "fire" effects present

Update: 30 Jul, 2023 @ 3:11pm

-Moved active element list to "enhancedData.activeElements".
-Fixed a bug that caused constant recaulculation of damage.
-Fixed "burning" effect not actually being changed, for some reason.
-Fixed "Doomed" status effect.
-Added a config file to alter all effects at once:
"/stats/effects/enhancedElementsHandler/eee.config"
Damage mutliplier (Default x1)
"Primed" time (Default 3 seconds)
"Expire on removal", effects are tied to an element if possible, if the element is removed from the entity, the effect will also be removed
Extra Scripts, added scripts to all effects that use this mod

Update: 28 Jul, 2023 @ 4:58pm