Age of Wonders 4

Age of Wonders 4

Hero Classes
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Update: 16 Aug, 2024 @ 7:02pm

Version 4.1

- General -
New mechanic for the "Dirge" class called "Group Skills". A “group skill” functions similar to a leader skill in that it grants its bonus to the stack the “Dirge” is in even if the dirge is not the leader of the stack.
Reduced Image file size of skill icons so save files should be smaller, especially in late game or multiplayer scenarios. This has reduced the size of the mod to about 10% of its original size.

- Bug Fixes -
Fixed Shadow Knight Attack descriptions having extra bullets in the tooltip which were empty. These were related to life steal.

- Balance -
Illusionist - Time Warp starts on a 3 turn cool down and is no longer useable by the Personae Reflection.
Wizard - Fusion starts on a 3 turn cooldown.

Please refer to the google doc section v4.1 for a full list of changes.

Update: 25 Jun, 2024 @ 7:07am

Version 4 Release

- General -
New Fighter Class - Dragon Knight
New Mage Class - Elder Dragon
New Priest Class - Aether Dragon
New Scout Class - Draconic Riftwalker

- Notes -
The 4 new classes featured in this update are specific to the Dragon Lord hero type and require the "Dragon Dawn" DLC to be playable. Players without the "Dragon Dawn" DLC can continue to use the mod with no issues.

Update: 21 Jun, 2024 @ 11:10pm

Version 3.2

- General -
Fixed some visual inconsistencies with damage types.
Fixed summons not working on water when they should.

- Bug Fixes -
Warden - Summon Faerie Ally - Fixed targeting

- Balance -
Illusionist - Personae Reflection - Base Damage Reduction from -70% -> -75%

Update: 18 Nov, 2023 @ 3:52pm

Quick Fix

Had a test file edited starting heroes at level 5, this has been removed.

Update: 18 Nov, 2023 @ 1:55pm

Version 3.1

- Bug Fixes -
Ranger's Animal Companion has a new animation for casting Hunter's Mark and should not longer disappear into the ground.
Paladin - Holy Ground text was incorrectly using the Guardian Sphere defense mode text, ability unchanged.
Assassin - Fatal Follow Up had a bug with the counter damage

- Balance -
Added combat value to all modded units so that AI will correctly analyze if it can win a fight against a neutral stack that includes a modded unit. This has no affect on the combat value of heroes with the ability to summon those units however.
Assassin - Fatal Follow Up damage increased from 12 -> 16
Shadow Knight - Harm Touch changed to not be blocked while engaged in combat.
All abilities have appropriate tags now. This means that a magic spell will now gain % damage increase from base game hero skills that give % damage increase to magic spells as well as skills from this mod. Heal spells are now categorized as support spells and will gain benefits from spells which add bonuses to support abilities.

- Misc -
Spelling fixes
Camera angle changed for modded units that appear in netural stacks so they look more normal instead of the jarring Skill Icon showing for the portrait.
Nercomancer - Undead Knight changed to Undead Wyvern. This is only a text change to make the unit less confusing. The stats/abilities of the unit was not changed. The skill icon was also updated to match the unit model.

Update: 21 Sep, 2023 @ 6:09am

Version 3 Release

- General -
New Fighter Class - Paladin
New Mage Class - Illusionist
New Priest Class - Inquisitor
New Scout Class - Dirge
AI Update - Further Improved AI skill selection.

- Balance -
Balance changes can be found in the google doc which is linked in the description.

- Bug Fixes -
Defense Modes were missing “Awareness” which meant that the unit casting Defense Mode was not retaliating.
Fixed an issue with some of the Mage skills showing an extra bullet in the description of attack abilities.
Reworked Brigand Skill - Master Thief

- Notes -
This Patch focuses on finishing the final 4 classes I plan to add and rebalancing a few Class Selection skills and Leader skills to keep classes within an archetype more in line with each other.
Skills which granted bonus damage to attacks and spells were unintentionally gaining benefits from % damage increases. I do not know how to avoid this so for now I am reducing almost all bonus damage abilities.

Update: 9 Sep, 2023 @ 7:06am

- Bug Fixes -
There was an issue with the Brigand skill "Master Thief" that was causing the game to crash when you enter combat. I am temporarily removing this skill while I try to figure out the issue. If you previously had "Master Thief" skilled and take the new patch you will get the spent skill point back.

- General -
Updated a few descriptions that were missing values.

- Balance -
Assassin - Fatal Follow Up: Now scales damage additively instead of multiplicatively. Base damage increased from 8 to 12. Now gains +12 damage per counter.

Update: 8 Sep, 2023 @ 6:08am

Version 2 Release

- General -
New Fighter Class - Shadow Knight
New Mage Class - Conjurer
New Priest Class - Mystic
New Scout Class - Brigand
AI rework - The AI will now prioritize skills from this mod over base game skills.
Skill Category Rework - Skill Point Requirements within categories have been adjusted slightly.


- Balance -
Overall this patch is meant to rebalance a lot of what was making heroes too strong in v1, which was the stats. It was too easy to get to "max" defense and resistance at early levels on some classes. To try to fix this I made three significant changes across all archetypes and classes.
1. Reduce the stat gain on almost all skills, especially the Archetype and Class selection skills.
2. Remove the 3rd version of most basic stat skills.
3. Shift the 2nd version of most basic stat skills to a later skill requirement so stats can't be compounded as early on.


- Bug Fixes -
Skills which increased damage were not correctly applying to spells and abilities. Now all damage increases apply to ANY form of damage unless stated otherwise on the skill.
Some defense modes had the incorrect priority level and were not overriding other defense modes correctly.
Some stat bonuses were not applying correctly.
Some skills were using the wrong damage type.
Some abilities had the wrong accuracy values.
Some abilities were incorrectly allowed to be used while "engaged", mostly mage and priest abilities.

- Notes -
I decided to hold off on updating unit modularity for a later patch as this patch was already taking a long time and I want to get the new classes and rebalance out before trying to figure out modularity. This will likely get pushed to v4 after all 16 classes are out.

Another big change for this patch is introducing custom debuffs and adding hyperlinks. I think this will go a long way to making this mod feel more natural in the game.


For a full list of Balance changes and additional notes check out the google doc in the Mod Description.

Update: 21 Aug, 2023 @ 6:24am

- Bug Fixes -
Templar skill "Impart Faith" now correctly adds +5 spirit damage to all attacks and abilities when the templar is the party leader.

Warden skill "Nature's Aura" now is treated as a support skill and will count towards which hero is deemed the party leader if multiple heroes are in the same stack. The description for this skill is also updated to correctly reflect what it does.

Default language is no longer affected by this mod and only content which specifically comes from this mod is in English.

Update: 18 Aug, 2023 @ 7:07pm

- Bug Fixes -
Berserker Class skill "Whirling Blade" now correctly targets all units surrounding the caster.

- Balance Changes -
Mage archetype skills "Arcane Bolt", "Arcane Blast", and "Arcane Storm" now deal lightning damage as their base type and "Arcane Storm" additional damage will no longer randomly select lightning. The damage numbers on some of these skills have been adjusted slightly as well.