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tModLoader

Weapon Augments
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Update: 24 Jul @ 2:26pm

Version 1.3.0.6 has been published to Stable tModLoader v2025.5

Minor improvements to the Augment Workstation and its UI;
- Hovering over the Workstation tile with the mouse now properly shows an icon
- Added a close button to the UI to allow exiting it while keeping the inventory open
- The UI's Augment list will now dynamically resize based on how many Augment Slots the current weapon has/uses

Update: 25 Jun @ 5:37am

Version 1.3.0.4 has been published to Stable tModLoader v2025.4
- Added multiplayer netcode to Augment Stamps; Augments should hopefully now be properly transferred to 'Paste' Augment Stamps when removing Augments via. stamps in multiplayer.

Update: 12 Jun @ 8:31am

Version 1.3.0.3 has been published to Stable tModLoader v2025.4
- Corrected a typo; the Epic Frenzy Augment Jewel claimed to be Uncommon Frenzy in its name

Update: 11 Jun @ 5:27pm

Version 1.3.0.2 has been published to Stable tModLoader v2025.4
- Fixed Ultimate tier Augment Stamps being unable to cut/paste Ultiamte+ tier Augments
- Fixed the Accessory-exclusive Unusual tier Augments displaying localization key gibberish instead of their actual descriptions

Update: 24 May @ 4:43pm

Version 1.3.0.1 has been published to Stable tModLoader v2025.3

Overhauled Augment Application/Removal! It now utilizes a more intuitive UI system

Added the 'Augment Workstation', a new crafting station that is also used to access the new UI system;
- Made from a Heavy Work Bench & 3 Fallen Stars
- Recipes from this mod are now all crafted at the Workstation
- Augment Jewels, Void Shards, Augment Stamps, etc, are now applied via. the Workstation's UI, which is accessed via. Right Clicking on a placed Forge

Thanks to the new UI system, Void Shards & Augment Stamps can now selectively remove Augments!
- In light of this change, Void Shards' drop rate has been reduced
- Likewise, in light of Void Shards' lowered drop rate, Augment Stamps require less Void Shards to craft

Also, Augment Stamps with Augments can now have Void Shards and other (empty) Augment Stamps applied to them

Upgrading Shards of Power to higher tiers now requires a piece of ore based on the tier
- This is to progression-lock higher tiers of Shard now that they all use the Augment Workstation for their recipes

Added an introductory chat message that displays whenever you enter a world
- Informs the player of the Augment Workstation and mod's config settings
- Can be disabled in the config

(Hopefully) Fixed Unusual Overflow being able to stack its own bonus damage upon inflicting multiple one-hit-kill critical hits in a row.

Update: 24 May @ 4:35pm

Version 1.3 has been published to Stable tModLoader v2025.3
- See changelog for v1.3.0.1

Update: 5 Dec, 2024 @ 9:27am

Version 1.2.2 has been published to Stable tModLoader v2024.10

New Augment tier; Unusual+
- Made from upgrading Unusual Augment Jewels with Prestige Gems
- Provides stronger stats over normal Unusual Augments
- Essentially the Unusual equivalent to Ultimate+
- Accessory-exclusive Unusuals do NOT have Unusual+ upgrades
- Some Unusuals were slightly nerfed to accommodate for the addition of this stronger tier

Update: 6 Nov, 2024 @ 11:27am

Version 1.2.1.1 has been published to Stable tModLoader v2024.9
- Slightly reduced the per-hit heal hardcap on Lifeleech and Radiance, and imposed a hardcap on Unusual Siphon's manasteal effect

Update: 6 Nov, 2024 @ 11:06am

Version 1.2.1 has been published to Stable tModLoader v2024.9

Unusual Augment changes/additions:
- 5 new Unusual tier/variant Augments; Collateral, Powertheft, Kingslayer, Deathecho, and Arcana!
- Reworked Unusual Unleash; it now reduces damage a little to start, but boosts damage as hits are continuously dealt
- Increased the chance for Unusual Augments to appear (~10% to ~12.5%), and added a config option to boost their droprate further

Buff/Awareness tweaks:
- Made Overdrive's debuff appear even when not burning, and elaborated on its tooltip to tell you how many stacks of Overheat is built up. Furthermore, Overheat now has visual effects on the player when they're burning
- Most buffs that indicate a scaling effect are now elaborated to tell you how effective they are (I.e. on a scale of 0-100%)
- Added awareness buffs for some effects that lacked them, namely Vigor and Determination

Augment VFX customization:
- New config settings allow you to override the color of dust VFX caused by Augmented weapons, as well as the color of most Augment-related projectiles. This is client-sided, so each player can choose their own color (Though you will only see your color, regardless if others change theirs).

Balancing Tweaks:
- Void Shards now only remove one Augment at a time. By default the most recent (i.e. bottom of the list) is removed, but by holding shift when removing Augments, you can remove the oldest (i.e. top of the list) instead.
- In light of the above change, Void Shards now drop from enemies more often. Augment Stamps' crafting cost has also been tweaked to require more Void Shards but less Shards of Power.
- Heavily nerfed all tiers of Overflow, as it was incredibly powerful on weapons with very high single-hit damage
- Slightly nerfed Execution; it now procs slightly less often, and can no longer insta-kill resistant enemies (Though they still take a large amount of damage when the effect procs on them)
- Made on-hit penalties of Supercharge and Momentum a little more forgiving
- Slightly lowered Overdrive's damage boost, but its 'Overheat' effect now wears off faster
- Buffed Unusual Rally's crit tag

Fixes:
- Fixed Unusual Overflow being able to recycle the bonus damage from itself, causing it to build up insane amounts of damage by repeatedly one-shotting enemies
- Fixed Uncanny Gems using the wrong drop conditions and not properly dropping
- Added the missing Ultimate+ tier for Vigor

Shoutout to Berzerkinblaze for suggestions & feedback which inspired various additions and changes in this update!

Update: 18 Sep, 2024 @ 9:05am

Version 1.2.0.12 has been published to Stable tModLoader v2024.7
- Uncanny Gems will now not be loaded into the game if all recipes using them are disabled.