Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Expansion for Adjustable Fighters and Components
Showing 11-20 of 47 entries
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Update: 23 Jul, 2024 @ 5:41pm

Update: 9 Jul, 2024 @ 2:19pm

New starting ship. New fighter sized mining laser and beam manipulator to eliminate need for extra crew just to do a bit of scavenging.

Update: 5 Jul, 2024 @ 3:51pm

Added new incendiary shotgun and an energy based minelayer. Fixed some encounters where the crew were stuck due to 'more doors' mod I had used during creation. Whoops. New starting ship. Small buff to laser type weapons based on the vanilla laser buff.

Update: 17 Jun, 2024 @ 10:45am

New plasma beam weapons, reworking of starter fighters, updates to some encounters. New graphics and sound on some weapons.

Update: 22 May, 2024 @ 12:42pm

Update: 26 Apr, 2024 @ 12:13pm

Added new weapon: Phased laser array that projects a virtual turret 3 blocks forward and can be hidden by armor. (inspired by GA)
Fixed fighter armor collision polygons so they block when they should. Before they basically blocked just like a full square.
Updated starter ships to fit within price ranges as prices fluctuated a bit.

Update: 14 Apr, 2024 @ 12:56pm

Subfighters are now recolorable.
Enemy encounters are better balanced and no subfighter-only encounters past the first few tiers.

Update: 22 Mar, 2024 @ 2:27pm

Updated mini-fighters to have 2 little thrusters instead of 1 big one back and side ones, as the AI in update made them stop working.
Updated AI firepower values of various fighter weapons.
Updated version number to support multiplayer.

Update: 4 Jan, 2024 @ 6:32pm

Fix construction issue with pulse laser. Added a few new bad guy encounters.

Update: 22 Dec, 2023 @ 1:28pm

Added new sound effects to various new weapons.
Revamped and added more enemies.
Added a Black Hole Generator (PD gun).
A few balance updates. More turret range for a few guns to support 45 degree offset ships.