Natural Selection 2

Natural Selection 2

Bot_Maintenance
Ergebnisse 11–20 von 65
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Update: 7. Sep. 2024 um 12:21

- lerk can now decide better when to stay in cover and when to attack (he takes close enemies and friends into account better)
- skulk's behavior in combat has been revised, he can now lie in wait on walls, ceilings or on the street and now takes nearby friends and enemies into account to create a better attack than just serving as pure target practice (unfortunately this does not always work "perfectly")
- gorge should now be able to spit a little more accurately
- fade can now hit a little more (but he still lacks better movement logic to be really dangerous)

Update: 5. Sep. 2024 um 12:57

- lerk fix: can better react when enemies to close when he is camping

Update: 2. Sep. 2024 um 13:08

- onos can now stomp more often ( this maybe fix the stompbug / i havent seen it again)
- gorge doesnt spam babbler-orbs anymore
- gorge use bilebomb against marine a bit better (he doenst spam it often and useless anymore)
- lerk now tries to keep more distance between himself and many enemies (not only against the shotgun marine)
- lerk tries to retreat when there are many enemies and then waits hidden in a corner etc. for a good opportunity to attack (the idea was more spore or spikes more good bites and a bit more survive)
- marine can now switch to melee and pistol better in an logical way
- marine can use all melee weapons
- marine use all melee weapons against cyst (a good way to save some respoints)

Update: 15. Aug. 2024 um 12:51

- marine target blur adjusted

Update: 11. Aug. 2024 um 12:50

- marine target update adjusted (marine blurs the target a bit more)

Update: 10. Aug. 2024 um 7:01

- marine fix: dodge jumping is now possible from close range
- the marine is now stronger against aliens without having to increase his aiming accuracy (the bot no longer blurs his aim as much)

Update: 1. Aug. 2024 um 8:29

- marine fix: can now dodge better in close combat

Update: 13. Juli 2024 um 13:04

- marines now try to walk / fly away backwards from enemies when they come too close
- marines change handgrenades a little better when enemies get too close and they still haven't been thrown
- and tiny code fixes

Update: 15. März 2024 um 13:23

- marines can now shoot aliens from greater distances without having to constantly reload the weapon for each bullet fired
- skulk side jump fix

Update: 10. März 2024 um 12:50

- gorge heal all units and structures full when he can
- the skulk's side dodge jump has been adjusted slightly