Natural Selection 2

Natural Selection 2

Bot_Maintenance
Menampilkan11-20 dari 65 kiriman
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Pembaruan: 7 Sep 2024 @ 12:21pm

- lerk can now decide better when to stay in cover and when to attack (he takes close enemies and friends into account better)
- skulk's behavior in combat has been revised, he can now lie in wait on walls, ceilings or on the street and now takes nearby friends and enemies into account to create a better attack than just serving as pure target practice (unfortunately this does not always work "perfectly")
- gorge should now be able to spit a little more accurately
- fade can now hit a little more (but he still lacks better movement logic to be really dangerous)

Pembaruan: 5 Sep 2024 @ 12:57pm

- lerk fix: can better react when enemies to close when he is camping

Pembaruan: 2 Sep 2024 @ 1:08pm

- onos can now stomp more often ( this maybe fix the stompbug / i havent seen it again)
- gorge doesnt spam babbler-orbs anymore
- gorge use bilebomb against marine a bit better (he doenst spam it often and useless anymore)
- lerk now tries to keep more distance between himself and many enemies (not only against the shotgun marine)
- lerk tries to retreat when there are many enemies and then waits hidden in a corner etc. for a good opportunity to attack (the idea was more spore or spikes more good bites and a bit more survive)
- marine can now switch to melee and pistol better in an logical way
- marine can use all melee weapons
- marine use all melee weapons against cyst (a good way to save some respoints)

Pembaruan: 15 Agu 2024 @ 12:51pm

- marine target blur adjusted

Pembaruan: 11 Agu 2024 @ 12:50pm

- marine target update adjusted (marine blurs the target a bit more)

Pembaruan: 10 Agu 2024 @ 7:01am

- marine fix: dodge jumping is now possible from close range
- the marine is now stronger against aliens without having to increase his aiming accuracy (the bot no longer blurs his aim as much)

Pembaruan: 1 Agu 2024 @ 8:29am

- marine fix: can now dodge better in close combat

Pembaruan: 13 Jul 2024 @ 1:04pm

- marines now try to walk / fly away backwards from enemies when they come too close
- marines change handgrenades a little better when enemies get too close and they still haven't been thrown
- and tiny code fixes

Pembaruan: 15 Mar 2024 @ 1:23pm

- marines can now shoot aliens from greater distances without having to constantly reload the weapon for each bullet fired
- skulk side jump fix

Pembaruan: 10 Mar 2024 @ 12:50pm

- gorge heal all units and structures full when he can
- the skulk's side dodge jump has been adjusted slightly