Halo: The Master Chief Collection

Halo: The Master Chief Collection

Diamondback AI Battlefield | Endless AI War
Showing 1-7 of 7 entries
Update: 1 Mar @ 4:56pm

Version 1.3.1 Update. Changelog:

- Compatibility hotfix for the Halo MCC patch released on February 28th, 2025.

Update: 25 Jan @ 2:31pm

Version 1.3 Update. Changelog:

- AI buttons now have unique colors for each faction they belong to.

- AI buttons now feature custom information text to let you know which squad it controls. No more back and forth from the info thread needed! *The text will only show properly for the ENGLISH game language version.*

- The Forge palette has been upgraded, with every item from the map Sandbox added in.

- My custom Mega Plasma Pistol from Badlands AI Battlefield added to this map via the weapons section in Forge.

- Spawn cooldown times for many of the squads slightly reduced.

- Greater variety of AI spawns now possible for the "Covenant Light Forces" squad.

- Greater variety and additional spawn locations added for the Covenant Stealth squad.

- AI pathfinding improvements.

- Code side optimizations and improvements.

Update: 13 Mar, 2024 @ 8:39pm

Version 1.2 Update. Changelog:

- After disabling an AI squad control switch, the corresponding AI squad will no longer arrive an additional time.

- When an AI switch is disabled, the corresponding AI squad will immediately be despawned.

- Cooldown times reduced for a number of the AI squads.

- The AI Spartans have been upgraded. They now come in assorted H3 classic armors, and sport a desert colored armor coating.

- Drones will no longer sometimes refuse to descend after being dropped from their Phantom.

- Player spawns fixed to be way more consistent. Green Team (UNSC) players will always respawn near the UNSC base, Purple Team (Covenant) will always respawn near the Covenant base, and Gold Team (Flood) will respawn in the central cave network, or map center. Please read the section that has been added to the map's description to see how to get your spawns working consistently. It will not work out of the box.

- UNSC Marines/ODST’s are now far less likely to camp their high ground near the UNSC man cannons. They are now somewhat more likely to attempt a takeover of the Covenant’s high ground on the opposite side. This decision is up to each and every AI, and randomized on each spawn.

- Code side rewrites and optimizations.

Update: 15 Feb, 2024 @ 6:56pm

Version 1.1.1 Update. Changelog:

- Compatibility hotfix for the MCC update released on February 14th, 2024.

Update: 25 Nov, 2023 @ 2:39pm

Version 1.1 Update. Changelog:

- All new squads and controllers added to each team’s AI. These include the Scorpion Drop for the UNSC, and Drone Phantom Drop for the Covenant. These are not enabled by default.

- Team color updates to bring them more in line with their faction's themes. Covenant are now PURPLE, and Flood are now GOLD.

- Initially placed AI squads added to each team, so action kicks off quickly at the game start. Control switches added in on the exterior of each team’s base to call these squads back if desired.

- Optional bonus Flood faction significantly overhauled. In addition to the infection forms that climb down the central cliffs, players can enable the deployment of Flood dispersal pods via an all new switch at the lower central cave. These pods will land all across the map at random intervals, bringing in a large variety of Flood types for tons of chaos.

- Squad cooldown times reduced for many UNSC and Covenant groups.

- Forge menu now is populated with every weapon, vehicle, and equipment item from Halo 3. Every scenery item used on map has also been added into the palette for your control.

- Placeable Scarab Gun added in as a custom weapon to the Forge weapon section.

- Flyable Pelican and Phantom added to the Forge vehicle section.

- Map budget adjusted from 0 to 15,000.

- Cleanup and streamlining of the underlying code that runs the AI on map.

- Phantoms are no longer destructible, to bring them to parity with the UNSC Pelicans.

- AI Spartans are no longer enabled by default.

- New Trash Collector switch added to the map’s center. Press this to clear any debris missed by the map cleanup system.

Update: 21 Sep, 2023 @ 1:07pm

Version 1.0.1 Update. Changelog:

- Hotfix for compatibility with the September 19th, 2023 update of the MCC.

Update: 17 Aug, 2023 @ 11:42am

Version 1.0:

- Initial workshop upload.