Natural Selection 2
Bot_Maintenance
Показані результати 11–20 із 65
< 1  2  3  4  5  6  7 >
Оновлено: 7 верес. 2024 о 12:21

- lerk can now decide better when to stay in cover and when to attack (he takes close enemies and friends into account better)
- skulk's behavior in combat has been revised, he can now lie in wait on walls, ceilings or on the street and now takes nearby friends and enemies into account to create a better attack than just serving as pure target practice (unfortunately this does not always work "perfectly")
- gorge should now be able to spit a little more accurately
- fade can now hit a little more (but he still lacks better movement logic to be really dangerous)

Оновлено: 5 верес. 2024 о 12:57

- lerk fix: can better react when enemies to close when he is camping

Оновлено: 2 верес. 2024 о 13:08

- onos can now stomp more often ( this maybe fix the stompbug / i havent seen it again)
- gorge doesnt spam babbler-orbs anymore
- gorge use bilebomb against marine a bit better (he doenst spam it often and useless anymore)
- lerk now tries to keep more distance between himself and many enemies (not only against the shotgun marine)
- lerk tries to retreat when there are many enemies and then waits hidden in a corner etc. for a good opportunity to attack (the idea was more spore or spikes more good bites and a bit more survive)
- marine can now switch to melee and pistol better in an logical way
- marine can use all melee weapons
- marine use all melee weapons against cyst (a good way to save some respoints)

Оновлено: 15 серп. 2024 о 12:51

- marine target blur adjusted

Оновлено: 11 серп. 2024 о 12:50

- marine target update adjusted (marine blurs the target a bit more)

Оновлено: 10 серп. 2024 о 7:01

- marine fix: dodge jumping is now possible from close range
- the marine is now stronger against aliens without having to increase his aiming accuracy (the bot no longer blurs his aim as much)

Оновлено: 1 серп. 2024 о 8:29

- marine fix: can now dodge better in close combat

Оновлено: 13 лип. 2024 о 13:04

- marines now try to walk / fly away backwards from enemies when they come too close
- marines change handgrenades a little better when enemies get too close and they still haven't been thrown
- and tiny code fixes

Оновлено: 15 берез. 2024 о 13:23

- marines can now shoot aliens from greater distances without having to constantly reload the weapon for each bullet fired
- skulk side jump fix

Оновлено: 10 берез. 2024 о 12:50

- gorge heal all units and structures full when he can
- the skulk's side dodge jump has been adjusted slightly