Hearts of Iron IV

Hearts of Iron IV

Better AI Buffalo
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Update: 20 Aug, 2023 @ 12:10am

- NDefines.NAI.MIN_INVASION_AREA_SIZE_FOR_FLOATING_HARBORS = 2 -- vanilla 15 -- AI will consider using floating harbors for naval invasion if invasion area is larger than this many provinces

- default_produce_floating_harbors value = 2 (in place of 1, vanilla 10)

Update: 19 Aug, 2023 @ 9:43am

- Add welded armor in place of riveted for ai 40/43 medium tank models

Update: 19 Aug, 2023 @ 8:47am

- Improve ai modern tank model : more perforation / armor / breakthrough for an higher cost

Update: 16 Aug, 2023 @ 3:50am

Add some line from Kaiserreich Defines for Vanilla (will reduce suicide attack and loss from ai)

-- Combat AI
NDefines.NAI.FORTIFIED_RATIO_TO_CONSIDER_A_FRONT_FORTIFIED = 0.3 -- Vanilla is 0.5
NDefines.NAI.HEAVILY_FORTIFIED_RATIO_TO_CONSIDER_A_FRONT_FORTIFIED = 0.3 -- Vanilla is 0.5
NDefines.NMilitary.PLAN_EXECUTE_CAREFUL_MAX_FORT = 4 -- Vanilla is 5
NDefines.NAI.ATTACK_HEAVILY_DEFENDED_LIMIT = 1.1 -- Vanilla is 0.5

Update: 7 Aug, 2023 @ 1:34am

- Max distance naval invasion change to x3

Update: 5 Aug, 2023 @ 10:47pm

- Fixed an error log from italian light tank unlock models in nsb_armor / technologie files (lines deleted)

Update: 5 Aug, 2023 @ 10:22pm

- Navy difference relative strenght factor for launch naval invasion is up from 3 (vanilla 2.5) to 5
- Extra invasion per number of provinces reduced from 12 (vanilla 24) to 6

Update: 5 Aug, 2023 @ 9:06pm

- Fixed double line for max distance for naval invasion now must be x10 only
- Back to vanilla value for max screens use for mine lawing or sweeping : 5/10% to 15%

Update: 5 Aug, 2023 @ 5:50pm

Delete Gameplay change from ai frontline defines :

NDefines.NMilitary.EXPERIENCE_COMBAT_FACTOR = 0.15 -- 0.25
NDefines.NMilitary.DIG_IN_FACTOR = 0.01 -- 0.02

Update: 5 Aug, 2023 @ 5:13pm

AI change:
- Use the Kr defines for volunters lines
- NUMBER OF PROVINCES FOR DEPLOY A FLOATING BOARD REDUCED FROM 15 TO 5
- Max distance for naval invasion x10