Stellaris

Stellaris

Expanded Ship Sections [latest]
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Update: 15 Nov, 2023 @ 4:36pm

# Changes made in Mod v2.5
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# Updated for compatibility with Stellaris v3.9.3
# Modifications made in v2.3 rolled back for the evolving baby amoeba event-spawned fleet, to prevent behavior that may be unexpected to the user when the amoeba "grows up", if the player had merged it with other ships. Mods to make it possible to disband still apply.
# Added a blank "mid" section for menacing destroyers, to prevent a crash related to adding the mod in the middle of an existing save in which the menacing destroyers had already been unlocked and established internally with a "mid" ship section.

Update: 20 Aug, 2023 @ 6:52pm

First upload to Steam Workshop.

# Changes made in Mod v2.4
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# Updated for compatibility with Stellaris v3.8.4
# Certain changes removed from the mod, as they have been rolled into Stellaris 3.8.4 official. This includes the engines upgrading to jump drives, and all dragon/leviathan combat computers changed to line behavior.

# Changes made in Mod v2.3
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# Fixed missing localization (plural version) for menacing frigate and battleship.
# Revised most event-spawned ships to allow merging/adding ships, upgrading, and assigning admirals. These ships will now use naval capacity, and several will be able to drop debris where previously disabled.

# Changes made in Mod v2.2
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# Fixed a mod bug that prevented menacing battleships from unlocking when they were supposed to.
# Changed combat computers for several Leviathans and reanimated organics from artillery behavior to line, to allow them to effectively engage in combat.

# Changes made in Mod v2.1
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# Fixed menacing cruiser models to properly use 3-sections; reworked menacing cruisers to suit original cruiser designs.
# Added menacing battleships at same crisis level as menacing cruisers. Bow section is restricted to X-size Spinal Mount. Weapon and Utility slots are balanced similar to menacing cruisers (fewer than the more expensive normal ships).
# Added picket ship computer to battleships, and corrected some missing ship computers on other ship sizes.

# Changes made in Mod v2.0
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# Updated for compatibility with Stellaris v3.6.1
# Added menacing frigates and rebalanced ship sections to suit the major overhaul done in 3.6.0 official.
# Fixed hyperdrives so hyperdrive 3 should automatically upgrade to jump drive when the auto-upgrade option is selected.
# Reduced cost of upgrading ships with very minor design changes.

# Changes made in Mod v1.1
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# Updated for compatibility with Stellaris v3.5.2

# Changes made in Mod v1.0
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# Adds carrier-themed sections for Titans. Modifies crisis ships so they use the player's cultural ship models. Also adds some extra component combination options for crisis ships.