Project Zomboid

Project Zomboid

Trip 'n' Fall
Showing 1-7 of 7 entries
Update: 1 Dec, 2023 @ 12:44am

  • Not sure but user sandbox settings may not have been taking effect before. Now they are.
  • Allowed negative values to be used for walkingTripChance.
    Now it's possible to completely disable tripping while walking.
    (a quick "fix" because it was asked a couple times)

Update: 19 Aug, 2023 @ 12:30am

  • Fixed the conflict with the Arsenal GunFighter mod.
    (changed how i get the isMoving variable)

Update: 11 Aug, 2023 @ 2:01pm

  • Added sandbox options
  • Mod will be disabled if the player is carrying a corpse

Update: 7 Aug, 2023 @ 7:52am

  • Fixed a bug that caused tripping when not supposed to.
    isMoving variable was being set to a wrong value for a single frame

Update: 5 Aug, 2023 @ 5:34am

  • Adjusted the tripping chance formula and variables
  • Made alive zombie count dynamic
  • Alive zombies will have a higher chance to trip the player
  • Increased tripping chance if on stairs
  • Implemented the luck traits in deciding whether to trip or to stagger

Update: 3 Aug, 2023 @ 8:14am

  • Prevented a potential console error (null table).
  • Prevented a potential bug where the code is run even when the player is in a vehicle.
  • Added a trigger for a different tripping animation.
  • Added a chance to trip but not fall (light stagger) for walking and running.
  • Added a chance to trip while sneak running.
  • Made compatible with the True Crawl mod.
  • Made the mod more efficient.

Update: 2 Aug, 2023 @ 10:32am

Initial release.