Halo: The Master Chief Collection

Halo: The Master Chief Collection

Diamondback AI Battlefield | Endless AI War
107 Comments
Michaeltagangster 17 Apr @ 2:59am 
nevermind figured it all out
Michaeltagangster 17 Apr @ 2:21am 
Also how do i swtich teams?
Michaeltagangster 17 Apr @ 2:08am 
What game type should i pick for the mod?
III AVIATOR III  [author] 1 Mar @ 5:00pm 
Diamondback AI Battlefield players! I have just released an update that restores full functionality of this mod with the MCC patch released yesterday. Everything should feel just like before the patch. Enjoy and let me know if you find any bugs.
III AVIATOR III  [author] 27 Jan @ 9:35pm 
@delcastillodaniel56 All of those mods can be found in my mods collection near the top of the page. It is called "Aviator's Custom Mods." Click on that and it will bring you to a collection of every mod I have made for the MCC. Enjoy!
III AVIATOR III  [author] 27 Jan @ 9:33pm 
@delcastillodaniel56 If you want to play UNSC or Covenant vs Flood, I recommend checking out my Floodhalla, Floodbound, and Containment Breached mods. I think you will love those as they are exactly what you are asking for here. I just currently don't have the time to custom tailor this mod to your exact expectations. Sorry about that.
delcastillodaniel56 27 Jan @ 6:56pm 
I just test 1v1 either human vs covenant, human vs flood, or covenant vs flood but i think is better to make a separated variant of the map
III AVIATOR III  [author] 27 Jan @ 5:30pm 
@delcastillodaniel56 I can look into adding more Flood, however I’m not sure if the game will remain stable and tolerate it. I have packed in a truly large amount of AI bots in this one, and to be honest there really isn’t much more room before the game will start having stability issues.
delcastillodaniel56 27 Jan @ 2:54pm 
need more flood, maybe include a flood vehicle tag and a few more flood spawn like a infested place in the map
III AVIATOR III  [author] 25 Jan @ 2:41pm 
Friends - I have just updated this map with a bunch of fixes, improvements, and additional content! Enjoy!
III AVIATOR III  [author] 2 Dec, 2024 @ 11:09am 
@julian.walzl93 hey there. I’ve heard about this one before. It is a setting in your Xbox account privacy options.
julian.walzl93 2 Dec, 2024 @ 7:28am 
I get a message saying “your account settings do not allow you to view user generated content” can someone help me fix it?
Wesker1991 28 Oct, 2024 @ 1:02pm 
Thanks again for the comment on my YouTube channel and I'm glad you enjoyed the video.
III AVIATOR III  [author] 27 Oct, 2024 @ 1:30pm 
That’s really cool wesker! Thanks for making that video. It showcases the map nicely! I may have to feature it on the top of the page with the other vids.
Wesker1991 26 Oct, 2024 @ 10:22pm 
I hope you don't mind but I wanted to share a video of your mod. I have a YouTube channel that is mostly Garry's Mod AI battles, but I wanted to record this AI battle and share it on YouTube, here is the link if you want to check it out. https://www.youtube.com/watch?v=tAAz6i4t84Y&t=27s
III AVIATOR III  [author] 13 May, 2024 @ 11:19am 
@Icy Yeah the flood can be weird with sniper weapons. They have either awkward or nonexistent firing properties for those weapons. In a future update I'll either fix them or swap the snipers for something else.
IcyKnightmare 13 May, 2024 @ 7:07am 
Flood combat forms can spawn with sniper rifles, but they never fire them. All other sniper units seem to be fine.
III AVIATOR III  [author] 12 Apr, 2024 @ 9:47pm 
@Vagabundo_Noturno Absolutely. You can hand them whichever weapon you like and they will use it.
Vagabundo_Noturno 12 Apr, 2024 @ 9:29pm 
its possible to custom the weapons of the npcs ?????
Vrishnak92™ 17 Mar, 2024 @ 2:50am 
Thanks for the reply, I was curious as to why the way things are and your answer helps clarify things for me. I appreciate that
III AVIATOR III  [author] 16 Mar, 2024 @ 12:18pm 
@Vishnak92 This is only if you want the player spawns to be consistent. If you do not care at what location you respawn, this process can be ignored all together.
III AVIATOR III  [author] 16 Mar, 2024 @ 12:16pm 
@Vishnak92 Hey. I’ll do my best to clarify. This has to do with the player respawning. In the past, I’ve received requests from some players to make player spawns more consistent with their AI’s deployment locations. To do this, I had to find out which team ID’s in the H3 multiplayer spawn system line up with each team color, and therefore each AI team. So to make this work properly, there needs to be 6 teams registered in your game session, with the 3rd team joined always being green, 5th always being purple, and 6th needing to be gold. After doing this procedure, when you join green you’ll always respawn in the UNSC side, and the same applies for the purple/Covenant, plus the gold/Flood.
Vrishnak92™ 16 Mar, 2024 @ 12:24am 
I am a little confused on why the player spawning requirements are the way they are, would you be willing to detail why this has to be this way?
III AVIATOR III  [author] 13 Mar, 2024 @ 8:57pm 
Diamondback fans! Update 1.2 has just been released which improves the overall experience greatly! Some of the changes have come directly from community requests! Enjoy!
III AVIATOR III  [author] 28 Feb, 2024 @ 12:49pm 
@snekkie That’s the great thing about this map. My AI control switch system can fix this. If you feel the marines are overpowering the covies too much, switch the marine spawn controller off for a while to let the covenant catch up. Need more covies fast? Press the buttons at the Covenant base to bring in a quick response force. I recommend giving the AI control switch guide thread a read to learn how the system works.
snekkie [CHEESE] 28 Feb, 2024 @ 4:53am 
the marines spawn way more often and kill the covenant a lot because of it. i think the covenant should spawn more often at their base
III AVIATOR III  [author] 15 Feb, 2024 @ 6:58pm 
Hey there Diamondback fans. I have just updated this mod to be compatible with the MCC patch released yesterday. This map will now be playable again. Enjoy!
III AVIATOR III  [author] 27 Nov, 2023 @ 5:14pm 
@stikbotvr Launch MCC with anti cheat disabled. Once you load in, go to Creative > Forge > Halo 3 > Modded Missions. Then look for DBack AI Battlefield. Join one of the teams listed in the description to choose your allies and you are good to go!
BlockSaga 27 Nov, 2023 @ 4:47pm 
Where do I find this map?
III AVIATOR III  [author] 25 Nov, 2023 @ 3:15pm 
Hey guys! I have just released a large update to this mod, which brings many changes, additions, and upgrades to the map! I appreciate all your suggestions! Many of them have been implemented in this very update. Enjoy!
III AVIATOR III  [author] 24 Oct, 2023 @ 12:26pm 
@Kat Yes, but only in the mod tools. They are not officially in the game as of yet. They were added to the mod tools back in August.
EveAscendant 24 Oct, 2023 @ 1:25am 
Wait the halo online maps are out for the tools??
TOKE 5 Oct, 2023 @ 7:17pm 
thanks for the reply! I have faith in your abilities and will be downloading more of your content and maps past, present and future. Godspeed captain!
III AVIATOR III  [author] 5 Oct, 2023 @ 1:13pm 
@TOKE Glad to hear you enjoyed the map! I am not sure if I will ever make an AI war on Sandbox, as Forge objects are incompatible with AI pathfinding. I’ll have to get creative to make something cool with that map.
TOKE 4 Oct, 2023 @ 5:46pm 
been loving these! cant wait for the sandbox AI battle map
III AVIATOR III  [author] 23 Sep, 2023 @ 10:19pm 
No worries! If you still have any questions just let me know!
Bullitt 23 Sep, 2023 @ 7:41pm 
Lmao, how did I miss that. Thanks for the reply!
III AVIATOR III  [author] 23 Sep, 2023 @ 4:20pm 
@AlanSleep All of those details are in the "AI Button System How To's" thread, just above the comments section here.
Bullitt 23 Sep, 2023 @ 2:57pm 
What do each of the buttons actually deploy? What groups do they spawn and unspawn? There's no label or anything. At least in my game.
adoport2 21 Sep, 2023 @ 2:06pm 
Wonderful
III AVIATOR III  [author] 21 Sep, 2023 @ 1:09pm 
I have some good news for all fans of this map - I have just issued an update which once again makes this mod functional with the MCC! Thanks for your patience!
adoport2 20 Sep, 2023 @ 7:48am 
Truly, we're in the golden age of Halo modding.

Also, just curious. Do you have any Halo 4 AI projects in mind?
III AVIATOR III  [author] 14 Sep, 2023 @ 1:54pm 
@ulyssesalmeida Interesting idea, I'll see what I can do about that. In the meantime, check out the two Reach mods that I have already released. They are pretty massive and lots of fun! You can find them in my mods playlist near the top of this page.
ulyssesalmeida 14 Sep, 2023 @ 1:41pm 
think you can do a very large halo reach battle you know the one at the campagin tip of the spear but instead on watching it why not join in
Bullitt 29 Aug, 2023 @ 6:29pm 
Halo 2 elites are perfection. I wonder if it would be possible to swap marines for H2A ones too.
Checkpoint Guard 27 Aug, 2023 @ 6:18pm 
@Cyan; They are faithful to their original look, updated perfectly. Doing more would make them as they were in H:CEA, doing anything less would make them look unseemly. Doing something different, would turn them into what they looked in Halo 4 & 5. They are perfect, anything less than that is delusion,
J. Rush 27 Aug, 2023 @ 5:45pm 
@Checkpoint Guard; they are. they could've been so much better.
DunkSauZ3 25 Aug, 2023 @ 12:47pm 
If you're tracking that specific flood biped reanimating, you could force them into a starting profile after reviving.

For example, the script waits for the living flood Ai to die, then it waits until its health is above zero before forcing them into a new loadout.
Checkpoint Guard 24 Aug, 2023 @ 5:53pm 
@Cyan

Nuh uh
J. Rush 24 Aug, 2023 @ 5:46pm 
H2A elites are fucking ugly as sin.