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When I get the time I'll double-check and make confirm if there's actually netcode there. If not, hopefully adding it will fix the issue.
The tier of the Stamp determines the quantity and tier of Augment(s) it can copy. The Stamp's tooltip should tell you its capabilities.
If it's giving you a new stamp (The sprite should look slightly different; no red dot in the center) that has no Augments, then something weird is wrong and it's failing to copy the removed Augment(s) onto the new item.
I'm not sure why the former would occur, but the latter case could just be a multiplayer issue in general (i.e. the new item drop isn't syncing between clients)
Would you, by chance, be using WoTG? Supposedly it causes tile-corruption issues in multiplayer because one of its music boxes is only loaded client-side. If you are using it I wouldn't be surprised it's the culprit;
- Enemies dropping Crystals instead of Shards could be the result of item IDs being shifted by the clientside music box
- Likewise, the Workstation crashing the game could happen due to tile IDs being shifted. It's possible the Workstation's index could've been shifted out-of-bounds since this mod is loaded later than most others (By default mods are loaded alphabetically).
I also still don't see why one would legitimately need so many slots. I imagine the mod's most popular use-case is to make comically overpowered weapons, but as someone (apparently among a very small minority) who actually values balanced play, that's not what I made the mod for.
Any possible way it can be
*rubs hands*
INCREASED?
The Augment Workstation is made from a Heavy Work Bench and Fallen Stars.
Mod kicks @ss by the way. I dont think ive ever had any playthrough of Terraria without this mod. Used to use weapon enchantments but it always crashed the game at some point, but this is awesome.
"Adding Augments for modded classes in general is something I'd rather not do. While there are a few Augments out there that are oriented towards the vanilla class, the intention is that Augments should work with as many types of weapon as possible so I don't really wanna go out of my to make more class-exclusive Augments. Plus, there should already be plenty of different Augments that work with Rogue weapons, since Augment-related boosts are all 'generic' class and thus should benefit any class of weapon."
Using Augment Jewels, Void Shards, and Augment Stamps has been overhauled into a UI system!
This should hopefully bring an end to issues with weapons that have right-click functions, and make things more intuitive.
The new UI system is accessed through right-clicking a new crafting station; the Augment Workstation . Additionally, all recipes related to this mod now utilize the Workstation instead of vanilla crafting stations. Make sure to get your hands on one (It's just a heavy work bench and fallen stars)!
Internally, Ultracutter won't apply to anything that isn't Melee damage or is marked as 'item.noMelee', which disables melee/swung hitboxes.
(I mispoke in my previous comment, Ultracutter does not check against a weapon having projectiles, only the noMelee value. Either way it's likely set to true by melee effect mods since the attack is facilitated by projectile instead of the swung hitbox)
I'm not sure why melee effect mods would persistently break Ultracutter, unless noMelee isn't properly reset or something (But that doesn't make sense since that would've just broken melee weapons altogether).
Unfortunately there's not much I can really do about that, as there's no other good way to discern those weapons from those that actually fire projectiles.
with any melee effect mod on workshop, any truemelee weapons can't get ultracutter augment.
Additionally, there's a config setting to increase the chance that any Crystal drops an Unusual Augment.
In other words, the 'Craft Augment Jewels Instead' settings must be enabled and the 'raft and Loot Augments' must be disabled.
This is pretty obscure and confusing so I may change it in the future.
There doesn't seem to be anything about them in config toggles either
Any help would be appreciated
Make sure when you're applying Augments that you've selected the desired item in your hotbar (as opposed to holding it with the cursor) and then right clicking on the desired Augment.