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Thank you so much for making it and your other mods too. Really changes the way I play the game now
A tiny amount each time when the check runs.
A sizeable amount when the check fails, causing the player to trip.
Nimble takes quite a long time to increase so more training oportunities would be welcome.
Obviously this can be resolved by giving my friends my client configs, but the servers configs should override theirs by default.
The damage and the animation functions reside in the same code block. So if one executes, the other has to do so as well.
@worldprop - Thanks. Clothes already have variables that affect movement/combat speeds but since you said climbing, you must be thinking about a mod that's more comprehensive.
It'd be a multifaceted mod. Custom logic, UI integration, support for other mods...
If you're going to attempt it, try to tackle each aspect on their own. Look at existing mods, how they are built, and start with making smaller mods.
Lua is a simple language that wouldn't take long to learn if you dedicate some time.
You can do it! But only get into modding for your love of the game or self-improvement or some other intrinsic motivation, keep your expectations in check.
Tripping Zombies
Zombies Trip Over Zombies
To do that:
1. Set the Walking Trip Chance value to -999
2. Set the Murphy's Law value to 0
For an ongoing game:
1. Get the Change Sandbox Options mod and open it's menu in-game
2. Do the things above
3. Return to main menu and reload your save
---
Also, the custom sandbox options may not have been taking effect before, I'm not really sure. But I put in a fix for that as well, just in case.
I like it but it really is a 100% chance of tripping unless you aim walk
Really needs at least an option to make normal walking non tripping (Where (shift) jogging, and sprinting) is the only trip chance
If anyone has a better formula for the calculation, please share.
If the trip chance was <= 0 after the calculations, the trip chance will be set to that variable.
The conflict was with the GunFighter mod. I fixed it.
1. New game (tried solo apocalypse and sandbox with no changes to settings)
2. Character without any perks, random appearance
3. Killed a bunch of zeds and tried standing on the bodies: https://streamable.com/pa148o?src=player-page-share
I might add that if I remove "Mod Options" from save mods I no longer trip on the same bodies, as shown here: https://streamable.com/6kt380 (note that I also removed "Arsenal[26] GunFighter Mod [2.0]" due to the amound of lag the error spam generates but it does not affect the tripping bug)
I am going to need steps to reproduce the issue because it works fine on my system.
There is a 50% chance to fall and 10% chance to drop accessories while walking. That's not much if you ask me.
As I said in the description, this mod will change how you play: Make sure to leave space for you to walk on when killing zombies.
Or you can edit the code:
You can change the DiceRoll percentage to 0 on the line 312 to disable falling while walking entirely. Or change it on the line 313 to disable accessory dropping.
One critic I have is that I found myself tripping all the time due to my myopic character, which leads to my glasses breaking all the time. Is there a chance you'd make a variant out of this? like treating corpses as slow terrain? like walking in the woods or something similar like the hoppable counters mod.