Escape Simulator

Escape Simulator

Get Down, Get Down! (Versus or Solo)
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Update: 28 Aug, 2023 @ 4:10pm

Tweaked color of the lit red floor plate for Simon Says to provide greater contrast for players using "Fast" community lighting setting. Also, don't use Fast community lighting setting lol.

Update: 24 Aug, 2023 @ 9:30pm

Updated Brick Logic again:
- Disabled triggers until slots are active
- Triggers send On Enter and On Exit actions to lock via empties on a 0.3 second delay

Both of these updates in combination allow pieces to be thrown at the Funky Tower puzzles rather than placed. You can still break the logic if you throw too quickly but in general this is a big improvement.

Update: 24 Aug, 2023 @ 3:18pm

Disabled red + white brick reset once you pick them up initially...doesn't work right due to inventory clone duping.

Update: 24 Aug, 2023 @ 11:35am

Bug fix: Brick locks weren't resetting the way I expected them to work, resulting in several logic errors. This should be fixed now. Thanks to GG3L for reporting!

Update: 24 Aug, 2023 @ 10:34am

Minor bug fix: items thrown into blender are supposed to be hidden and swapped with static items when the blender animation starts. These were hiding but not at the right time.

Update: 23 Aug, 2023 @ 8:35pm

Minor bug fix: Finally got around to updating remaining Funky Towers logic for the "2" puzzle, to match the "3" logic which seems to be working great. Now slotting / collision is much more intuitive and it shouldn't be possible to cheese this and solve it with no pieces in the top row.

Update: 23 Aug, 2023 @ 7:57pm

Minor bug fix - Updated logic for how bricks are handled at the end of Funky Towers. Now all bricks should be locked in place and loose blocks should be removed from the room. Any bricks in the player's inventory will remain.

Update: 23 Aug, 2023 @ 1:46pm

Minor bug fixes:
- Eliminated some potential soft locks during final puzzle by re-parenting obstacles so they don't drag with the room and therefore don't disable temporarily.
- Disabled collider on intro screen that was interfering with Teleportation device hitbox
- Added link to Steam workshop after finishing room

Update: 23 Aug, 2023 @ 9:05am

Minor bug fix: Hid Red/White bricks during intro and after finishing Funky Towers.

Update: 23 Aug, 2023 @ 8:53am

Tweaked a bug with how the red and white bricks get forced into inventory and reset. Also cleaned up a few audio bugs.