Escape Simulator

Escape Simulator

ROOM RUSH
Showing 1-9 of 9 entries
Update: 7 Sep, 2023 @ 7:35am

Version 1.04

Small patch to address a softlock and clean up the last area.

- Reworked final double doors to winner room to prevent players getting stuck after they animate;
- Resized objects and closed gaps in several walls/ceilings of final rooms;
- Added obstacles to prevent clipping through versus doorframes.

Update: 1 Sep, 2023 @ 10:37am

Version 1.03

Patch to address bugs/issues with puzzles and add some more details.

General:
- Fixed bug that caused chest in Toy Area to unlock early (forgot to unlink Victorian Area lock box slot from the chest after duplicating it...);
- Adjusted lighting/post-processing so that bright objects aren't too bright;
- Corrected oversight where the skybox wasn't set to "Active on Start";
- Shortened name of [How To Grow Supertrees] book so it would fit in UI;
- Added in-game hint example to starting room;
- Removed Victorian shortcut wall as parent of Toy Area path shortcut box;
- Changed description of room;
- Several small adjustments.

Victorian Area:
- Checked "obstacle" box for couch (oops);
- Made coal bag and leftside open box not obstacles to reduce risk of getting too stuck in the corner.

Toy Area (Basketball minigame):
- Separated barrier/toybox logic to (hopefully) address Versus issue where player in second triggers the first place logic, not the first player;
- Added label to barrier so players understand when the barrier will lower for them;
- Moved + resized in-game hint;
- Adjusted shelf colliders +added new obstacle to fully(?) prevent respawned basketballs bouncing out;
- Added/improved decor;
- Added sound effects to barrier;
- Reduced volume of point score sound effect.

Wild West Area:
- Removed box under the letter table so that it will be easier to move the other boxes out of the way.

Next update will add more missing sounds/details and add more shortcut coins.

Update: 25 Aug, 2023 @ 7:58am

Version 1.02

Patch to address several bugs, softlocks, general issues, and make some puzzles clearer/easier. Next update will add extra coins and in-game hints for all players (pictures of key item locations), but I may have to leave some additions until after the Build-A-Room winners are announced.

General/All Areas:
- Fixed major bug that caused doors to be "open" with the "closed" obstacle, caused by the button trigger if a player moves [in] -> [out] -> [in] while the door was animating;
- Added colliders to ALL doors to prevent players collecting/throwing items through doors (which could cause a softlock if a key item is thrown through);
- Adjusted size/positions of the "open" door obstacles to prevent players getting stuck in two ways:
- - Between the door and frame;
- - Inside the "open" door obstacle (it should now push you out when it appears).
- Added missing links between some bookshelves and books;
- Added a "locked" collider to some doors that don't open by codes (to be consistent with first door);
- Edited several of the in-game walkthrough lines to be shorter/clearer and added some missing hints;
- Various small changes to item placement.

Victorian Area:
- Adjusted some of the Victorian Area code puzzle:
- - Digit 2 Reduced size of fire so the code hint behind it is more visible;
- - Digit 4 Increased size of code hint on the mirrored cabinet;
- - Digit 4 Added objects to corner to help bring players attention to the area with the digit.
- Added light to hint that appears by pulling a switch so its function is clearer.

Toy Area:
- Made basketball area easier:
- - Added 2 extra basketballs;
- - Rotated the annoying basket on the rightmost wall towards the player;
- - Changed the basketball spawn area colliders so they are less likely to bounce away when respawned.
- Zoomable door code now disables colliders once solved;
- Made code hint (2/3) easier to read;
- Added missing "open" door obstacles to Toy Area doors.

Wild West Area:
- Added decor to some walls to improve area appearance;
- Fixed door positioning/rotations to remove gaps;
- Added object to help direct players towards a hidden coin.

Update: 20 Aug, 2023 @ 1:33pm

Version 1.01

Fixed some random things I forgot I changed in the 1.0 version...

- Corrected chest rotation;
- Made toy door to basketball area open outwards;
- Corrected button name.

Update: 20 Aug, 2023 @ 1:16pm

Version 1.0

Release version. Previous versions solved some bugs for the uploaded version of the room. Extra changes with the release:
- Made one coin easier to pick up;
- Small adjustments to many areas that I can't remember;
- Added hint to small box in Victorian Area.

Update: 20 Aug, 2023 @ 12:39pm

Version 0.4

Small corrections, tweaks, and more bugtesting. Next version will probably be public release.

- Corrected animation timings for some parts;
- Adjusted position of silver shield badge;
- Fixed enable/disable of sandy area.

Potential issues:
- Toy door between Vict./Toy Areas had the closed obstacle enabled despite being open, couldn't reproduce when testing V 0.3 or in editor;
- Large chest in toy bedroom randomly unlocked after returning with correct key (never seen this before...).

Smaller issues related to player experience:
- (If performance mentioned) Fully implement enable/disable system to hide areas far from player;
- Basketball consistency ~ even with extra help some throws still annoying;
- Hint to player what small key is used for (?);
- Not all doors have the extra obstacle for when it's open;
- Extra feedback from some puzzles;

- Extra lights;
- Extra sounds;

Update: 20 Aug, 2023 @ 12:02pm

Version 0.3

Small issues fixed. Concerning bug found with toy door between Vict. and Toy Areas, which is being looked into.

- Lowered sound effects for bookshelves;
- Made badge hints more visible;
- Fixed bug where an in-game hint would show up for the completed basketball section;
- Dev button to unlock final door removed.

Update: 20 Aug, 2023 @ 11:37am

Version 0.2

Important corrections for completing the room and some extra fixes.

- Badge puzzle now completable;
- Missing connections to puzzle logic added;
- Verified final code unlock occurs;

- Added sound effects to more areas;
- Fixed a bookshelf missing a book;
- Added completion display to shortcut box that had one missing.

Update: 20 Aug, 2023 @ 11:12am

Version 0.1

Release version.