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Great room. Loved the cowbells reference.
THe cats made me giggle.
had a bit of trouble getting the top cube in the slot but it wasnt that much of an issue, and i loved the funky animation it played whent he puzzle was done!
I really loved the basketball puzzle, its not often you see a skill based puzzle but it was really well implemented!
I was trying to include activities that are relatively quick and fun, and fun to race with a reasonably tight distribution of duration for each section so that players don't get too far ahead or behind.
I'm not sure some of these are classic activities though... Certainly my puzzles draw a lot of inspiration from the 70s, but I'm pretty sure you've never seen or played most of these before. :D
I attempted to teach people how to throw items in Puzzle 3, so that you've had some practice before the finale. But, I like your creative approach and appreciate you sticking with it even if your opponent bailed.
maby put in a more balls of have them respawn or something
In general, I do not recommend using "Fast" community lighting for any community room. It usually looks awful and can even break the room, for puzzles that are dependent on light.
I often struggle to remember the pattern, since it is random; for a while I was trying to write it down, but that gets hard when it speeds up. I came up with a new technique that seems to work well for me. It's like I split the pattern into two smaller sequences...either 2-4 or 3-3 or 4-2 depending on which seem most memorable.
For some reason it seems much easier to memorize two short sequences than one long sequence even though the total length is the same!
It seems to work better if you go a little slow and to make sure you only hit one color at a time. Some people do this by standing on the inside, but I prefer to stand on the outside where I can see everything. . When I do it this way, I've yet to see it break (though there could still be a bug).
For my room, I took it apart and exported separate models of every corner after rotating them to have the same alignment (so they could be slotted interchangeably. After you solve it, it swaps the static model for the animated version.
Ideally I would have started the animation in the solved state; if you look closely it starts scrambled and then solves. But all the tricks I know of how to reverse animations in Blender didn't quite work so I just left it.
@Bartololomeo: I'm so glad you like it! I finally managed to play your Pet the Cat room too...it's so good! Put a smile on my face the entire time. Highly recommended to anyone who hasn't checked it out yet: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3022728877
And the music!
PERFECT!!!
I've just tried to replicate it on the newer version and despite performing the same actions I couldn't repeat the issue, I think you fixed it, great job.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3020953916/3809535864675124299/
I don't know what else to say, but thank you for the kind words. Your rooms are always so amazing and groundbreaking in both artistry and style and technical prowess. Looking forward to whatever you cook up next!