RimWorld

RimWorld

Many Jobs
Showing 1-9 of 9 entries
Update: 4 Oct, 2023 @ 11:08am

Release 1.7.0
New Features
Added five new work types which are disabled by default (PR #124[github.com])
  • The new work types are stack merging, tree pruning, floor and wall smoothing, building and floor painting, and cleaning pollution
  • They're off by default because if they were all on the Work tab would just be too crowded
  • To use them, go to the mod options dialog and turn on the ones you want

Enhancements
Redesigned mod options dialog to be easier to use and more scalable (PR #117[github.com])
  • Dialog is now more compact, showing more on screen at one time
  • Dialog features a filter widget for quick searching of the list of added work types
  • "All On" and "All Off" buttons have been relabeled "Enable All"/"Disable All" unless the list of added work types is filtered; in that case they're "Enable Shown" and "Disable Shown"

Renamed Mod subclass from Mod (lol) to ManyJobs (PR #118[github.com])
  • Note that this will prevent the mod from reading old mod settings config files (unhelpfully named "Mod_3013527266_Mod.xml") in favor of new config files (more helpfully named "Mod_3013527266_ManyJobs.xml"). If you've made any changes to the mod options, you'll need to redo them, but only the first time you run the game after updating.

Removed dependency on XML Extensions (PR #130[github.com])
  • Wrote a custom patch operation to handle conditionally applying patches at startup based on which work types are enabled or disabled
  • Replaced uses of XmlExtensions.PatchOperationAddOrReplace with a PatchOperationReplace and a PatchOperationAdd inside a PatchOperationConditional
  • Replaced uses of XmlExtensions.Conditional with PatchOperationConditional

Update: 1 Sep, 2023 @ 9:48am

Release 1.6.1

Bug Fixes

Change patchop to PatchOperationReplace (PR #113[github.com])
- Change value from `<li>MJobs_PriorityHauling</li>` to `<workType>MJobs_PriorityHauling</workType>`

Update: 31 Aug, 2023 @ 12:35pm

Release 1.6.0

New Features

Added support for Vanilla Ideology Expanded - Memes and Structures (PR #93[github.com])
uninstall ancient junk: was hauling, is now deconstructing

Added support for Alpha Biomes (PR #95[github.com])
drill at core sample drill → drilling
operate exotic smelter → smelting

Added support for Alpha Genes (PR #97[github.com])
- administer metal to patients is now a caregiver job
- deliver metal to prisoners is now a caregiver job

Added support for Biomes! Caverns (PR #98[github.com])
Filling and emptying mushroom fermenting barrels are now priority hauling jobs

Added support for Gene Extractor Tiers (PR #99[github.com])
Haul to/Carry to gene extractor vat → priority haul

Added support for Tiered Mechs (PR #101[github.com])
"Plus" and "Ultra" mech variants can now do the same jobs as their Biotech counterparts

Added support for Gene Ripper (PR #102[github.com])
Carry to Gene Ripper is now a priority hauling job

Added support for Vanilla Brewing Expanded and the Coffee and Tea add-on (PR #103[github.com])
Mixing drinks at the bar and making drinks at the espresso machine are both brewing jobs now

Added support for Vanilla Factions Expanded - Insectoids (PR #104[github.com])
Inserting genomes is now a priority hauling job

Added support for Vanilla Plants Expanded - More Plants (PR #106[github.com])
If Vanilla Plants Expanded - More Plants is active _and_ Vanilla Cooking Expanded is active, then the "extract milk from plants" job gets reassigned to the brewing category.

Added support for Vanilla Races Expanded - Android (PR #107[github.com])
- Repairing and operating on androids are now fabrication jobs
- Carrying/hauling to the subcore polyanalyzer are priority hauling jobs
- Carrying to the android behaviorist station is a priority hauling job

Added support for Vanilla Races Expanded - Sanguophage (PR #108[github.com])
Refilling drain caskets is now a priority hauling job

Added support for Vehicle Framework (PR #109[github.com])
Refueling vehicles, rearming turrets and loading upgrade materials are all priority hauling jobs. Packing vehicles (in the caravan sense) is a loading job.

Enhancements

Updated the workTypes of some Biotech work givers (PR #76[github.com])
Change DeliverHemogenToPrisoner to MJobs_Caring.
Change CarryToSubcoreScanner to MJobs_PriorityHauling.
Change HaulToCarrier to MJobs_PriorityHauling.
Change HaulToSubcoreScanner to MJobs_PriorityHauling.

Improved support for Vanilla Factions Expanded - Mechanoids (PR #105[github.com])
Refueling rocket silos is now a priority hauling job

Bug Fixes

Removed CarryToGeneExtractor from MJobs_Mechanitor (PR #75[github.com])

Update: 16 Aug, 2023 @ 1:35pm

Release 1.5.0
New Features
Added mod options menu to enable or disable mod-added work types (PR #67[github.com])
Mod options are accessible in the usual way, from the main menu's "Options" button, then the "Mod Options" button on the bottom left side of the window.

Note that any changes to the mod's options require a restart to be applied. You'll be prompted to restart your game if you make any changes to the mod options.

Added a compatibility patch for WVC - Xenotypes and Genes (PR #69[github.com])
Golems are now empowered to do Many Jobs work types.

Enhancements
Lifter mechanoids (Biotech) and Hauler robots (Misc. Robots/Misc. Robots++) can now do undertaking jobs (PR #71[github.com])
That's right, you can now delegate the somber and serious task of handling the deceased to mindless automata, you monsters.

Update: 10 Aug, 2023 @ 1:40pm

Release 1.4.0

New Features
Added support for Vanilla Factions Expanded - Mechanoids (PR #60[github.com])
The following mechanoids have had their work types adjusted:
- VFE_Mechanoids_Autocleaner
- added MJobs_PriorityCleaning
- VFE_Mechanoids_Autohauler
- added MJobs_PriorityHauling, MJobs_Delivering, MJobs_Loading
- VFE_Mechanoids_Autominer
- added MJobs_Drilling
- VFE_Mechanoids_AutoMedic
- added MJobs_Rescuing, MJobs_Operating, MJobs_Caring

Update: 8 Aug, 2023 @ 5:43pm

Version 1.3.0

New Features
  • Added support for Misc. Robots and Misc. Robots++ (PR #54[github.com])
Full Changelog

Update: 5 Aug, 2023 @ 10:19am

Version 1.2.3

Bug Fixes
  • Fixed a mild incompatibility with Recycle This by changing the mod load order (PR #44 by @jefferyharrell)
Full Changelog

Update: 5 Aug, 2023 @ 5:09am

Version 1.2.2

Bug Fixes
  • Patched the Core WorkTypeDefs to give them better descriptions (PR #41 by @jefferyharrell)
Full Changelog

Update: 1 Aug, 2023 @ 2:24pm

Version 1.2.1

Initial upload.