Total War: WARHAMMER III

Total War: WARHAMMER III

Glospeys Gear
Showing 11-20 of 40 entries
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Update: 13 Nov, 2023 @ 7:44am

The number of items this mod generates has been severely reduced (from up to 7 to 1 per caster). For now (still testing), this mod has 1 node with 1 level that adds an Enchanted Item that combines the Mystic Weapon, Mystic Armor, and Apprentice Enchanted Item. This is not intended to be a permanent change. It's to test if the number of items is/was too many for the game to handle (on some computers). NOTE: This test is not for balance. Want to make sure everything CAN play together.

Update: 9 Nov, 2023 @ 10:32am

I think I found a source of instability. To maximize compatibility with other mods, I've been using skill node locations that had been valid but were "removed" in 4.0 (Shadows of Change). For the modders out there: I was using Tiers 4412 - 4414. Now, I'm using Tiers 40 - 42. NOTES: Skill points previously spent on equipment will have been lost but you should retain the gear. This should only matter if you're using a mod that would let you reset your skill points. This also means that, if you want more duplicates, you can buy an additional copy for your mages. Also, if you're playing an existing game, this update probably won't affect your stability. Any instabilities are probably already baked into your saved game.

Update: 3 Nov, 2023 @ 8:13pm

For tracking down the crash bug, ALL Gear Enchanted Items grant Assault of Stone to the equipped character.

Update: 2 Nov, 2023 @ 6:28pm

For tracking down the crash bug, Enchanted Items that had provided summons temporarily grant Assault of Stone instead.

Update: 2 Nov, 2023 @ 5:36pm

Update: 2 Nov, 2023 @ 5:21pm

Update: 2 Nov, 2023 @ 5:05pm

Update: 26 Oct, 2023 @ 11:24am

Update: 26 Oct, 2023 @ 11:23am

Update: 26 Oct, 2023 @ 11:15am

Added Apprentice Enchanted Items for Plague, Ruin, Stealth, Big Waaagh, and Lil Waaagh.