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It looks like work types aren't being disabled properly for royals
Sidenote, it doesn't appear like i can remove worktypes after i've added them. After unchecking them in Many Jobs it has me restart, but it doesn't remove them. I can add them with no issue though.
I should ask, why did you preserved the crafting skill as relevant for refining, smelting, and stonecutting?
I only have "compact work tab" from the mods that edit it. It's a freshly made test colony, as I'm setting up UI and the like before actually playing anything. Do you know what could be the cause?
https://gist.github.com/HugsLibRecordKeeper/19c7e5b730952bf4d8ee5a8d13cad8cd
I may still have the old .DLL version on my laptop and I’ll test that as well.
Feel free to join my Discord if you want to talk about this in real time. I'll be around most of this afternoon and evening, give or take.
https://pastebin.com/jirpfuPj
[code]
Exception in Verse.AI.ThinkNode_ConditionalWorkMode TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder+<>c.<Prefix>b__5_3 (RimWorld.WorkGiver wg) [0x00000] in <af80248bef7c47129c5fc81e0208ed49>:0
[/code[